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A more fleshed out version of this game would be the kind of stuff I would spend money on for phone games. I don't understand why I see so many of the pretty much pay to play games on phones. I don't want to deal with that bullshit. I'd pay money for this though if it were fleshed out a bit.
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unfortunately ,too many like death don't know you can put all 3 troops on same row.
For me, I was doing one each, then one of my units lost twice (different rows). then I got brainstorm, and decided to close one gate by putting all 3 on shortest row. (you don't need extra man to attack citadel, defeating last enemy in FRONT of citadel kills fort)
Bombs were helpful, faster mana recharge and more troops allowed weak unit to start winning again.
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all you have to do to win is spam any troops and their abilities at a single point. (usually very top) its not very fun, but if you have all the bombs it keeps it interesting.
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Tip: Buy mana regen first then bombs, and on all characters train defense first up to 3 points and nothing past 3 because its unneeded.
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Um, im stuck. Destroyed one of the portals but the other two are active. Cant start the battle now because I cant set my final troops...
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I'm lagging real bad even after I put the quality on low. :( Also, adding number keys to bombs/items would be helpful!
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I tried different things but failed, till i realized something- if you concentrate making forces on one sport fast, leaving enough mana to click on them once, you'll make them crush enemy gate fast. If you don't succeed in first wave, use bombs to slow down enemies on other places, or make things easier for your army. Of course, keep summoning at the same place you first summoned them. Also, use all 3 types on one passage at first, till you kill that gate.
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I criticize because I love you're game and I want to see it become even more awesome: It could be faster in game things sorta freeze up if you had a way to lower the grapics or, some way to simply make it faster that'd be even more awesome.
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I agree with Clayton: Awesome game, but it's too short. My advice to you: Make is so once you beat the sky castle map there are others maps with new classes, new upgrades, etc. I like the idea of being able to level a single unit to level 100+ so, on the next map you made it so all new classes began at half of what the current classes average was at (compare the lich king to a normal class in wow) and make them buyable that'd be awesome. But, ofcourse these are just ideas. Great work keep up the great game making.
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Awesome game but its easy if u just waste all your mana to spawn in a corner and then push, other than that great game
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I like the idea of a final boss battle, but it doesn't work out that well since the better you do in the game, the less levels you'll have when you need to fight the boss, when you would expect it to be the other way around.
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Something I didn't notice at first. If you click to right of spawn after spawning a knight or spearman they go super fast and if you click to the right of spawn line after spawning mages they shoot lasers
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if u played this game once, u'll be good enoth to know whats important to go as fast through the game, that u are unable to buy all stuff from the shop! (after you get through the game, u can have a good strategy) ... want to see more like this! (and harder lvls :D maybe with more upgrade-options or more BOSSes :) ) thx for this great game
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If you want a challenge, send all three of your guys to one row at a time and shut the gates down very, very quickly. The boss is pretty tough with only some of the upgrades and very low stats.
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Really fun game :3 But as mishka19112 mentioned that it's a bit too easy to just zerg rush at times, other than that I didn't find any big flaw in it :3
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Awesome game ;-) You could do some improvements of course f. ex: add more items to the shop or at least make them more expensive, looonger campaign please :-] and maybe enlarge class build :-) Anyway, great game!! Can't wait to sequel ;-)
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loved it, but I never had the chance to figure out what Defense is good for, Push and Attack dominates the game perfectly. :)
And it made me sad that the colour of the soldiers stops changing after like "lvl 10" of each char or so.
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Note: while this strategy drops in effectiveness later on, spearmen are much more useful charging down one small column of madness and fury to kill the enemy rather than attempting to hold an entire wall back.