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It sure would be a benefit to the game if the highscores would be constantly updated and not by manually clearing the browser cache with all the shenanigans added to it. Plus, after playing the first time the appearances of the power rings do drastically decrease to almost zero. Another additions I could think of are additional bonuses like extra balls, balls which will bounce on each other for one shot etc.
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Here's a thought: grant extra continues at certain score thresholds. For instance, +1 at 100, and, say, every 50 after that, or even every hundred after that. Late in the game, a minor mistake can end a long run prematurely.
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I wish there wouldn't be a timer to click continue...it ruined a couple of high scores cause I was too late with pressing it (I know it's my own fault, but some runs take forever and I tab out for example)
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ive been playing for a while and sometimes i can see the matrix, but level 700 on the higs???? only the architet can achieve such feat of strenght.
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I'd like to see the high score be zombies killed or instead of levels. Since each level can have from 1 to 7 zombie heads... it's a lot tougher to kill 14 zombies than 2 zombies. Yet, both provide 2 toward the high score.
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After about 20 games of each, I can say that the 18-ball version is probably significantly harder. (It's not really a big enough sample size for a proper analysis).
But my high for 18-ball is 83. Average is 76.
High class is 127. Average is 98.
That's only since the update, since I've convinced that the bounce randomization has also increased.
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Thanx bitgem
I won't say I love the 18 ball version, but I learned to appreciate the updates. The 18-ball version definitely takes less time to progress in levels.
Now there are 2 fun games. :)
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Bitgem straight ruined this game with their update. Fundamentally changed what was a simple, basic game mechanic for what...people with short attention spans?
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Not a fan of the update. Since the first balls in each set are the most powerful, it's MUCH more difficult to set up a large cluster of hits. The initial target is killed too quickly and after that, it's much too random.
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Not liking the update at all. The volume of balls at higher levels as they are bouncing around empty areas helps to reduce hit count or eliminate zombies altogether.
Totally different game now. :(
Maybe bring back the original, and make this update a "Balls vs Zombie Lite" (for those that complain it takes too long).
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New in this update:
Instead of adding more and more balls each round there is a maximum of X balls to be had that gain damage points.
This stops round times increasing ever more in the higher levels and helps maintain the momentum of the game, increases performance and it is an important step towards implementing our upgrade system in the future.
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BUG: I ended up with a ball trapped against the left edge and a stack of 3 zombies. It bounced as usual for a second, then it would bounce off the zombie, but not every hit would register... one in 4 hits registered, then the ball disappeared. It never came back and the game can't continue.
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So what is the ETA on the next update for this game?
BTW love this game i keep coming back to it and playing it for a couple days. wish there was new stuff when i came back though. Like so every time i'm doing something that i never expected to do type of thing, you know what i mean?
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Even though I got downvoted a bit for my comment on this game I still say I got 72 the first try and 101 the second. Oh well I guess there are a few techniques with the magnet but then again I could say this is just like another on of those apps there if I am not mistaken. but yeah I think it could be a little better than that honestly.
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wow 5 mins game....NO ...addictive can`t stop playing type game ....there are a lot of 5 minutes in a day ..lol..simple but brilliant .. i especially like the gravity button . not played any similar game with that option...it can 5/5 from meso change a bad deployment or rebound its fantastic
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Finally broke 100 and made it to 110. It was pure luck though. I was able to completely clear the first 11 levels and then clear every other level or so after that. I had almost 40 balls by level 25. That's a HUGE help. Other games where I didn't have that much of an advantage were not even close to record breakers.
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WTF happened to the multi-color design of the superballs? I could finally tell when I'd gotten one/had one to use - now it's back to the same broken version where I have no idea and waste 99% of them.