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This is a good concept but it would require more interest those who like puzzles. You could add in a time trial feature for each level. For a difficulty curve allowing same levels but without the backdrop of the shape given. Currently the way the game play it does not lock in pieces when in the boundary. Have the game lock pieces when very close to the shape to raise the difficulty would be great when having a specific order on what piece has to be moved first.
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sometimes when moving a shape, the entire thing moves, making you have to do it all again. still i great game ! 4 / 5
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The puzzles were way, way too trivial. There was almost never more than the one obnoxiously obvious way arranging the parts would even begin to make sense.
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Great game.to share and improve our children skills...I think so and don't have the english words to describe it...But I think.I'll spend some times whith my boy this week...
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I really like the concept of this came, however the execution could have been better. First of all, the joints feel too loose and whenever you try to move the final piece in, the rest of the shape moves with it which i find rather annoying, i feel they should be a bit more rigid, or add a feature to lock joints in place (a hotkey i suggest.) Also there is no real difficulty after the first few levels and it starts feeling repetitive about half way through. The only thing that kept me going after 20 levels was the idea of what animal would be next.
but i personally LOVE the concept, and i feel that it wouldn't be just limited to animals, making it very versatile. and the art style is relaxing and is a good way to soothe yourself. Overall, i give it 3/5
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In a workshop I'm planning to conduct, I'm going to use this game to illustrate why a great engine, lots of content and good presentation can still make a poor game
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Nice idea, but too easy since shape is given and there is not mutch variants what to do with that. My suggestion:
- different kind of joints, like some pieces could move freely, some other slide egde to egde or rotating point can slide or move
- obstacles on the plane what prevents pieces to move
- level editor with possility to share levels. Difficulty rating can be made with that
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Rather easy, but would be a lot easier if you let the pieces slide over each other, glad you didn't do that. Difficulty curve was good, but got a bit bored between 40-50.
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While I do like the general concept, I think this game suffers from the "snap" feature being far too eager; some levels practically auto-complete themselves. If the target audience is small children, that's fine, but how about having difficulty levels: "kids" (what it is now), "normal" (like now, but without the solution outline) and "hard" (dial back the snapping distance by *a lot* -- to compensate and keep it playable, shift-click tacks (or, untacks) the clicked piece; this allows fixing long, mostly-correct chains in place, so they don't fly all over the place with a clumsy move [also helps when partially unsolving, to make room for another piece to slide into place]).
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Fun, but still awfully easy. I wish the locking into place wasn't so obvious, it takes a lot of the potential challenge out of it. Still 4/5.
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I think having the pieces be much smaller and a lot more of them with more joints would make the game more challenging. It would cause you to think more and have more arrangement options. As it is now you just pull on one end of a chain and it basically folds itself.
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Very interesting concept, but way too easy. One way of making it harder would be if you made a "hard mode" where you removed the guiding background and let the player figure it out for themself.
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Yeah, this was boring. I had hoped it was going to be progressively difficult, like a PUZZLE, but it wasn't. Nice concept though.
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i find this extremely easy and instead of "folding" i busied myself instead with trying to find out the animal i was creating.
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As usual for the series this is a pleasant and relaxing diversion, though extremely easy. I found most puzzles solved themselves if I tweaked the pieces around a little. Good number of levels though, and a great game for kids!
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This game is way to easy... And it's a shame because you obviously spend some time on it, graphics are fine, gameplay is good... but you can finish in 10 minutes, and stil get a litte bored. And, well, I won't play it again because there's no challenge.. Like others said, you should add a « hard » (hum) mode where you wouldn't see the shapes of animals.
Also a zoom-in/zoom out option would be good, and maybe would give you ideas to make the game more challenging...
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After level 40 in the first 3 minutes of the game I started to ask, "Geezus f*** how many more do I have to go?" But I figure this retarded game will probably somehow acquire a badge so I might as well keep going.
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This isn't folding, it's swivelling. Also, there is no challenge until about level 55, where it starts to take maybe a minute or two (as opposed to the 10 second levels in the rest of the game), which is way too late to start making the game actually interesting.
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cool concept and relaxing to play, but reaaally easy. I'm 40 levels in now and hadn't had any challenges so far. Removing the final shapes would be a nice idea, and maybe some animals could use more pieces
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nice game for kids..
but level 50-60 is kinda annoying with those rectangle boxes..
hope you keep updating android version :P
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42 levels in, didn't notice or click any link until looked at the comments and saw people bitching about it. Cool game, a bit too easy though.
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The Doge meme you can get away with, but you're really brave putting the Chicago Bulls logo in there. Too easy as usual; 3/5