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No need continue, this is great as it is. Maybe an additional mode where you are able to continue but can't submit score.
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a good game but it need a save because i reach the planete 21 and i lose (6 cruiser full up and at least 25scout and some other in the ennemy team) it's very difficult and for the info the speed upgrade is useless because at the end you don't use tank or scout! only cruiser artiellery and healer (and miner but at the end of the battle)
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Miners are ridiculously important. Note that miners CAN kill planets, and they give a ton of cash whenever they take part in killing planets. Note also that if the enemy only has slow units guarding the planet, you can just spam miners to take it down.
try to unlock tank and miner after planet 1 (3 scouts, spawn near meteor to mine before engaging). Planet 2 (1 tank 1-2 scouts, 2-3 miners, try to cut it close and let miners kill planet). From there, upgrade miners->tank armor ->max miner -> Medic ->heal upgrade -> tank speed -> artillery -> cruiser. This worked well for me. Might need to swap medic and max miner
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you need to make a diffrent upgrade system. i mean really. you need the left over resources because the 500 you get at the start of each mission isnt enough, but if you never get a chance to upgrade your ships then youll just end up losing anyways.
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could be 20x better to have a mode that allows you to save. Leave the 'sudden death' modes for the hard core people :3
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its an ok game but why must we restart when we lose? and the fact that we have to share resources and upgrade points... thats highly unacceptable seeing that this was made in what? 2011...
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Good job!
I think the game is just fine as it is.
There is more than enough info in game for upgareds and what things do.
It looks good, it runs well, it is super easy to play (controls-wise)
I saw a comment about scouts wondering off, um... they are scouts...
Adding a non-automatic targeting system will just make the game more complex, and you have done a great job at keeping it simple.
A mission system with a save button is not a bad idea, but I don't mind loosing all my progress and starting over each time. It forces me to try something new :)
The second you introduce saving, people are going to want to sell their upgrades to try new ones with their points because they are too lazy to start over.
Again, Good Job!
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Get tanks as soon as possible. Upgrade the tanks armor as soon as you have enough money. This is enough to get you through the first 15 levels!
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Please please please allow me to designate priority targets. I'm quite annoyed when all five of my tanks choose a different target , and then they all get wiped away, leaving me to spawn a scout to deal with the remaining cruiser that jut DPS'd through my tanks.
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I only gave it a 2,just because of the sheer frustration level of starting from scratch each time,even though it asks you to save file at the end,and for the life of me doesn't seem to be way to bring up saved file.otherwise i'd have givin a three at the very least,quite well done graphically,and somewhat original (which is hard for this genre type).just seems a shame you put so much time into making the game,but you just didn't add the little things that really p.o. people.hopefully you put a little more time into it and touch it up a bit,I'd definetly give it another try,and rerate. thnks.
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Holy balls, planet 21. Even my elite planet-cracking squad of tanks with medics and artillery support couldn't beat the five cruisers that set upon them immediately.
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In addition to all that's been said, some sort of targeting priority toggle would be excellent, being able to focus on ships or the planet, etc. This game is really a great formula, and is only a few tweaks/expansions away from being classic strategy in my opinion.
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Can get up to Level 16 but only get tank and upgrade speed and armour, Then get the medic after that it is holding on to resources just so you have enough to buy new ships. Artillery is useless as far as I can tell and upgrading the scout is also useless.
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Wow...this game has been around a while, surprised it hasn't shown up on Kong before, or that this would be an improved version. Still has the same issues that render it the less than stellar game it could be. Listen to the folks here, Mr. H. They know of what they speak.
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Upgrades need descriptions of each ship. Need to be able to tell ships what to do, so scouts don't wander off mining rocks while a fight is happening. Needs some sort of continue when you lose, starting back from level 1 is just unacceptable for any modern game.
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good game - needs a few things.
namely upgrade descriptions and maybe ship health / damage numbers.
best combo ive found is 2-3 armored tanks +1 upgraded medic and a random scout to distract artilary
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the trick seems to be in having a fine balance between ship-killing strategy being as efficient as possible, as well as being able to mine asteroids and the planet before the planet dies.
i like to rush tanks + armor, with fully upgraded drill. that alone is highly effective, though sluggish, and often if the tanks win the space battle, the drills dont get to pull resources out of the planet.
fun game, make Assault Fleet 2 plz
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Okay, level 13... that's my personal best. I used a whopping scout/tank (with armour upgrade) combination to get that high.. and from what i can tell spending money on anything else is pointless.
Good game 4/5 but seriously too difficult to play and enjoy fully. More resources being available to you, instead of having to manage your resources in the earliest stages would make this game a lot better i'd say.
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Planet 4 seems to be the end ... at least for me. I find the upgrades kind of pointlees since they don't seem to change anything. Some idea of what the upgrades and new ships were for would be good. What is speed doing, why buy the drill if it dies before it gets 50 resources back, what is the artillary suppossed to do and etc. Whatever the trick to the game is, I've missed it. Like the idea, but a 2 because it seems to end way to fast.
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I can safely say it is physically impossible to pass the later stages unless you manage your resources efficiently in previous stages ... which sucks in my opinion