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More levels like the last level please! (for the other levels, bigger 'snap groups' would make it more fun, or right-click to snap a group if they're all in the correct position)
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Thank you for creating a fun simple game that I could play between my 2 year old's temper tantrums. Ooops, there she goes again. Please excuse me...
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Beautiful and very smooth to play. I would recommend it to small kids. There could be a version for grown-ups with parts that are snapped and others that are disjointed to make it more challenging.
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Even though the snapping made some levels easier, we can't deny that the last level would've been impossible to complete without it =)
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As echoed by others, I'm very impressed by the coding done for the snapping, but it makes the game too easy. Feels like a shapes version of color-by-numbers.
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I started playing...Kept playing..before I knew it I beat the game. For a brain game, it didn't require much brainpower. I suppose it really was a 5-minute brainteaser, unlike something like 3-d logic that was actually a 5 thousand and 5 minute brainteaser (I loved that game). A little too easy, 3/5.
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Level 23 can be rendered unwinnable, if you snap the top right section in before getting the bottom one, then you can't move the pieces in together
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Cool game. Hit a glitch in Lvl 18, all the pieces were in place, except the very thin pieces (one unit) used to complete the top simply would not move. I put my mouse in various places and nothing would work.
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Very enjoyable, nice mellow music, something the game could have used though, if I stop moving something, It would be nice if it didn't flop about afterwards.
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I get the feeling that the challenge in this game is much more about moving the pieces into place without messing the whole thing up than discovering the shapes up... man, that hexagons level really pissed me off =P Great game, though...
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what others have said, the snap into place makes it way too simple. I thought maybe that would just be a feature of the first few levels then remove it. Would've been much more difficult. Good game all around
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I was able to get stuck so I had to reset on level 23 because pieces snapped into place that made it impossible. Right side of the key.
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Is that seriously an algorithm being used for the snapping? Either way, I miss these simple games. Nice music. Pure gameplay. Nice menues.
This game is a 5/5, thank you for the creation of it :3
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level 23 (the key) has a lock that happens that stops pieces from being able to fit into place, specifically at the top of the key, if you move that over you can't move the bottom of the key in place
overall I'd kind of prefer the snap locking thing being an option, not so much because of the bug as much as it would give the game a little bit more of a difficulty setting
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if you want to try out this game without locking play the original Shape Fold. Having it not lock makes it harder but also more frustrating when the pieces wont stay where you put them.
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I like the snapping feature. In the first game, it was hard to get the pieces to stay where they needed to be while you moved the other pieces into place, and that made it more frustrating. That's fixed by the snapping feature in this game. It makes it much easier, but a lot of the difficulty in the first game came from the physical challenge of getting the pieces to stay in place, rather than figuring out where the pieces should be. This comes closer to the ideal of a puzzle game being a purely mental challenge.
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I'd be a lot happier if I could just lock pieces in place, rather than having them snap. So many times trying to get that last piece in a long chain to rotate a certain way, but watching the whole chain move instead. I just want to lock the second one in for a second!
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Fun, but for me, the dragging of the blocks occasionally felt like I was dragging them through liquid concrete, or they wouldn't more at all, whereas occasionally there would be no struggle at all.