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Oh, there's definitely a difficulty curve. It just only starts halfway through the 40s, and I'd have to prematurely agree with everyone, that's way too late to start. But yeah, it still works as a relaxing game to wind down with.
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i hate this game with all of my being it has made me want to kill myself this "game" no this cancer is the sole reason there is hate in this world
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this took a long time to load for me, but I would say it was worth it, this was a fun game. I beat it in one sitting.
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I've made my opinions clear enough in Shape Fold 2, so let me just suggest some tags for this game: no sweat, pick up and play, entry level. go at your own pace, 101, beginner, pretty, soothing, calming, recovery, good time, faith-restoring. Putting in 60 levels and being able to unstick locked pieces to let other pieces in were just the final touches to make this just about perfect. Ooh, "just about perfect", that's another good one. 5/5
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Developer, Not to repeat, however, all of the above plus having shapes ''lock'' together and/or stay in place once they are folded in their proper area in the puzzle would be great, fiddling needlessly takes quite a bit of fun out of playing, I give you 3/5, [room for improvement]
Marz
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so are there any actually difficult puzzle games on kongregate or are they all like this to where your only challenge is trying not fall asleep from how bored and how easy the game is
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Did 20, got bored. 4/5, would be 5/5 if there was more of a challenge. I don't really get why the game has locked levels.
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-_-. im finishing at lvl 55. this level is very annoying. there needs to be a better way to move these pieces around because its very nerve racking to swing these pieces and they keep hitting one another...frustrating to say the least.
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Nice concept. Could be harder by eliminating the outline of the solution. Add achievements like finish game, finish game w/o outlines, number of moves, neon mode, etc.
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I love how it got progressively harder with more intricate pieces. I think you could do another version of this game where its famous buildings. Like the wall of china or the space needle. Just a thought!
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a lot of puzzles. Most of them just mount themselves automatically when rotating. I think harder puzzles would be a good improvement.
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So, fun game in theory but something in the vicinity of 100% of the difficulty is purely trying to get the shapes to move in a logical way. What's that? There were seriously a few levels where shaking my mouse around like I was having a seizure was more effective than actually truing to maneuver the pieces. Especially frustrating when the solutions are as simple as these ones. Every level past about 30 was 10 seconds of working out where the pieces went and at least a minute of arguing with them about which direction you needed them to move (not helped by having square pieces 'lock in' to any square slot, not just their own making them harder to move. Unfortunate low rating from me purely because the frustration the controls caused has left me more tense and less relaxed than I was before starting the game