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I had an idea last night thinking about your game. You might consider adding Dungeon Wall pieces to advance with the zombies (to simulate walking through the corridor filled with monsters).
The wall pieces could look like this:
_ |_ _| |¯ ¯| ¯
I would recommend leaving the walls always open (no boxes) to avoid having a zombie trapped within it, or if you can ensure no zombie will be encased in an impenetrable wall, then add |¯| and |_| wall segments.
I hope that made sense.
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The tracer line when I am preparing to shoot clearly shows that the balls will go past a head I want to miss, but when I shoot, it hits the head and ruins my shot.
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Suggestion: have the zombies change color when they've been weakened to a "lesser" range, to make it easier to tell at a glance which nuts will be the toughest to crack.
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What I don't like about this game: The font for the score is unreadable for some numbers (88 is really bad). You can't see you score after the game ends. There is too much randomness in the game (when it comes to how many and how touch zombie bricks you get). Some things I like: the chaotic parts. Throwing in a bunch of balls and discover where they go and how much damage they do. A solid 4/5 and a game I have played a lot lately.
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You know. I was admittingly cautious of the mid-range ratting.
The moment i learned how to play the game 2 turns later, i was quite hooked. Very well did, Dev Dudeguy McWhatsyourface.
A rather enjoyable experience, the sound effects are quite appropriate.
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I love this, but I don't. It's fun. Relaxing. I keep coming back to play it knowing it won't last long. I wish there were upgrades or something to keep it going besides just playing it for a few minutes and then it's over.
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a neat little game,but judging from the highscores tab,you need to do something to prevent or punish cheating/hacking...
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This game is addictive but I hate it. I want to be able to strategize about where best to put the balls, but I end up having just being surprised where the ball ends up bouncing. I shouldn't be surprised about the first bounce.
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What pisses me off about this game the most is the walls. Its really unintuitive how the ball bounces off the walls. Don't make it 3D, make it 2D. Its super frustrating when it doesn't bounce off where you expect it to
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Very addicting and relaxing game. At first I was like 4/5 cause nothing special, but after it gave me hours of fun I give 5/5. Great for listening favourite music.
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Indefinite play becomes possible around 160 or so. At that point you have so many balls you can't really lose. I got to 185 before I got bored. Also, a bug: if you end the game by pressing "skip" and quitting, it doesn't give you a highscore.
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This game is addictive as hell. I love it.
Suggestion: Make the score based either on zombies defeated or on hits dealt. It would incentivize more elaborate bounces and make it feel a little more fulfilling.
Suggestion 2: Give us a way to speed it up. Sometimes ball get stuck slowly bouncing back and forth and I have to either wait, or give up those hits.
Suggestion 3: Make the hit boxes more clear. I often feel cheated by the bounces I get. Trying to pull off a clutch bounce and it hits a zombie I really needed to get past is frustrating to say the least.
Great game!
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Very fun game, only "complaint", as others have mentioned, it's a bit short, it usually ends as soon as it starts to get interesting :) Other than that really good job.
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I like it, but time compression buttons would be nice to speed up the slow balls at the end of the game. 2x speed, 3x speed, 5x speed, 10x speed would really cut down on the time you just sit waiting for a ball to finish bumping around. The magnet is a really cool feature though.
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The rainbow ball is too random. I didn't get one until 80 balls in. Also we should know where the new zombies are going to be ahead of time, so we can try and set up our balls in a better place. You could put a rectangle box at the top at the top for the new zombies that will appear. Kinda like tetris/dr mario would let you know the next blocks/pill would be.
So what I'm pretty much saying is we need a little less randomness so we can utilize our skill better.
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I know this has been suggested allot but an upgrade system would be a cool addition to the game. It could have things like increased starting shots, increased rainbow ball spawn chance, increased number of balls gained form full clearing, each ball does increased damage per hit, ext. Hope these suggestions help with future updates.
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This is an interactive game, where you press the magnet to break of the ball stream into better paths, or keep the balls in a pocket of zombies.
When I realised this, I no longer needed a speed up button, nor did it bother me that the bounce was odd sometimes, actually it only meant more opportunities to get some balls where I wanted them. (Strange bounce only bother me now when I have a superball)
So if you want to have speed up button, I would say you are not playing the optimal way.
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I like it. Very addictive. I don't know if is intended but when i hold the mouse between plays, the preview ray doesn't show.
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Just as heads up, I ended up freezing game (due to many collisions), once it got back to running, balls kept colliding with heads that were already gone. Not sure if much can be done to fix that type of glitch, but wanted to let you know.
Unfortunately this is not possible due to the limitations of the engine (the physics will start to show a slightly different behavior at higher speeds)
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Just got up to 129. You mess up just a little and then it really sets you back. You're just hoping for some luck or that golden ball. Some how I was able to clear the whole board of zombies wihen I had 70 balls, the golden ball hit most of them. Addicting game.
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I love this game. Relaxing and challenging at the same time, which is rare. However, got one request: I want a Zombie kill count! When I have 75 balls and I get a storm of kills, I want to know how many.
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And we definitely need upgrades. Once we get reds with 120+ HP and we have 60+ bullets we0re not going to stop four or five of them unless the terrain lends itself to it.
Overall though? Spiffy little game. I'm enjoying it