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Comments for Shape Fold 2

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hulkter

Feb. 24, 2014

Under rating threshold (show) dog vs a can of cat food?

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(0)

123aaa789

Feb. 23, 2014

Under rating threshold (show) Quick and simple game, had fun playing through it.

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(3)

Ryushin_Dark

Feb. 23, 2014

Under rating threshold (show) I get the feeling that the challenge in this game is much more about moving the pieces into place without messing the whole thing up than discovering the shapes up... man, that hexagons level really pissed me off =P Great game, though...

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(0)

MistaLOD

Feb. 22, 2014

Under rating threshold (show)

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(-7)

DragonsForever

Feb. 21, 2014

Under rating threshold (show) MAKE ANOTHER SHAPE FOLD OR ORNAMENT KEY!!

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(2)

PJ6211

Feb. 20, 2014

Under rating threshold (show) The key (level 23_ locks unsolvably unless you place the pieces in the correct order.

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(2)

PJ6211

Feb. 20, 2014

Under rating threshold (show) not exactly "fold"

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(1)

venae

Feb. 20, 2014

Under rating threshold (show) Mildly satisfying. Kinda relaxing.

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(2)

DarkSylux315

Feb. 20, 2014

Under rating threshold (show) so THIS is how they make pokemon gym badges!

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(3)

Brodden

Feb. 20, 2014

Under rating threshold (show) Pretty fun game, all in all should be longer

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(2)

PsychoticNinja

Feb. 20, 2014

Under rating threshold (show) Like so many others, I'm stuck on the key because of the snapping.

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(1)

malexandreb

Feb. 19, 2014

Under rating threshold (show)

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(-5)

Huggins777

Feb. 19, 2014

Under rating threshold (show) what others have said, the snap into place makes it way too simple. I thought maybe that would just be a feature of the first few levels then remove it. Would've been much more difficult. Good game all around

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(1)

darkfirewill

Feb. 19, 2014

Under rating threshold (show) Key pattern can get lock so that you cant finish on the right side. Reset fixes of course but there it is.

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(2)

JohnnyWalkerBlak

Feb. 19, 2014

Under rating threshold (show) I was able to get stuck so I had to reset on level 23 because pieces snapped into place that made it impossible. Right side of the key.

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(0)

Blobapopo7

Feb. 19, 2014

Under rating threshold (show) Is that seriously an algorithm being used for the snapping? Either way, I miss these simple games. Nice music. Pure gameplay. Nice menues. This game is a 5/5, thank you for the creation of it :3

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(0)

ScruffytheJanitr

Feb. 19, 2014

Under rating threshold (show) Why on Earth do devs EVER eliminate the "Show All" option from the right click menu?

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(2)

NotSoScotia

Feb. 19, 2014

Under rating threshold (show) level 23 (the key) has a lock that happens that stops pieces from being able to fit into place, specifically at the top of the key, if you move that over you can't move the bottom of the key in place overall I'd kind of prefer the snap locking thing being an option, not so much because of the bug as much as it would give the game a little bit more of a difficulty setting

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(1)

1234w

Feb. 18, 2014

Under rating threshold (show) not a 5min game

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(2)

gweeto052

Feb. 18, 2014

Under rating threshold (show) if you want to try out this game without locking play the original Shape Fold. Having it not lock makes it harder but also more frustrating when the pieces wont stay where you put them.

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(0)

SpiffyKitty

Feb. 18, 2014

Under rating threshold (show) I like the snapping feature. In the first game, it was hard to get the pieces to stay where they needed to be while you moved the other pieces into place, and that made it more frustrating. That's fixed by the snapping feature in this game. It makes it much easier, but a lot of the difficulty in the first game came from the physical challenge of getting the pieces to stay in place, rather than figuring out where the pieces should be. This comes closer to the ideal of a puzzle game being a purely mental challenge.

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(1)

Dogwai

Feb. 18, 2014

Under rating threshold (show) I'd be a lot happier if I could just lock pieces in place, rather than having them snap. So many times trying to get that last piece in a long chain to rotate a certain way, but watching the whole chain move instead. I just want to lock the second one in for a second!

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(1)

taikanatur

Feb. 18, 2014

Under rating threshold (show) the last level was the only one worth some thinkingin. Not a LOT certainly, but some

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(0)

Spewis

Feb. 18, 2014

Under rating threshold (show) it was good, till i got to that level with the square, then i almost punched my screen

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(0)

Amfortas

Feb. 17, 2014

Under rating threshold (show) interesting concept but far too easy and not really challenging...

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(0)

imepicerthenyou1

Feb. 17, 2014

Under rating threshold (show) shape fold= Rage maker/ love it shape fold 2= Child's play/ why does this exist

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(0)

Kyletin

Feb. 17, 2014

Under rating threshold (show) Fun, but for me, the dragging of the blocks occasionally felt like I was dragging them through liquid concrete, or they wouldn't more at all, whereas occasionally there would be no struggle at all.

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(0)

sebDT

Feb. 17, 2014

Under rating threshold (show) DarkReality, I know you're impressed by the snapping alorithm,you should check out Box2D. =)

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(0)

GabrielaD9

Feb. 17, 2014

Under rating threshold (show) Beautiful, clean and relaxing. The perfect 5 minute game.

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(0)

mtt345

Feb. 17, 2014

Under rating threshold (show) Really good. Like the lock in system. Makes the game fun instead of damn near impossible.

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(1)

1000dollaridiot

Feb. 16, 2014

Under rating threshold (show) I really want the track for the music. It's perfect.

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(1)

lexilemon

Feb. 16, 2014

Under rating threshold (show) I wish there's some type of "pin" thing that can keep the other pieces from moving. 'Cos sometimes they don't all snap in place, and it makes folding them harder.

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(2)

SweetLittleThing

Feb. 16, 2014

Under rating threshold (show) I would prefer the ability to "freeze" certain pieces instead of having them be "frozen" for me.

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(5)

TheRealPip

Feb. 16, 2014

Under rating threshold (show) Good game, but as others have said, too easy. Maybe a solution would be to have 3 levels. Easy (which is how the game is currently), medium with snapping in place turned off, and hard which removes both the snapping in place and the outline. I have to say though... well done from a programming perspective. Very slick and computer resource efficient.

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(2)

3510

Feb. 16, 2014

Under rating threshold (show) the level where you build a key has a way to make it so you need to reset the level if you do it slightly wrong.

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(4)

Cavlery

Feb. 16, 2014

Under rating threshold (show) It's too easy, I much prefered the first game. The auto-locking (although I dislike it) was, in general, well thought through in terms of when it was allowed to lock so you didn't have to restart, although theres a way it can get stuck on the key one, but I couldn't find any more.

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(0)

Blandesquo

Feb. 16, 2014

Under rating threshold (show) hooray for trial and error

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(1)

PeepsMcJuggs

Feb. 15, 2014

Under rating threshold (show) Yeah, don't like the snap-to feature. I liked the challenge the last one presented with having to get everything aligned just right.

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(-2)

Joshtheme

Feb. 15, 2014

Under rating threshold (show) That square one was hard.

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(1)

Kalisankara

Feb. 15, 2014

Under rating threshold (show) well made, but too easy.

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(0)

doodlicious

Feb. 15, 2014

Under rating threshold (show) Large improvement from the first game. Piece movement feels more fluid, less shakey. Auto-locking was interesting - it was a nice feature, but I wonder if manual locking might be a better option for increased difficulty. Either way, cool concept, and enjoyable play.

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(4)

apollonianking

Feb. 15, 2014

Under rating threshold (show) Too easy and short.

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(-1)

Korpys

Feb. 15, 2014

Under rating threshold (show) Cant freaking wait for Part 3.

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(1)

SexyRobot

Feb. 14, 2014

Under rating threshold (show) Bello, pero fácil.

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(-1)

flamewolf33

Feb. 14, 2014

Under rating threshold (show) Nice, but really easy.

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(1)

leaderz

Feb. 14, 2014

Under rating threshold (show) The problem with this series isn't that pieces need to snap into place - it is the inability to freeze specific pieces. Maybe temporarily pin them or something? This game still has the issue of moving pieces around when I don't want them too until they snap into place. Pinning would be a better game mechanic.

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(5)

lehou

Feb. 14, 2014

Under rating threshold (show) Allright!!! that's a very nice puzzle game. Love it!

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(0)

LavenderCat

Feb. 14, 2014

Under rating threshold (show) Very relaxing, especially after a stressful day. Thank you :)

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(0)

Xiaofeng

Feb. 14, 2014

Under rating threshold (show) I found an error in the snapping algorithm for the "Key" level (level 23). If you snap the parts that form the upper part of the bow before you finish the bottom part, you will be unable to fit the triangular piece, and therefore be unable to finish the puzzle without resetting. All in all, fun concept, albeit quite easy. This would potentially be a good game to transfer to a touch interface and targeted towards young children.

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(1)

Kroama

Feb. 14, 2014

Under rating threshold (show) This feels like it would be a great toddler's game.

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(0)

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