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Fun game with good mechanics and easy to play. Making it challenging without producing endless tedious chains might be more difficult. Maybe you can go in a different direction, like with word wars, where there could be a background story that influences the puzzles/shapes.
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it was a nice concept, but there was no challenge. I felt like i was being led through the levels rather than solving anything. would have been nicer if the entire puzzle had to be in place before pieces locked, or if you could manually lock pieces, maybe by freezing the pegs that the pieces pivot on?
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too easy for a few reasons. you can make it more challenging by not connecting everything to the first piece. maybe have 3 to 5 separate strings of pieces connects rather than 1 long one
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It's actually amazing, despite the complexity of so many pieces being moved by a mouse turns out to be comfortable! thank you for this game, made me relax
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Not all games are designed to stretch your nerves to your breaking point and rip your heart out every level. Sometimes the object is to just play around and see everything come together. That is a perfectly valid type of game, and frankly something Kongregate could use more of. Much improved mechanics from the first (had to reset a couple times, no biggie), and it's nice how the puzzle get more complex the further you go, although of course never to an outrageous degree. Just sit back and proceed at your own pace...reminds me of Continuity, actually (I keep coming back to that, don't I?) Bottom line, I liked it a lot. 4/5
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Well, I take back what I said... Some pieces locked up at level 23 making another one impossible to go to its correct place. These games need some work =/ lowering my rating...
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From the Shape Fold series, so far this is the smoothiest gameplay, and also the easiest one. The first is all chaos and cluckiness, it looks like someone with very shaky hands trying to assemble the pieces. The "Animals" lock thinks on the wrong places on purpose, but when you realise your mistake, it's awful to disassemble the pieces, and sometimes they get stuck on top of each other. The perfect match would be the gameplay of this one but shapes divided into much more pieces.
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More levels like the last level please! (for the other levels, bigger 'snap groups' would make it more fun, or right-click to snap a group if they're all in the correct position)
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Thank you for creating a fun simple game that I could play between my 2 year old's temper tantrums. Ooops, there she goes again. Please excuse me...
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Beautiful and very smooth to play. I would recommend it to small kids. There could be a version for grown-ups with parts that are snapped and others that are disjointed to make it more challenging.
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Even though the snapping made some levels easier, we can't deny that the last level would've been impossible to complete without it =)
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As echoed by others, I'm very impressed by the coding done for the snapping, but it makes the game too easy. Feels like a shapes version of color-by-numbers.
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I started playing...Kept playing..before I knew it I beat the game. For a brain game, it didn't require much brainpower. I suppose it really was a 5-minute brainteaser, unlike something like 3-d logic that was actually a 5 thousand and 5 minute brainteaser (I loved that game). A little too easy, 3/5.
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Level 23 can be rendered unwinnable, if you snap the top right section in before getting the bottom one, then you can't move the pieces in together
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Cool game. Hit a glitch in Lvl 18, all the pieces were in place, except the very thin pieces (one unit) used to complete the top simply would not move. I put my mouse in various places and nothing would work.
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Very enjoyable, nice mellow music, something the game could have used though, if I stop moving something, It would be nice if it didn't flop about afterwards.