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The concept is good, though the snapping makes the game way too easy, and the pieces don't follow mouse control very well. This could be a decent game on tabloid.
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Great game. the snapping feature is pretty cool, but i found a lock position in the Key puzzle (23). http://postimg.org/image/wd6jnury7/ Cheers~
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Thank god there were only 25 levels ... this is like crack for me. If there were 1,000 levels I wouldn't have been able to quit until I'd solved them all.
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Great game! The pieces don't swing right sometimes. I mean, you pull one side and the whole piece moves instead of just that side swinging. It didn't bother me much, though.
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Great little game for younger kids I think... the snapping makes it pretty easy for me, but my 6/4 year olds will probably like it :)
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I can't do the last puzzle because one of the pieces has snapped in place too early. (I didn't have this problem on any of the other levels, so I think this is a glitch, rather than a problem with the controls like some others are suggesting).
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Needs click to hold pieces and joints. It would be like if you tried to do the puzzles with 2 hands instead of one finger. It would let things get more complex and maybe people would stop rage 1 star rating.
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Just played your last one, understands why it snaps when you're right, it's less infuriating. But, why not use some sort of pins? Give the player a score based on time, and give him x free "pins". The player keeps the pieces in place with these pins causing it not to move. If the player removes a pin, they don't get it back. If they try to pin without any pins left, points are removed from the timer.
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There's literally no thought required to solve every perfectly in (n+1)*n/2 tries. And the mechanism isn't clever either. 1/5
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I feel that controlling a string of many pieces is still a bit tricky. The locking-in-place mechanism is nice, and it certainly is a way to circumvent some control issues. However, it does make the game somewhat less challenging, and it also introduces the chance of producing insolvable puzzles such as the case in that "the key" level, because of the sequence of the pieces being locked in. So, how about double click to manually lock a piece into place, instead of simply automatically locking the pieces?
Nonetheless, this is a good simple game. Definitely an improvement from the first one. Thank you.
Good job and keep up the good work.
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Because of the many moving parts of the last one, it was a little fiddly trying to nudge each tile into the position I wanted. Still, a nice break from more frenetic games.
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I'd like to see an expert mode where you have to press space bar to lock a piece into place, or some other function that makes the game a little less simple. As it is, the only level that gave me any trouble was the final one.
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this game gets annoying because the first connecter moves when its in-place if the game doesnt render it. its what makes this hard. other then that, 3/5. why not 4/5? because i cant my own levels
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I don't feel the snapping made it all to easy. Excluding the key, I new where I wanted every piece I was placing when I did it. I mean, sure, I guess you can just flail until you get it right, but if that's where you're at I think you need the help
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the end was anticlimatic.
i was switching between tabs, always doing some reading after completing a level. then i got back and search for the "next level" button when i suddenly notice "you have completed the game"
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Put together very well, feels polished, but also way too easy. The last level was really the only one that took me more than a minute.
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Eh, the only level that was at all challenging was the last one, and that's because I didn't accidentally come across a "snap" until quite a bit of experimentation. Once things start snapping in any of the puzzles, it just becomes a game of which one snaps in first, and so it's not too much of a puzzler in the end.
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Seems like the creator doesn't have much of an idea on where to take this game. If I may pitch an idea, maybe have the next game have 'transforming' shapes, where the puzzle starts with a decipherable shape, and must be folded to make a new shape. That's just my idea, though.
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Yep, cool game, but way too easy... the snapping with the only one direction or the other options makes it a very simple logic puzzle. But well done game. 5/5
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There was one time (on the puzzle of the key) when the snap prevented me from finishing th puzzle.
Otherwise, this is a good option but that make the game too easy.
Instead of th snap i would have prefered if i could to freely choose which piece i want to block, by (double clicking it maybe).
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Guys, the thing is that the pieces need to snap or else when we're satisfied with where one piece is and then we try to move another piece, the piece that we're satisfied with will also move, and then it won't be a matter of thinking but rather how efficient we are at manipulating the pieces
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excellent concept, but the puzzles are made far too easy once the snapping starts, before that though they can be reallly hard