Under rating threshold (hideshow)
I wish there's some type of "pin" thing that can keep the other pieces from moving. 'Cos sometimes they don't all snap in place, and it makes folding them harder.
Under rating threshold (hideshow)
Good game, but as others have said, too easy. Maybe a solution would be to have 3 levels. Easy (which is how the game is currently), medium with snapping in place turned off, and hard which removes both the snapping in place and the outline. I have to say though... well done from a programming perspective. Very slick and computer resource efficient.
Under rating threshold (hideshow)
It's too easy, I much prefered the first game. The auto-locking (although I dislike it) was, in general, well thought through in terms of when it was allowed to lock so you didn't have to restart, although theres a way it can get stuck on the key one, but I couldn't find any more.
Under rating threshold (hideshow)
Yeah, don't like the snap-to feature. I liked the challenge the last one presented with having to get everything aligned just right.
Under rating threshold (hideshow)
Large improvement from the first game. Piece movement feels more fluid, less shakey. Auto-locking was interesting - it was a nice feature, but I wonder if manual locking might be a better option for increased difficulty. Either way, cool concept, and enjoyable play.
Under rating threshold (hideshow)
The problem with this series isn't that pieces need to snap into place - it is the inability to freeze specific pieces. Maybe temporarily pin them or something? This game still has the issue of moving pieces around when I don't want them too until they snap into place. Pinning would be a better game mechanic.
Under rating threshold (hideshow)
I found an error in the snapping algorithm for the "Key" level (level 23). If you snap the parts that form the upper part of the bow before you finish the bottom part, you will be unable to fit the triangular piece, and therefore be unable to finish the puzzle without resetting.
All in all, fun concept, albeit quite easy. This would potentially be a good game to transfer to a touch interface and targeted towards young children.
Under rating threshold (hideshow)
The concept is good, though the snapping makes the game way too easy, and the pieces don't follow mouse control very well. This could be a decent game on tabloid.
Under rating threshold (hideshow)
Great game. the snapping feature is pretty cool, but i found a lock position in the Key puzzle (23). http://postimg.org/image/wd6jnury7/ Cheers~
Under rating threshold (hideshow)
Thank god there were only 25 levels ... this is like crack for me. If there were 1,000 levels I wouldn't have been able to quit until I'd solved them all.
Under rating threshold (hideshow)
Great game! The pieces don't swing right sometimes. I mean, you pull one side and the whole piece moves instead of just that side swinging. It didn't bother me much, though.
Under rating threshold (hideshow)
Great little game for younger kids I think... the snapping makes it pretty easy for me, but my 6/4 year olds will probably like it :)
Under rating threshold (hideshow)
I can't do the last puzzle because one of the pieces has snapped in place too early. (I didn't have this problem on any of the other levels, so I think this is a glitch, rather than a problem with the controls like some others are suggesting).
Under rating threshold (hideshow)
Needs click to hold pieces and joints. It would be like if you tried to do the puzzles with 2 hands instead of one finger. It would let things get more complex and maybe people would stop rage 1 star rating.
Under rating threshold (hideshow)
Just played your last one, understands why it snaps when you're right, it's less infuriating. But, why not use some sort of pins? Give the player a score based on time, and give him x free "pins". The player keeps the pieces in place with these pins causing it not to move. If the player removes a pin, they don't get it back. If they try to pin without any pins left, points are removed from the timer.
Under rating threshold (hideshow)
There's literally no thought required to solve every perfectly in (n+1)*n/2 tries. And the mechanism isn't clever either. 1/5