Under rating threshold (hideshow)
Just had the game freeze with current ver. There were two zombies left, sound button would cycle through, reset button was visible no effect
Under rating threshold (hideshow)
That feeling to see the ball bouncing non-stop, reminded me of when I played real pinball :). The idea behind the game is good and has the potential to grow. Nice game!!
Under rating threshold (hideshow)
Is the super coin just random, or what do you have to do to get it? Some games I never get it, others it seems like I'm getting it quite regularly.
Under rating threshold (hideshow)
Great game. Clearing the field should be rewarded with an extra live instead of an extra ball. Read you started on the C64...did you use the music from the game 'Syndicate' by Leapfrog? It sounds familiar!
Under rating threshold (hideshow)
Upgrade mode and infinite mode would be nice. Infinite mode is the same game that's uploaded, and upgrade mode is in every stage you earn gold to buy items.
Under rating threshold (hideshow)
This game is good as is. Too many games sacrifice game play and mechanics in favor of upgrades. This game already has an upgrade system that is perfect for it, extra balls from collecting bonuses and clearing stages. 5 out of 5.
Under rating threshold (hideshow)
Neat game. Gets exciting when you have like 50 balls. It also gets boring when you have like 50 balls. Bonus points systems, upgrades or powerups would make the game interesting.
Under rating threshold (hideshow)
Overall bleh. It takes about 2 minutes until the zombies require a ridiculous amount of hits to defeat. Extra ball powerups are random, which makes getting far random. It feels like I am playing a slot machine, and that's pretty boring.
Under rating threshold (hideshow)
You should rename this to "bbtan-zombie" since its almost a 100% copy&paste from bbtan except for the zombie theme.
Other than that, its a nice game
Under rating threshold (hideshow)
Quickly gets repetitive and the physics are wonky so the shots often don't set up the way they should. Might be better if some of the zombies produced special effects like chain reaction explosions or something like that.
Under rating threshold (hideshow)
Funny. But buggy. Sometime the game hangs, the physic is not really good, and there is not enough progression. I hope you'll enhance the game, it could be really really fun :)
Under rating threshold (hideshow)
Would like a restart or reset button. Refreshing the page to start over, or spamming the next-wave-button is a little overkill.
Under rating threshold (hideshow)
really nice game :)
some random ideas.
some upgrade for ball or rebound (like "miracle rebound ball") or shot (fire shot from bottom after some charge) or bonus for multi kill ecc
Under rating threshold (hideshow)
Would like to suggest adding a "head count" score in addition to Level score. Get 1 point each time a head is hit. Thanks.
Under rating threshold (hideshow)
The borders of the game need to be clearly defined. It needs a way to escape from the game when running, to restart, things like that.
Under rating threshold (hideshow)
Great blueprint for what could be an outstanding game. One minor change: Upgrades! Starting ball count, extra damage, more frequent white/red coins. One tip: Play a mobile game called Bounzy, it's very similar but suffers from FTP-PTW syndrome. Not saying take their ideas, but for sure take what they did wrong and improve upon this nestegg you've got going!
Under rating threshold (hideshow)
No one else will say it, so, I have to; The overall outcome of any given game--completely independent of your skill level--is how many balls the game decides to give you before the blue zombies show up. I personally believe that one coin--doesn't even have to be a supercoin; just a coin-- should show up in every new line until your score reaches 20. At least then, it'll take a lot of the luck out of the equation, at that point; the red zombies REQUIRE you to rack up balls to take groups of them out, and it's hard to do that without a favorable start, especially since coins [especially SUPERcoins] show up LESS by the time the red zombies show up. Can only give a 2/5 for the time being, but if the game prepped you more for the onslaught of blues and reds to come later, I could easily see myself giving a 4.