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I think a nice medium between no locking pieces at all and pieces locking automatically would be a manual locking system where the player can lock and unlock pieces on their own.
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Really fun game, but the fact that the pieces will instantly snap into place when placed in the right position makes it way too easy.
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simple, fun game. too easy though. instead of automatic locking, you should implement a user initiated lock. then its not just "move the nodes back and forth until it locks into place"
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You know, the snapping into place is a nice change. Sure, it makes it a little easier, but that's what makes it a little more fun. It's a game that you CAN succeed at, without making your brain hurt too much.
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Great game!
As others already mentioned, the snapping function works flawless but makes the game a bit to easy. Maybe this function should be turned off for the harder levels.
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It's funny how the top comments in the first game were asking for a snapping feature and the top comments in this game are complaining about the snapping feature.
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The auto-locking makes it way too easy. Having the option to need to manually lock pieces in place would make it worth playing.
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The original definitely suffered when all the pieces were free, but I think the automatic snapping is a step too far. What about an option for the user to fix any segment in its current location, whether it's right or not? That might be a good balance on gameplay and difficulty.
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Best background music ever. Beat the game and loved it. Now I have it running in the background while I play other games.
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On the level with the key, a piece snaps in place too early; it's impossible to finish if one tries to solve it that way.
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Here'san idea: Instead of the auto-lock, have it so the player chooses when it locks. Something like space to lock/unlock would go a long way in making it more difficult but easier to control.
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Pas de challenge! Mais très bonne mécanique, +de level, +dur, -snapping et Shape fold 3 pourrais rivalise avec les meilleurs jeux du genre
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Not really a puzzle game as it is rather pointlessly easy. The only challenge is that the pieces are sometimes slightly awkward to move into the correct position.
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The ability to snap is a very important feature. This game would be very annoying without it, trying to get the shapes where you want them. However instead of having the game snap the pieces for you, which practically gets rid of its puzzle element, the player should be able to lock the pieces instead(click to activate piece, double click to lock and unlock or whatever is easier to program).
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looks nice, but no real game. The pre made connections mean only one solution is possible. Maybe they could show a picture of finished design at the beggining instead of having it constantly in the background. then disconnect the pieces.
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A handsome lttle relaxing game, but not particularly challenging. Might be more interesting if instead of auto-snap we had to lock/unlock each pivot point.
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@DarkReality: It's not completely true :) I did find an error in this algorithm on lvl 23. Still, with the second try it's a self-solving level :D And I suppose that this algorithm is nothing more than an order manually set by the developers, represented with a tree shaped graph.
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Make some way to control the pieces other than clicking and dragging. It doesn't really matter where you click since most pieces just rotate around the middle.