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I agree with all the bug comments especially uberpenguin. The two most annoying bugs I've found so far: When the zombies break the first barrier, they go straight to the core, bypassing everything else. Also, when clicking on a Light Artillery Tower, the game freezes and you cannot upgrade the tower at all. You have to select a different tower to unfreeze the game.
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@Badim : it's like a beta version ? it's very buggy... and there is nothing really new about this game compared to Robots vs Zombies 1.
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When clicking to update the Artillary Tower, the game freezes until I click on something else. Please fix, as I have became addicted to this game, and want to finish it... lol
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Dude, with this game being as buggy as it is I had expected for there to have been an update of some sort by this point. I originally rated it alright since I could tell that the game could be rather good if it actually worked, but that was assuming that the developer wouldn't be so lazy as to leave a game as broken as this. If you aren't planning on fixing any of it, why the hell did you even make it in the first place? Why would someone put the work in to put together a game but refuse to go the extra little distance to make sure bugs were ironed out?
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One of the more broken TD games of it's style... I had a team of zombies travel ONTO the upper level to break a door, then run ACROSS that platform, to the red orbs, steal them, and proceed to run to the end... That was bull. Polish your game before you release it!
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Towers can be built with only 1 space between them ( enemies can move through it ) but the player can not move through it.. makes me have to choose between mobility or a good maze.. maybe you intended it to be this way..
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Alright, this game is really pretty buggy overall I'm sorry to say. I like what's here, but so far A) you can't upgrade artillery turrets; the menu doesn't come up B) I've seen more than one turret that's name doesn't show up; its name comes up as "Turret_name_[#]) C) I'm not sure if this is intended or not, but I'm guessing it's not: You cannot sell things back in the shop; where as in most of these games you just drag items back up to the shop to sell them back, here when you drag an item up to the shop nothing happens. Well, nothing significant. The item becomes bound to your cursor so that rather than dragging you have to click to put it back in your inventory. I'm really hoping that some of these bugs get worked out, because I like this game. Unfortunately when there are that many bugs that I've already found by only a few levels in, that usually means there are going to be more.
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The light artillery tower's upgrade doesn't work. You click on it and the game pauses like as if the menu was popping up, yet it doesn't. Nothing happens. It's kinda not cool not having access to 1/4 of our turrets...
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Ok, here's 2 things i noticed.
FIRST: When i clicked to upgrade a turret while zombies were attacking a wall, the attack animation stopped, but the game didnt pause. At some point, the wall broke and the zombies just rushed straight to the core ignoring its original path. After picking the core, they walked back the path they were meant to.
SECOND: I sold an AC turret with 3 upgrades(meaning at least 200UP) for less than 20 UP.
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Clicking on the Light Artillery Tower during a wave to upgrade it does not work. It seems to pause the game in some way...
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I cannot upgrade Light Artillery towers. When i click them, the game stops. I can continue then by hovering the menu, help etc. buttons. Got all artillery upgrades btw.
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thought it was pretty good,graphics decent,smooth game play,and liked how we get one main turret to control ourselves,and skill points r a bonus too,instead of the usual only upgrade the turrets themselves as u play...:)