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WHY ? why didn't they come out with more of these. I know there are games with the same strategy but i enjoyed this one...
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Has anyone encountered the "Ruffle failed to load the Flash SWF file" error? It's been months, I can't even find another site to play Jelly Go! on since they all have similar problems. How do we fix this?
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This continues to be one of my favorite games on Kong. I play it through, wait a year or so, then do it again. Love it!
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Conditions that grant you 3 stars should be known. At first I thought it was about time and finishing a level as soon as possible but that was not the case.
Apart from that , a 5/5 game !
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Level 45 Pirate boss just sucks. what vague fun was left in the game is gone. Too many unfair tactics and WAAYYY too much AI doing 20 actions a second to keep up. Oh and the bos is immune to all science
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A few tips for the hard badge:
You only have to beat the last level, if you're struggling feel free to use skips.
On the final level, use the neutral buildings on the left as a path to get to the top left lab, you can use that to capture the forts with 100 units for a big boost and way to reduce the incoming strength of enemies.
Excluding fortresses, the best time to capture a building is after it's been upgraded by an enemy, the second best time is after it's been captured by someone else, and the numbers are still low.
Labs kick ass. Not only are all the abilities crucial to winning (always be preparing a frost incase your enemy has a lab too) but they hold lots of units and have increasingly higher launch speeds with upgrades. A level 3 lab can very quickly send a force to capture a recently upgraded building.
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When I was little, I struggled so hard with this game. I was able to get to level 45 but I couldn't beat the boss. Now I've breezed through level 45 with only a few issues at level 33 and 35. Hope I can beat the hard levels now. I'm dreading level 53 because I heard it was insane, and level 65 because it's a harder version of level 35. Wish me luck please!
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Be careful what you wish for. With an upgrade system, a game can become grindy. The way it is now, it can't be grindy.
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I still love to play this. I come back every few months to play with the jellies ♥
And jeez, i will dearly miss it once flash is totally dead. ;(
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I wish when I double clicked to send all jellies that it didn't then select the tower I was trying ot send jellies to. The number of times I've accidentally sent jellies away because of that...
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There are many games with of the same kind/genre of this one, others don't have levelup mechanic. Also this one, despite having a better graphic, lags way less than all of the others. Very nice memory managment from the devs, kudos.
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This reminds me so much of another game. I managed to get the easy badge and that seems to be it for me as after 10 levels I have 628/10,000 of the points need for the medium badge which makes me think the point scoring is a little bit low and frankly the medium badge doesn't seem possible
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How to lose a game: let the opponent have their lab running first
How to maybe win a game: get your lab running first
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I hate it when the images for badges are grey. It makes it so I can't tell if I've achieved it or not when I'm checking what the badges of the day are for the week.
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sorry, too frustrating for me. Laboratories are WAY too powerful. if your opponent captures/makes one first,you have ZERO HOPE of survival.
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Respect for the top 3 players who have managed to ward off all challengers for ages. Since the era of JellyGo! is unfortunately coming to an end, I want to try to set the final All-Time HIGH SCORE.
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level 35 is a bit challenging since you have to get a large attack to capture the first enemy jeelly but then you have to defend against the enemy attacks.then they capture it.then you have to do it again and again.it's a fun game but challenging.
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Really good game, except for the lack of any way to save your progress.
Any time I come back to play the game again, I have to redo the tutorial and play all the easy levels before I can get to the challenging ones.
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Oh my god. The neutral buildings shoot too? And sending 11 jellies, which get knocked down to 5 doesn't take either of a neutral fort? This is HORRIFIC.
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Additionally, the selection metaphor is atrocious. I'm constantly trying to select/unselect different jellies and it's pretty infuriating
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Great game, but you should be able to skip the tutorial. I'm tired of having to re-do it every time I play at school.