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I truly think this game has a lot of potential. I've got loads of experience with idle games. It needs a better layout. Some different menus would be really beneficial. The grid should be lost from the achievemnts tab. Upgrades are rather messy. At some point the GMP goes up dramatically and by clicking players are able to obtain hundreds of times more than by idling. That's how I don't like my idle games. Some might like it that way but I'm not one of them.
I wish you best of luck for the future.
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1) Save doesnt work 2) load doesnt work 3) the "king" line doesnt do anything to the game 4) game too big for the game frame 5) stuff like 1000k should probably be labeled as 1M (etc on the other sums)
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Upon loading the game for the first time, I found I had all my gems, but none of the upgrades I had bought. That's basic. And ugly. Also, all of the upgrades don't fit on one screen, and they're not organized? That's brutal.
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EDIT: nvm, I now see the structure that was intended. maybe playing a bit with the spacing could make it more clear :) also some alignments are not optimal yet
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It would be nice if the upgrades can be sorted on cost or type, because now it looks like this is intended to be done, but it is a little scrambled, also I would put the clicker upgrade as first, before the automatic thingies. But great to see that you put already much effort in the game ^^ looking forward to updates!
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cannon doesn't do anything either. fun game, like the variety of upgrades. however many, many bugs, and the clicker seems vastly overpowered once you start upgrading it. got all available upgrades and production of 9450 S/second and 500 O/click after about an hour of playing. good start to a fun idler though.
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I like the game but the interface needs a lot of work. The text is hard to read and the graphics are a bit ugly. Also the way things are sized they don't fit into the space provided. It's a bit irritating. Otherwise, it's a good clicker.
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Just started, didn't save. I clicked load, and for a split second, had 532k gems per click and 35507 gems per second, but changes back to normal. Plus I got 1015k gems.
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can't see full game screen (900x600 fix didn't work), can't see font(decreased font too much), can save game but can't load game with same upgrages (save not fixed), King doesn't work (king fix didn't work), production chain graphics don't load, "buy clicker" is unbalanced why would I spend 1 Trillion dollars to upgrade 3 clicks per sec?. A total gems/sec indicator would be nice(gem/s + gems/click). It's too hard to see if I have enough money to buy the next item/upgrade. 1/5
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the overall game needs to be smaller, having the scroll bars are really frustrating. not all of the images load, and the ones that do are larger than they need to be. it would be nice if they were a little smaller and the font size bumped up a bit so you can read the labels.
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Ohh... I'm going to guess that the save button partially works? I hit save, came back to the game, hit load, and then all I had was my money. No buildings.
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I only have one thing to say. Add descriptions to the upgrades so that we know what they do. Obviously they increase the objects GPS, but it would be nice to know how much of an increase they give. Regardless of that, 5/5. Good game.
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Save doesn't work (but I just read that you're working on it), and there is a column right in the middle of the upgrades where the graphic is broken, and as a result you can't click on it.
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small review to help you
improve graphic display number are hard to ready we get lost around all those upgrade make clicking somehow usefull after 20 min i do 9k per sec or 68 per click calculate even if im good clicker at what 10 click per sec 680 vs 9k make it totally too much effort for nothing (maybe using auto clicker we can do better but didnt try it but even 100 click sec still being less
and on upgrade scale knife go for 15k then 1500k for the next upgrade seems like a damn big jump for me
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I'm going to rate this a 5 because i code myself and i understand how difficult this is even to do something like this game, I wish people understood that in order to get better you have to make mistakes. Just give him/her time to fix this.
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Would be nice to know what de upgrades do. Also had the same as Milktogo2 about the clicking upgrade, only saw it untill I read his comment.
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Congratz on releasing the game =) i understand its in early stages of development, but after playing a bit, i thought id make a couple suggestions: 1) Upgrades definitely need some polishing, didnt even realize there was a click upgrade on the right side for a long time. 2) Maybe seperate screens for upgrades and gem clicking. If you split these screens, you can add more features/options to click. 3) Cost cleanup - All costs should be rounded to the same digit... 8.102M, 9.204B, etc, etc... same goes for gem total. Keep up the hard work, looking forward to seeing where you take this =)
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Id like to say that some of the upgrade costs are a bit... blurry and i cant really read the cost or even the upgrades name.
Okay. I do agree, since they are 16x16 pixel art expanded A LOT. Don't worry though in the 0.0.1 update I plan on adding a lot more, and fixing that! :)
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Finally! After 2 days of getting overwhelmingly furious about cookies, and all that hard work into the graphics that I put in. That 1000 lines of code has made this awesome game! SAVING! IM SO HAPPY!!! I hope you guys like this game, if you don't then I hope you at least thought it was adequate.