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Pas de challenge! Mais très bonne mécanique, +de level, +dur, -snapping et Shape fold 3 pourrais rivalise avec les meilleurs jeux du genre
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Not really a puzzle game as it is rather pointlessly easy. The only challenge is that the pieces are sometimes slightly awkward to move into the correct position.
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The ability to snap is a very important feature. This game would be very annoying without it, trying to get the shapes where you want them. However instead of having the game snap the pieces for you, which practically gets rid of its puzzle element, the player should be able to lock the pieces instead(click to activate piece, double click to lock and unlock or whatever is easier to program).
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looks nice, but no real game. The pre made connections mean only one solution is possible. Maybe they could show a picture of finished design at the beggining instead of having it constantly in the background. then disconnect the pieces.
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A handsome lttle relaxing game, but not particularly challenging. Might be more interesting if instead of auto-snap we had to lock/unlock each pivot point.
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@DarkReality: It's not completely true :) I did find an error in this algorithm on lvl 23. Still, with the second try it's a self-solving level :D And I suppose that this algorithm is nothing more than an order manually set by the developers, represented with a tree shaped graph.
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Make some way to control the pieces other than clicking and dragging. It doesn't really matter where you click since most pieces just rotate around the middle.
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I'm pretty pleased with the snapping function. I mean, there were complaints about there not being a snapping function because all the pieces kept pushing at each other.
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Too easy if it locks pieces before you finish. You should make two modes or something to compensate for this. You should also make a bunch of puzzles that have more than one way to complete it, just to confuse people.
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It would be really nice to have an optionaly 'temporary lock' function to set the pieces up, and then rotate the 'bigger' piece into place. Also turning off and on the autolock would increase the challenge level significantly. This knocked off a star down to the 4 rating.
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thought the game was a 4/5 or 4.5/5 but i gave you 5 stars because i love this idea/concept and i hope you take feedback from this game and the first game and make more
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I'd prefer the ability to manually lock/unlock pieces, rather than have it done automatically. The way it is now makes most puzzles too simple.
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i liked being able to deconstruct a puzzle in the first game, auto snap when the blocks are in the right place takes away from some of the fun of tinkering with the shape, but still awesome to see a sequel
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Good game,well done,but with no challenge at all.Could be much more interesting if it were a bit more difficult like at the last level.
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Pleasant little puzzle. Easy but fun to watch the pieces move around their hinges. You could make it more challenging by limiting the number of clicks on a level. Players could then search for just the right point to move multiple pieces into place.
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On one hand, I'm impressed by the snapping algorithm not locking the folding pathways, on the other hand it makes it far too simple.
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Still relatively easy, especially when stuff snaps into place, but also a fun puzzle that isn't frustrating. There was one level (the key) where the snapping made it impossible to complete the level due to not being able to move the pieces, but otherwise I had no problems at all with the controls.
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Massive improvement on the first one, when you drag the arts it feels a lot less clunky, also when they snap in place, I know I've got that right.