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Comments for Idler Invasion

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Lilse123

Nov. 28, 2020

Under rating threshold (show) I have the last comment for now

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(1)

bf842903

Dec. 12, 2019

Under rating threshold (show) Well it is gone

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(1)

Llorx

Sep. 01, 2019

Under rating threshold (show) Oh damn, they are going to remove it tomorrow. Glad I clicked today to discover this.

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(3)

cazelus1

Apr. 27, 2014

Under rating threshold (show) How to close the fking message

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(5)

Baxidur

Mar. 22, 2014

Under rating threshold (show) Game relaunched with new game mode as Dubious Defenders, go check it out!

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(12)

nonobyebye

Mar. 21, 2014

Under rating threshold (show) This is a great game.

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(5)

Developer response from Baxidur

Thank you

jcc8t7

Mar. 21, 2014

Under rating threshold (show) Please add a quit to menu.

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(4)

Developer response from Baxidur

Good idea will have it implemented by relaunch I hope*edit* done

Dingleberry_Puff

Mar. 21, 2014

Under rating threshold (show) I realized you don't have a total Mithril per hour listed anywhere.

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(3)

Developer response from Baxidur

Will try to find space for it somewhere but would be mithril/day

enepttastic

Mar. 20, 2014

Under rating threshold (show) Just noticed the reply. Bug still exists, unsure if I was playing before or after the update yesterday. IIRC, first noticed it at level 7, loaded my save at level 16 today and it still occurred. Forced refreshed the page, tried a new game, still happened up at level 1. To reproduce, get some skill points, take note of the wealth cost and skill description for base level. Add some points into the skill, reset skill points and while the level will show as level 1, the wealth cost and skill description show the level you had upgraded it to previously. This reverts itself once you put a point back into the skill and has no other effect with the exception of Recruiting Parties which you can eventually get to show as maxed out and no longer allow you to put skill points in it regardless of how many times you attempt to reset the skill points.

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(1)

Developer response from Baxidur

Ahh, excellent description thank you. I can recreate and fix pretty easily I think, just been looking at the lvl when checking, should be fixed for relaunch tommorow *edit* found and fixed for tomorrows relaunch thank you

Asmodean72

Mar. 20, 2014

Under rating threshold (show) Once I get to level 11 I can't buy lower level upgrades anymore.

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(0)

Developer response from Baxidur

Hi, if you reset your points it should give you lvl1-6, 7-9,10 and 11+ skillpoints again

Mage6019

Mar. 20, 2014

Under rating threshold (show) lets see how many plays this game has had :l *sees 8,411 plays* ONLY 8,411!?!?!?! (note to self tell everybody at school about this game and everybody I know on kongregate)

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(0)

Developer response from Baxidur

Thats great to hear, thank you for spreading the word, but be aware I'll be relaunching the game under a different name tomorrow to remove idle tags

darkniko

Mar. 20, 2014

Under rating threshold (show) seems impossible to win .. http://i.cubeupload.com/CZWQQ8.jpg

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(1)

Developer response from Baxidur

Adding a winnable game mode at relaunch tommorow also a new 1-2 modes per week

darkniko

Mar. 20, 2014

Under rating threshold (show) First round 1 skill point after game over. Second round 6 skill point after game over. Very understandable ..

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(0)

Developer response from Baxidur

Hi, where you level 6 at the end of the second round by lasting a lot of days? or was this a bug that you where lvl 2 and had 6 skill points?

Z1nho

Mar. 20, 2014

Under rating threshold (show) one complaint, feel free ti ignore if you'd like: it's hard to know which purchase will give best value for the money. I'm literally entering the costs and benefits into a spreadsheet as I play to figure it out; without that recruitment and magic cost/benefit would be impossible to guess. Perhaps you intend that to be part of the game; if so, fine. You may also consider stats for "gold/(increase/sec)" stats to be confusing for players and take up too much room in the UI; that's fine, too. Just realise that you're making upgrade optimization a meta-game that has to be played outside your interface. In my opinion there's enough strategy choice with just economy/magic/recruitment/defense balance, the guessing game of cost/benefit isn't needed. FYI, I'm having fun with it; I wouldn't complain if I didn't care =)

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(1)

Developer response from Baxidur

I take your point but I thats kinda what I wanted from the game that people would weigh the benefits of there choices and try different set ups, I think there are a lot of very intelligent people that use Kongregate and the cost/benefit layer will add a more challenging game aspect that they have to find ways to play it differently ie.using spreadsheets :)

Z1nho

Mar. 20, 2014

Under rating threshold (show) couple of questions, I'd love if you could explain in tutorial: * What happens to points I don't spend between games? Are they lost, or can I save them up for when I'm higher level? * Is it really impossible to win? What happens when my lightning strike rate exceeds the recruitment rate for the invaders and they reach army size of zero?

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(0)

Developer response from Baxidur

In theory you have to spend ALL points between games on the game over screen to trigger the play again button..and you can reset points also so spend them, will try and add some explanation on the level up pop up

Jc_emo_cat

Mar. 20, 2014

Under rating threshold (show) I gotta say, i love the game, but once the attackers get to like 80 dmg, they start going up in dmg by like 4 or so, i can last until they have about 180 attack, but after that i am losing 1500 people an hour.

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(0)

Developer response from Baxidur

Thanks, Going to be adding new game play modes each week

mikimm5

Mar. 20, 2014

Under rating threshold (show) Played it for the first time and I thought to myself, well this isn't too hard, until I reached 100+ shields/swords. Level 30 silver mine gives about as much mithril as level 11 gold mine. Which... Kind of this isn't much. My only downfall was when my recruitment depended on the War camp and my survival depended on just barely making enough mithril to level up my equipment. Survived 70 days and 4 hours, earned 2,5~ mil. and K/D is at 2~:1. Honestly, I would remove the Idle tag from this game, as you need a lot more clicking than one would first think a idle game needs

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(0)

Developer response from Baxidur

Yeah, the game is getting relaunched under a new name without idle tags tommorow

jpapastathop

Mar. 20, 2014

Under rating threshold (show) this game is awesome, but the graffics could be a bit better

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(0)

Developer response from Baxidur

Thanks - I'm not much of an artist, if my next few games do well I'm going to hire a graphic designer to handle graphics so I can focus on creativity

tareq1919

Mar. 20, 2014

Under rating threshold (show) I don't love this game when the HACKER hack high score

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(0)

Developer response from Baxidur

Going to fully reread the code today looking for exploits before I relaunch

enepttastic

Mar. 19, 2014

Under rating threshold (show) Two bugs, both in regards to using skill points: (1.) Skills do not show level 1 stats when you reset your stat points (2.)Recruitment Parties does not reset at ALL during stat point allocation, eventually causing you to show that it's maxed out and can no longer attempt to put points into it.

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(0)

Developer response from Baxidur

Hi, having trouble recreating this problem, could you message me with more details, like your lvl at the time and if you where playing this game before I updated it yesterday? *edit* also thanks for letting me know

Goldcardgames

Mar. 19, 2014

Under rating threshold (show) Can't seem to craft shields past 5 starting. even with 100% craft and upgraded max shields...otherwise great game

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(0)

Developer response from Baxidur

Hi, could you send me a private message with some more details so I can try and recreate the bug, what lvl where you at the time and is it your first play of the game and any other details you remember? *edit* also thanks for letting me know

Dingleberry_Puff

Mar. 19, 2014

Under rating threshold (show) Invader growth rate seems kind of steep. And this is my playing at level 12. I can't imagine what it's like for lower levels.

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(0)

Dingleberry_Puff

Mar. 19, 2014

Under rating threshold (show) I cannot tell if Arcane Shielding works or not. I have no indication however that pressing it does anything.

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(0)

Developer response from Baxidur

If you look at the shielding display above arcane shielding you will see it change from "shielding 10 "to "shielding 10+20" when its active, will try to make a graphic for it tho so its more obvious, thanks for the feedback

lonewolf13313

Mar. 19, 2014

Under rating threshold (show) Love the game, wish there were more skills/things to upgrade. Maybe armor, could upgrade each major piece or maybe abandon the way of the leaf and pick up the sword. More spells would be cool too, maybe a wall or storm spell which keeps armies apart for a short period of time. At the extreme end a skill tree with two opposing sides, offensive and defensive with economical in the middle. Either way I will keep playing this game for a while I bet. Nice job.

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(0)

Developer response from Baxidur

Thanks, will add a game mode or 2 each week but focusing on my next game 'idle investor' after I relaunch this on saturday, I may do a sequel at some point with more upgrades in the future depending on how popular the game gets*edit* ps love the wall of storm idea

Igor83185

Mar. 19, 2014

Under rating threshold (show) I'm pretty sure having 30 times the opposing troops should be a win condition. It's a little ridiculous that the game is rigged so you can't wipe out the enemy - It refuses to let you knock them below 2-3k once you get to higher levels, no matter how powerful you are. It just pumps up their deployment rate to compensate - a little annoying. Maybe having a guage that alerts you to when the enemy is about to become more powerful would be helpful.

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(5)

Developer response from Baxidur

Thanks for the feedback, I'm going to try and add a ' new game mode or 2' every week that will be winnable (is that even a word?) I might even do one with 30 times the opposing troops as an objective. To be honest the invaders are constantly becoming more powerful so a gauge wouldn't work

xboxdominat0r99

Mar. 19, 2014

Under rating threshold (show) Thanks for the new release, 5/5.

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(0)

Developer response from Baxidur

Thanks, always so worried when I upload a new version that I've screwed something up, comments like that mean a lot to me.

deathvonduel

Mar. 19, 2014

Under rating threshold (show) my hundred thousand man army cannot defeat just a bit over a thousand enemies... what? The easiest way to make this better, IMO, is allow a player to win, when they win, the invader generation rate increase by say 50% and they gain exp 50% faster. Ofc, allow player to reset the two rates anytime to just see how powerful they are. I am curious as how the growth of cost/production on mines are arrived at. I like efficiency but checking before every upgrade is tedious.

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(2)

Developer response from Baxidur

Thanks for the feedback, Will be making 1-2 additional game modes each week with objectives that can be won, I think i used a cubic growth formula for the mines.

Igor83185

Mar. 19, 2014

Under rating threshold (show) Came SO CLOSE to completely wiping out the attacking forces. Dang.

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(2)

ToyTestChest

Mar. 19, 2014

Under rating threshold (show) A post to report a bug : The game froze with the Retreat post ! There is nowhere I can click to continue. Thank you. Keep up with the good work.

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(1)

Developer response from Baxidur

Hi, thanks for letting me know, was this on your first play of the game or or after gameover and replay?*edit* changed it so retreat post is only there for the first game, if you could send me a message with specifics about what was happening when the problem occurred that would be great

Igor83185

Mar. 19, 2014

Under rating threshold (show) another error - If you bring down your recruit time below 10 seconds by buying war camps, you can't buy all the recruitment party upgrades. They should be tracked separately, so you can get the maximum of both.

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(0)

Developer response from Baxidur

Not sure I understand but I'm really tired, just uploading latest version that I finished in 3 days instead of 6 so sorry If i'm a little confused - you can still take recruitment to 5 seconds which is the maximum right?

Igor83185

Mar. 18, 2014

Under rating threshold (show) Major problem: Even if you have very high levels of crafting, it will NEVER let you have shields better than the opposing swords. This NEEDS to be fixed. There's no reason I have a crafting of 50-50 (100% proficiency) and am only crafting level 30 shields because the enemy has level 34 swords.

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(7)

Developer response from Baxidur

Thanks for the feedback. Already fixed in the upcoming version as it was the number one issue complained about.

xboxdominat0r99

Mar. 18, 2014

Under rating threshold (show) Apologies for the double-post, but I had a suggestion to share. When I was pushing the attackers back overwhelmingly, I felt like I should win. Perhaps you could design the game into multiple levels. The first level would be pretty easy, suitable for a tutorial, and then every time you defeat all of the attackers, the next level commences. It'd give a more tangible progression and there could be bosses and such. Also maybe there could be multiple units to enrich the army with, such as axe-wielders, archers, wizards, with upgrades for them. Don't give up on mithril, I think it's a good idea, and maybe with more units there could be metal and other resources too.

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(9)

Developer response from Baxidur

Hi, I like that idea a lot but it would take weeks to implement so If this game does well I might do something along those lines for a sequel

xboxdominat0r99

Mar. 18, 2014

Under rating threshold (show) My record is 71 days. This is a pretty interesting game concept, there's a lot of potential here. Most of the current caveats have already been discussed; I'll be waiting for that relaunch to see how you change it. On a side note, it's pretty surprising that a flash game dev is so dedicated by responding to almost all the comments.

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(0)

Developer response from Baxidur

I want to make a career of this, I live in cambodia so my overheads are relatively low and if I can make a small amount of money from this via ad revenue and the contests then I can hire some graphic designers and form a real company as I have at least 10 ideas for other games including multi player games

Mage6019

Mar. 18, 2014

Under rating threshold (show) after you reach level 6 or so whats the point with the retreat? I mean when I have to retreat I'm dead before I can do anything...

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(0)

Developer response from Baxidur

true I put it in to help people learn the game concept, I think i'll make it so after lvl 5 it doesn't give you the message anymore.

ibeporkinu

Mar. 18, 2014

Under rating threshold (show) now that i have had the chance to play the game i am impressed 4/5 and with the improvements should be a solid 5/5. anyone else notice the white side looks like the aliens from southpark lol?

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(11)

Developer response from Baxidur

Hehe, thanks +1 for being a southpark fan

Shadow1892

Mar. 18, 2014

Under rating threshold (show) Great game but I'm not happy with the fact that you can't win :(

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(-1)

Developer response from Baxidur

Thanks , Just wanted to try a new style, I'd say the people at the top of the high scores are 'winners' though

Mogg01

Mar. 17, 2014

Under rating threshold (show) I love this game, lots of potential with some tweaks. Gonna skip things that I've seen other people mention. Death magic could use a better description of how it actually affects the game, since nothing else actually kills enemies. Sometimes when recruitment parties gets to level 29, it won't upgrade to max until it suddenly does (no idea why it does when it does).

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(0)

Developer response from Baxidur

Thanks for the feedback, noticed the recruitment party glitch when reprogramming, it was set to opaque out at 10-0.5 second max but warcamp removes 0.25 second, so could take it to 10-.0.25 under the right circumstance and then would only opaque out when warcamp was upgraded again, Fixed in relaunch version :) Will take a fresh look at death magic

YoTuesday

Mar. 17, 2014

Under rating threshold (show) Okay, I'm having a bug issue. I often bring the 'forging proficiency' up to 100% After this is done, I should always get the 'max' shield rating when I make a new shield. Usually however, it takes several tries for it to go that high. Other than that, I really like the game. Congrats on making it!

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(0)

Developer response from Baxidur

Its because I capped shield at invaders damage -5 or 10% , changing the entire system at relaunch

nozgorod911

Mar. 17, 2014

Under rating threshold (show) the craft button get stuck from time to time, but other than that I like the game!

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(-1)

Developer response from Baxidur

Hi, could you send me a message with more specifics about this bug if you get chance please?

Rawrsaur

Mar. 17, 2014

Under rating threshold (show) Really solid game, I've having a lot of fun with it. But the shielding crafting system needs to be fixed, or more clear. It seems even when my thing says "Craft between 100 and 100 with a max of 100." I cannot craft above the enemies attack value. This is bothersome, but would be less so if it was noted on the crafting button.

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(-1)

Developer response from Baxidur

Complete overhaul of the shield system coming in next update, should be much better

sopimusicianTWO

Mar. 17, 2014

Under rating threshold (show) It's nice to watch an artist grow right before your eyes. It's very cool that you've been keeping up response and working on improving this game. It's actually becoming rather fun. Anyways, thanks for putting in the work. It's certainly paid off for me at least.

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(1)

Developer response from Baxidur

Thanks, comments like that really make all the time and effort worth it

ddsw1b

Mar. 17, 2014

Under rating threshold (show) *cough cough* the pause bug is still not fixed for me. Or do we need to start a new game to be able to play?

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(1)

Developer response from Baxidur

Should be fixed in my relaunch version on saturday

kaiwoklaw

Mar. 17, 2014

Under rating threshold (show) yeah, game bottlenecks at mithril.

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(1)

Developer response from Baxidur

Thanks for the feedback going to make an option at lvl 10+ for +100 gold, or +1mithril or +50 starting soldiers per level in the update, also lvling past 10 will be easier hoping that will help*edit* actually going to make them smaller /per hour income upgrades

chucknorris321

Mar. 17, 2014

Under rating threshold (show) i'm giving 4 stars great game but its missing a certain "je ne sais quoi" I'm hard to get 4 stars out of so please don't take that as an insult

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(0)

Developer response from Baxidur

Its not an insult, 4 stars is what I was aiming for, If i make a success of my next few games and they are all 4 stars I'll make enough money to hire some graphic designers then I'll aim for 5 stars :)

FDB4

Mar. 17, 2014

Under rating threshold (show) would be nice to know how fast new invaders are coming

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(1)

Developer response from Baxidur

Not sure how I could do that, will add it to my shortlist though and see if I can come up with anything

Relent

Mar. 17, 2014

Under rating threshold (show) I like the game a lot, big potential for a short micromanagement sim. Would love some kind of way to boost mitril production, as that is the limiting factor for longevity. Turn a 5 min game into a 15 min game with that one change alone.

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Developer response from Baxidur

Yeah mithril is something I'm looking at as it seems to be the big feedback comment at the moment, thanks for the feedback btw

creepermaster

Mar. 17, 2014

Under rating threshold (show) this game has improved and I enjoy it very much I am looking forward to the full thing updated and pretty

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(1)

Developer response from Baxidur

Thanks

Tellas

Mar. 17, 2014

Under rating threshold (show) Hmm... how come I'm level 12 with 10 skill points :/?

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(0)

Developer response from Baxidur

skill points cap out at lvl 10, going to add some lvl 11-lvl infinity upgrades like +100 gold, +1 mithril or +50 soldiers per level when starting next game

gsanta1

Mar. 17, 2014

Under rating threshold (show) was expecting an idle game...

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(4)

Developer response from Baxidur

Very sorry about that, when i finish my update im going to upload it with a fresh name and no idle tags

Dingleberry_Puff

Mar. 17, 2014

Under rating threshold (show) Do we need to not load the old game and be sure to start new? Because I didn't really notice a difference.

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(-1)

Developer response from Baxidur

There is no difference, just uploaded the old version for people to play and give feedback while I work on the updated version to be released on Saturday.

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