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To beat the last boss, put all 3 in the same row, then concentrate on using the first two to deplete the boss's health, before the third comes in for the kill
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The spearmen are ridiculously strong. All you have to do is send a small wall to keep them busy, then spam them along the very top of the spawn zone. Drop an ice bomb and activate their ability to slaughter their defenses.
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Great game. The overall theme was great. The music definitely helped set the mood of the game. A little bit of a story would help. Overall it has a good arcade style feel.
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Contrary to what some have said, I found spearmen to be the most overpowered, if one levels push if available, attack if not, their special goes from becoming good to absurd. Overall, found the game intriguing but quickly wished that there was more depth to it aside from, "Kekekekekeke ZERG RUSH!"
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Getting the bombs to place was way too problematic for me because of lag. Maybe if this were the only thing I had running I'd not have had that lag, but most other games don't have that problem for me, and this one shouldn't have been that cycle intensive.
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Should have more difficulty settings. To win all you have to do is stack all your people and use their ability after bombing away the enemies in front of them.
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Game gets way too hard too early to keep players wanting to play this game. Good concept but you need to make the game fun in the beginning so people will want to keep playing.
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My spearmen fell off quickly due to my turn 2 destruction of mid gate. Mages stayed relevant up until final boss. Knight was the only thing that could even touch the enemy line. My other two got roflstomped. And it was the 3rd unit I put in the order. Luckily they were beefy enough beat it, but I was getting way scared up to that point.
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Pretty easy game, just upgrade push when possible for all classes to push enemies to the edge so they die. Took me 3 times of failing to realize this strategy. The process of trial and error was fun though, pretty good game.
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Fun, though a tad easy, and the final boss is a bit laughably easy to beat by spawning a bunch of spearmen or warriors in a single spot and activating their rush, so they easily bull through at one point and slam the enemy wall.
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nice game, but all it takes in 1-2 rounds to realize how easy it is. Spam everyone down the middle. use all your bombs so your guys cluster up as far as possible, then spam your ability. I didnt lose a single round after doing that. even beating the last round with my wizards who were my weakest throughout the game.
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gah, way too short! Great game, I was very much hoping for a second and possibly 3rd level :/ btw, I used spearmen as group pushers/rushers, if mages were great for croud control (large force+their skill + damage= a breeze.) I finished the last stage with just mages
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wish there was more. The 4th slot makes me think of an unlockable class...but then i beat game and there isnt one. Disappointment
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is it just me or is the game too easy? Send everyone down the middle and bomb the way open and every fight ends in 2 seconds
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Btw I see a lot of negative comments on the spearmen, they were one of my best forces, try a different strategy maybe?
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Nothing against the game, I love it honestly but I would like for the lag to be worked on. I send out as many troops as I can at once which works quite well for me except for when the game lags, it freezes for a few seconds the resumes once my troops die since I couldn't help them. Fix this please.
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ppl say spearmen not good but thats who i use for final battle... after you get push really high they win without killing anyone
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I was expecting the last boss to be harder, actually, my mage made the game very easy, once his attack was at least 6 and I got the Bertha bomb, the battles lasted 15 seconds
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At first I was struggling, but then remembered the hint about comboing bombs. Then this game got a whole lot more fun. It's way too short, in my opinion. A second wave of tougher gates, more skills you can buy, possibly in a skill tree, upgrading units to balance them out more, these things might improve the game a great deal. The Wizards are definitely unbalanced, as the ability they use is very weak compared to the other two. They are good for holding the line, but not so good with pushing back the enemy. They require a lot more strategy to use. Fix/add these things, and it will easily become one of my favorite games on here.
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Welp, I thought this was great. Fun, simple, good length for this type of game. Could use a bit more initial explanation on the classes though.
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While the game was a bit short and a bit easy, I loved it. The music is great, the pace was fun. I wish there were some more upgrades, larger campaigns, a way to buy more units, someone else said skill trees. But I suppose that is what sequels are for. Great job here. 5/5
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There's a really easy trick to beating this game...
Get the first 3 bombs and mana regeneration as first things, then increase your pop cap.
Doesn't matter what lane you put your guys in, really. Place as many as you can at the very top (or bottom), try to avoid gold dudes and exploding dudes. Use your bombs to clear any initial dudes that are in the path of your giant dense mass. Use their power if you're using the lancemen/swordsmen to bumrush the line, or else use the mage's power when guys start showing up. Level up attack when you can, push when it's not available.
Spreading your guys out causes them to lose pushing power, and usually your first batch will kill the enemy (send more otherwise)
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Fairly easy game but a lot of fun. Spearmen felt a bit weaker than warriors and mages, but not other complaints from me.