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too slow as far as gameplay. Very repetitive. Add some new things in a future version to make gameplay faster. EXP is already based on battles so why have zombies chase you? Have it to where you can engage them at will. If you don't, you won't get EXP. So you would have to fight them anyways, but on your own time.
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I really enjoy this except I have a real problem with zombies walking through walls. That breaks the game just a bit for me.
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entertaining at first but becomes tedius. It needs more either skills or unlockables or something aside from running around killing zombies with little reason. Good game overall tho.
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All I ask is that a feature be added to only turn off the music, and not all sound. I like using my own soundtrack and I hate having to lose the sound for it.
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Now all we need is a turn based strategy game like this, only from the zombies point of view. I want to omnomnom some tasty humans.
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Needs a lot of work - there's text overflowing boxes, broken items, the and tutorial tips just won't go away - how am I supposed to see the zombies?
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I give it a 5/5 because this is basically the perfect game for me, a point-and-click rpg, but the only thing i have a problem with is that it's a little upsetting at how far the dead enders go i end up not knowing whether I'm going along the main path or into one that will eventually dead-end... i'm the kind of gamer that on these kinds of games NEEDS to pick up every single thing and explore every single square of the map before i can move on... just a little thing to think of if you make a sequel or spin-off or whatever... like maybe put arrows/signs that point the main path but definately don't cut down on how many side-paths there are cuz it definately makes the game... plus if you agree(ish) XD
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Please let me UNDO a move on the map.
"Perfect" ak47: Damage 19%, Hit acc 32,5 %.
"Common" ak47: Damage 27%, Hit acc 37,4 %
Same for many other items...
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The game doesn't seem to register that I picked my hero. I hit "start" and it says pick a hero, but I already have! =( So I don't get to play?
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how to get orange fatty: get a flamethrower its one of hidden maps near dr's house, then flame him and if he attacks you from distance aka. pukes on you he will turn orange :)
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Unfortunately, the whole 'you pick up a molotov in the toilet' aspect of the game only makes sense if you play the vet. Zombies are just communists, pleasantville is a militia training camp, etc.
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There seems to be an overabundance of firearms just lying around in the world of this game. Not that it's not appreciated, but it's just odd when I pick up like 5 UMP's before I find 1 single baseball bat. All in all it's a slightly unrealistic UMP-to-baseball bat ratio. And it's strange that when I'm searching through a kitchen trash can I'm more likely to find a desert eagle than a meat cleaver. How did these people prepare their food?
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Nicely done game, but loses points for not actually saving saves. Which sort of ruins the whole concept. Just sayin'.
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If you have problems with disappearing saves, right click on game window ==> preferences ==> local storage ==> max it to unlimited. The problem here is that the game requires much space to storage game data on your PC. + this post to keep it alive.
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4/5 for the game, not really my type of game but it's a bit addictive, with the secret here and there. Only problem I have is when I save and come back later, I find my save has been deleted without clearing my cache.
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The hotkeys are really nice. You should implement more key commands for things like escaping back from a menu choice or closing a dialog box too.
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would like to see an autosave feature. not because i want to complain about something but because im dumb sometimes and forget to save.
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@ radar816: are you only aiming at the head? Aiming at the body will get a hit almost 100% of the time with a shotgun. Oh, and make sure you're not shooting them from 100m away. Shotguns only have an effective range up to 75m.
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It's all about accuracy. A 10 damage pistol with 43 Acc will do you better than a revolver, smg, some ARs. Shotguns same thing. The knockback is great, but only if you can hit them.
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With good voiceovers and some minor tweaks this could be one of the most engaging RPGs on the site. I love the art and play style so I'm definitely down for the sequels.
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oh and they should of made the controls better as in just clicking on a zombie would start a fight and clicking on a space would auto move you to it and search it instead of have to click on a tool bar button thing then were you need to go