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I get the feeling that the challenge in this game is much more about moving the pieces into place without messing the whole thing up than discovering the shapes up... man, that hexagons level really pissed me off =P Great game, though...
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what others have said, the snap into place makes it way too simple. I thought maybe that would just be a feature of the first few levels then remove it. Would've been much more difficult. Good game all around
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I was able to get stuck so I had to reset on level 23 because pieces snapped into place that made it impossible. Right side of the key.
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Is that seriously an algorithm being used for the snapping? Either way, I miss these simple games. Nice music. Pure gameplay. Nice menues.
This game is a 5/5, thank you for the creation of it :3
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level 23 (the key) has a lock that happens that stops pieces from being able to fit into place, specifically at the top of the key, if you move that over you can't move the bottom of the key in place
overall I'd kind of prefer the snap locking thing being an option, not so much because of the bug as much as it would give the game a little bit more of a difficulty setting
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if you want to try out this game without locking play the original Shape Fold. Having it not lock makes it harder but also more frustrating when the pieces wont stay where you put them.
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I like the snapping feature. In the first game, it was hard to get the pieces to stay where they needed to be while you moved the other pieces into place, and that made it more frustrating. That's fixed by the snapping feature in this game. It makes it much easier, but a lot of the difficulty in the first game came from the physical challenge of getting the pieces to stay in place, rather than figuring out where the pieces should be. This comes closer to the ideal of a puzzle game being a purely mental challenge.
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I'd be a lot happier if I could just lock pieces in place, rather than having them snap. So many times trying to get that last piece in a long chain to rotate a certain way, but watching the whole chain move instead. I just want to lock the second one in for a second!
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Fun, but for me, the dragging of the blocks occasionally felt like I was dragging them through liquid concrete, or they wouldn't more at all, whereas occasionally there would be no struggle at all.
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I wish there's some type of "pin" thing that can keep the other pieces from moving. 'Cos sometimes they don't all snap in place, and it makes folding them harder.
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Good game, but as others have said, too easy. Maybe a solution would be to have 3 levels. Easy (which is how the game is currently), medium with snapping in place turned off, and hard which removes both the snapping in place and the outline. I have to say though... well done from a programming perspective. Very slick and computer resource efficient.
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It's too easy, I much prefered the first game. The auto-locking (although I dislike it) was, in general, well thought through in terms of when it was allowed to lock so you didn't have to restart, although theres a way it can get stuck on the key one, but I couldn't find any more.
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Yeah, don't like the snap-to feature. I liked the challenge the last one presented with having to get everything aligned just right.
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Large improvement from the first game. Piece movement feels more fluid, less shakey. Auto-locking was interesting - it was a nice feature, but I wonder if manual locking might be a better option for increased difficulty. Either way, cool concept, and enjoyable play.
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The problem with this series isn't that pieces need to snap into place - it is the inability to freeze specific pieces. Maybe temporarily pin them or something? This game still has the issue of moving pieces around when I don't want them too until they snap into place. Pinning would be a better game mechanic.
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I found an error in the snapping algorithm for the "Key" level (level 23). If you snap the parts that form the upper part of the bow before you finish the bottom part, you will be unable to fit the triangular piece, and therefore be unable to finish the puzzle without resetting.
All in all, fun concept, albeit quite easy. This would potentially be a good game to transfer to a touch interface and targeted towards young children.