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Would like to suggest adding a "head count" score in addition to Level score. Get 1 point each time a head is hit. Thanks.
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The borders of the game need to be clearly defined. It needs a way to escape from the game when running, to restart, things like that.
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Great blueprint for what could be an outstanding game. One minor change: Upgrades! Starting ball count, extra damage, more frequent white/red coins. One tip: Play a mobile game called Bounzy, it's very similar but suffers from FTP-PTW syndrome. Not saying take their ideas, but for sure take what they did wrong and improve upon this nestegg you've got going!
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No one else will say it, so, I have to; The overall outcome of any given game--completely independent of your skill level--is how many balls the game decides to give you before the blue zombies show up. I personally believe that one coin--doesn't even have to be a supercoin; just a coin-- should show up in every new line until your score reaches 20. At least then, it'll take a lot of the luck out of the equation, at that point; the red zombies REQUIRE you to rack up balls to take groups of them out, and it's hard to do that without a favorable start, especially since coins [especially SUPERcoins] show up LESS by the time the red zombies show up. Can only give a 2/5 for the time being, but if the game prepped you more for the onslaught of blues and reds to come later, I could easily see myself giving a 4.
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some things I think will improve the game.
1) a fast forward button or any other way to make the balls move faster , since when reaching levels of 60+ you may have 80 balls or such . waiting for 80 balls to fully complete their "journey" can become somewhat tedious.
2)As already mentioned , some permanent upgrades to keep the player playing for more than once and just beating his high scores.
3)I would love a more clear outline of the bounds and where the balls hit the walls. Maybe an enhanced background could help with this.
Other than that , it's a cute little game :)
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I keep thinking the walls are the green border, but it's actually halfway into the brown part. Not sure if that's a collision detection error, or a design choice that might be changed.
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The game is fun, but not enough to do to spend more than 5 minutes on it. One problem I noticed is when there is a cluster of balls heading towards one zombie it has a hard time correctly keeping the score or hits.
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i finally put 4/5, cause good game / concept / music / sound / fun, but not 5/5 because of the walls that don't help to know where balls will bounce, the pixelization of graphics that don't help for accuracy, and some small bugs when sometimes the balls are launched before you mouse up
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Surprisingly good game for the concept.. I would like the option to see the extended trajectory of my balls past the first zombie hit though.
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So... a BBTAN copy... I find the balls too slow, and the side walls make confusing to calculate the angles of the rebounds, I think it's something with their perspective.
You can always use the magnet button to bring the ball down. Besides that there is a micro gravity so even without the magnet the ball will slowly come down.
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this game is incredibly satisfying. when you hit that back row and just watch the zombies get DEEEEEECIIIIIMATEEEEEEDDDDDDDDDDDD its just SO good. or when that 1 ball puts in that over time smacking around a few more zombies in the back. beautiful. 5 stars
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I just recalled my last ball with the magnet, and now I'm stuck with 0 balls to shhot, the next lvl button doesn't do anything, and this time there are still 4 zombies on screen. This game is sadly too bugged to be playable.
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either let skip calculate the remaining dmg from the shot or make a fast forward button. waiting for 50+balls is really annoyingly long
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It'd be nice if there was a casual mode. Like, I just enjoy watching the balls fly and bonk zombies but I don't really want to have to start over after two failures.
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the mechanics often make no sense and it is very hard to tell where the actual walls are. needs a bit more work to be a 3/5
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Quite good - but it lasts far too long. First try I got to level 63 and was getting rather bored, and then there was a continue after I died! Much better to be shorter with grind upgrade system. I know you said you are working on that, but since it becomes a bit of a non-game after 10 minutes play I am not sure you will keep many on-going players after it leaves monthly hot-games list.
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We found the bug that made the game hang! Should be fixed with the update we just released. Now you can clear the screen without being afraid of a crash. Give it a go and let us know!