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ok, nice game, but something should be changed: 1) too small hitboxes made me do things a lot of times before understanding I was on the right way. Like putting the stone on the button 5-6 times. 2) the nature of the slot for the handle was not very clear...I thought it was a button. 3) the nature of the switch was not clear too, I thought it was a stone coloumn or something like this. Furthermore, it didn't fit its slot at first, because of the small hitbox...
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I liked the puzzles, though not that several things used the same fire symbol. However I laughed at asking for money for people using your blank "character".
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Unused space in inventory and stage, bad hitboxes on stuff you're supposed to click, and the "shaking head" animation becomes brutal to sit through. I'm confused how the devs of the amazing Reincarnation series made such a bad point-and-click game. 3/5
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That door is invincible. Abuse the power of... KEYS. WEEE.
doors:one day we, the doors will need keys to be opened FOREVER
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Too many places are pixel hunters. The clickboxes are too easy to miss in many cases, leading you to believe you have the wrong idea when really you just had to stand him a little closer or click in a slightly different place.
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what is the solution for the emoticon puzzle? the only clue i got is that one thing (which is a smile) sticking out of the wall in the heavy rock button room.
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great game but it kinda hard to pick things, like when i try to put the fire into the fire place once it didn't work, tired of finding other things i tried to use the fire again and it started to work.
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this game makes me want to shank myself with a pen
but other than that great game....except for the part that i now have blue pen on my arm D:
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Loved the game!!! It took me a bit, to figure out all the clues but I thought it was great..But the "inventory" space is a puzzle..(agreeing with the other comments)
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so I try something, it does nothing, I walk around unable to do anything, come back, do that thing again and it work...so if something feel like it should work to you, do it twice.
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You have to walk over a dozen screens before you even pick up your first item and can start doing things. Hints (like the speech bubble on the number-wheel screen) aren't repeated. You can not examine objects and so you're on your own figuring it out if the red smudge is a club, a torch, a headband or what. The "?" you get when you try to do something unexpected does not explain what is missing.
It does not matter a lot because the game is short and not too complicated anyway (the old trial-and-error way of puzzle solving works as there aren't many options in total anyway), but in the point and click puzzle category it still leaves stuff to be desired.