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sesesese, stealth units i think more better when this game will have multilayer version =) but idea with flamer guy was awesome! tnx for it. after next update you will able find you name in credits =)
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Here you go - new scins, new unit - Flamer, new upgrades for Units. btw, now you can save selections with Numbers+Shift.
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It would be nice if there is a hotkey and a time wave hopefully start when u want to...during the first wave to prepare
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more units would me lovely something like a stealth trooper every time he attacks his stealth is lost pros:backstab for an instant kill and is fast cons:less health than a ranger and is only armed with a knife
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The map 'Coil Pit' has a flaw, you might sneak from the north and destroy the stronghold by a single ranger, completely ignoring the death tower standing just south. Just did that and laughed.
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in the later stages you should sell then place new towers instead of upgrade, the upgrade of energy tower-5 to 6 costs 468, while the power upgrade is only 203, so a 203+25 investments results in an extra upgraded tower, not just an upgraded tower. Maybe you should revise upgrading costs? And, energy towers definitely ROCK desert map. One more nitpick - if your ranger guards in desert map get attacked by an energy tower, they don't enclose and return the attack, but they do if they are attacked by a unit.
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very cool (like your others :))
need more maps :)
only bug found so far is upgrade light towers to lvl 6 next upgrade is $315? but clicking it doesn't do anything (seems to be maxed out)
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Great game Badim. I've just started playing and I think its a fav. I also didn't like that the units selection was lost after every move, but I see theres an option to change that. Good Work. I'm a huge fan of tower defence games and this a step up. I'll keep you posted on ideas as I continue to play.
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first and foremost, thank you for working with people to make your game better, secondly, im still having some issues with troop movements, now they have a tendancy to follow me to the barracks/main base when im opening those to upgrade them, is there anyway to deselect troops? i think thats where my problem lies. and also when i click on an enemy tower, i would like my troops that i always seem to have selected but what usually what happens is i get the description of the tower instead, and apparently if you leave your troops doing something(i just noticed this well typing), like attacking a tower for instance they become unselectable
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BEST801, sure. What units do you need?
sesesese, gotcha. but not in near days. MP versions quite complicated. but for sure they will be.
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make maps that are playable by 4 players or 3 players and add options on how many enemie/allied players do you want to join
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hey Badim i have a suggestion try making options on how many enemies/allies you want for a 4 player map or a 3 player map
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who says his troops don't shoot, check their range and type. Who said 'I dislike the entire EF series', what are you doing here huh?
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Alive3, yep, DotA =) i big fan of it, and still wasting my time to it.
Moosebutton, check this: http://en.wikipedia.org/wiki/Warfare
McCoyEVP, qedrakmar, Rhinogamer, Nagaric, Delta9678, I gonna fix all that you wrote, and update version. About changing bg - i not sure, but i will see what i can do. this problem hunt me down from ef-conquest =(.
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Even though the instructions look simple enough, playing the game was difficult. I think the game needs better instructions.
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The game has a great deal of potential, it is quite decent for a "first draft". The AI of troops could be improved quite a bit, and another big issue is that while the photo-realistic backgrounds are semi-nice to look at, they make it almost completely impossible to see your troops against the background. I would much rather deal with a halfway decent computer image background, and be able to see my units; as opposed to a photorealistic, slightly nicer looking background that makes my units impossible to see.
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There needs to be some better AI for the units. for example, if you click on a mine, they'll just wander in circles and take fire and die without returning fire or even finding a place to stop. Also, the focus needs to not drop after every order. If a set of units is selected I should be able to click on a different destination without having to hit space again to select them all.
The game itself, however, is pretty cool. I like the option for a constant stream of units.
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Always a fan of your work Badim. This has all the aspects of your other games rolled into one. I played breifly on your test site and again here. I either need to understand how to spend my money better or the overall balance of the game to report if the balancing is there, but as for now only one small issue of game not ending when I die (pressing space does not return me to menu screen). As always, keep up the great work.
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Cool game. It's a good mix between Elite Forces Clone Wars 1 with a bit of Defense thrown in as well. A couple minor bugs, but nothing that inhibits the gameplay. Great job Badim!
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this game needs a lot of work, for example, i cant always select my guys, and the money is really slow. by the way, im gonna play along, WHOSE THE HIGHEST LEVEL NOW?
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glitchy, there are all sorts of spots where my troops wont attack the enemy, and the enemy will attack them, i really like this style of game, but it needs a lot of work and debugging before i'd give it above a 3