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Awesome game but controlling your units gave me the biggest headache, constantly deselecting whenever told to do something, or scrolling. Would be far easier if you could simply use shortcuts to select units
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AI is too dumb and needs constant babysitting. Stat modding squares are too fast and its a pain to get a minor stat boost when moving them out again only makes them stop because now you've increased their range.
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needs a way to auto reproduce as well, because double clicking gets really annoying when you start capturing a lot of cells.
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I like the way that they look robotic ang stuf. and ur minions kan be turned to a damage type,agility type,ang armor type ang else
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Bugs tend to just stand there and get eaten without fighting back or taking commands. Post a game that works or leave it on your hard drive.
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i love the game to but there not many misson u can use the flyer and armor type to much to me it seems to be more for on the ground fighting. y'all know what i mean.
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theblade180 it doesn't matter if its been out for 2 weeks or 5 months it has to be rated somewhere near 4.10 so don't rate down if it doesn't have badges but you want them rate up
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@Baggio Isn't that rather paradoxial? You want badges but a game gets badges from a high rank(which is not a 3). Just my two cents.
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Bloody2 just get as many hexes as possible divide up your forces and take multiple areas at once and once you have enough units go and attack them they wont be able to reproduce and it beats them quick
also use the piercing ability when you breed guys with it big help:)
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You need to change the difficulty in the custom levels. At the moment, there are only 3 levels of difficulty, each with enemies starting with one, two or three hexes. Despite this there is a bar similar to a volume changer. Why? Also level one is ridiculously easy. Level 2 is only possible to complete about 50% of the time (through luck). And i dont see any way that level 3 can be completed. Please note i am refering to fights in huge maps with no mutators. In order to adress this problem, why not include difficulties where enemies outnumber you at a 3:2 ratio, for example. Apart from that, great game. The difficulty is just right on the main campaign. With challenge but not tedium.
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i dont like the lives system, needs hotkeys, much slower pace so you can actually breed well with the excellent stat system devised, 4/5
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how are you supposed to get past level fourteen they always go into the piercing and then make babies and then destroy me i cant do a thing
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Great game, agree with most of the comments, though. A hotkey to grab all units, and a few to grab each type, bonus to sight, armor, whatever. A bit slower paced game, maybe bigger battles so that I can actually customize my little bee army into certain types, instead of just going, "Oh, hell, throw more bees at that huge guy!"
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I thought the custom levels would be a level editor and that I could customize my starting bee's traits and make him like a boss; [+] if this happened to you.
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Please help me, this doesnt load, and dont rate down this comment, just answer or leave it im asking for help, not spamming
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@dasragon. If you randomly reproduce, then you are most likely to get armoured bots, as they are most long-lived, although not neccesarily most combat-effective. And i agree that it is possible to be selective by using that guide, or working it out yourself.
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I agree with taste flavored. All I really paid attention to was their range, other than that I just overran everything. Cool concept though, and still a fun game.
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level 10 sucks my gonads the upgrade makes the units slow and blind there should be a way to control how much of the upgrade we want
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well the game is called adapt or die so youd have to adapt to the situation presented to you...or die i beat level 15 making all but one drone distract while that 1 drone took hexes
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4/5. Good game, but the controls often have me frantically trying to get my bugs to attack the right thing. I would be interested to see this type of thing remade as a turn-based game, which would let you think about your evolution choices rather than double-clicking as quickly as possible.
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has a bunch of cool mechanics going on with the evolution but they dont' really affect gameplay much because it always become mass and destroy. With some polish this game will be awesome
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to all people onplaining about not having time to choose which kind you want t reproduce:it's called natural selection, you can't double-click a dead bee;when i finished level 15 all of my bots had very large claws with decent amount of manuverability, which is just what it takes to kill a boss.plus, there's plenty of time to click on the one you want provided you remember that:
claws:
thick=damage
long=range
white detail: pierce
wings:
spam=agility
lenght=speed
white wings: flying
antennae:
brown=sight
white:can see further than attack range
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omg please stop saying this is a good game!!!! this is just horribly stupid and boring and don't rate this down! If you rate this down, you rate down the truth and then you are liers. But i know you will rate this down because you are idiots that think this FCKIN STUPID, CRAPPY AND BORING GAME would be fun!!!!
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If you want to see this kind of game done right. Check out EUFLORIA demo. http://www.eufloria-game.com/ A real-time strategy / colonization game in which you must take control of an entire asteroid belt. You start as a single seedling that produces a tree on your starting asteroid. Your tree in turn produces new and unique seedlings which can be used to conquer other asteroids. However, the astroid belt features up to ten AI opponents that provide fierce resistance and have their own drive for conquest. To defeat them you have to explore the strategic possibilities of the game. Eventually you can build up very large armies of 400 or more seedlings and witness some epic battles.