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the game autosaves as it starts, overwriting the previous autosasve. So you must start from the beginning everytime you close the page.
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Rebooted with 5 modules. All windows closed in the game, all i could see was the blueblack background and none of the buttons at the bottom worked. (save/statistics/settings). Unacceptable loss of progress.
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The best use for exploits early on is multiplying a variable. v6 is the best, but any of the others will do until you can quickly reach v6 after reboot. After putting as many exploits into the variable you chose as you can, put exploits into x2 resource, then into loop1
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I noticed Loops have a Diminishing Return as you buy more of them. Probably explains why you can buy higher level ones.
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loop1 level 1 isn't working correctly, it doesn't actually apply the multiplier until level 2, where it gives a x2 multi instead of the x3 it should give.
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Felt the same as Geofferic commented. But, I kind of like when idle games have a defined victory, so I kept at it. Beat it, but would not have been able to do so without an auto-clicker.... way active play dependent.
If developer is reading this: Perhaps extend by adding a layer of "bot upgrades" a bot will automatically purchase upgrades depending on player code (which could be limited by perks/upgrades earned)
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Neat game, but I've had to start the game twice because the auto-save functionality isn't actually saving anything for me. That and too much clicking needed.
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Lol comment broken because of anti-injection protection xD
Well it's supposed to be inferior or equal instead of just inferior
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i find it pretty funny that this game, when i get farther down the line, start to lag my chrome book. its annoying, but its funny to me. i will free the friend!
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Does the exploit "resource x2" really only double the actual amount of resources and not the resource gain? Because rpc nor rpa/rps are changing. Should it work work like that?
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I Have 3 Questions: 1: What Language Is The Function Code In?
2: Can You Add A Copy / Paste Button To The Function So I Can Make It Part Of My Code? And
3: Can You Share The Source Code Or Just Tell Me How I Can Add Upgrades And Buttons? I Dont Know That Much How To Code!
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very fun game i got into it fast and i still play it :D u should add some programmers that make loops but it only do 1 at a time and u need to spend mm to make their multiplier bigger
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nope. don't care about this story anymore. Talking about an auto-mm value and not showing it anywhere. Being so vague about a goal and then adding more that we can't see? Yeah i'm out.
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After completing the game, I must say that this is one of the few incremental story lines I've really enjoyed. Great work!
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lololololololol
top highscore on reeboot loving the autoclicker took me so little time im clibing the leaderboard sooooooooooooooo fast
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I did get to the point I could have rebooted the run, and decided spending 10 minutes straight clicking just to get to the point of the auto-click every 5 seconds just wasn't worth destroying my mouse some more.
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Just Reach End Game.... Spoiler Alert! Here is what you will see:
Game Over. Thanks For Playing! (Green Forest at the background.)
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also...there's a bug where your previous round's clicks per auto-click carries over until you actually unlock the feature again, which starts to get a little ridiculous after a while...I get my 400+x autoclicks per trigger right at the start for a MASSIVE resource boost that instantly nerfs itself once I unlock the ability to get more autoclicks per trigger
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that said, I would like to see some recursion if it could be worked in without completely breaking things or perhaps an upgrade that adds your total clicks to the resources gained...and maybe once you "break the machine" which I'm assuming is the end game goal, then maybe it traps "you" in a stronger machine and you get helper bonuses from new users and that could be a higher tier prestige...actually I think that right there IS your perfect recursion integration, you try to save someone from the machine and you become the one trapped in the machine and need to recruit new helpers in spite of knowing they will only follow in your fate (a bit dark perhaps, but hey, it works)
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I really don't understand people, it seems like they play the initial run or maybe 1 reboot and complain about the factors that are common to EVERY clicker-idle game's beginning without getting enough progress to see their complaints become irrelevant, seriously, I'm maybe 3 hours in, already rebooted 5 times and I wouldn't bother manually clicking anymore except immediately after reboot cause once it gets going the game autoclicks for me ~800 times worth per second and the loop doesn't boost right away complaint is entirely irrelevant after a single rather cheap reboot upgrade
...it's like they had the patience of a two year old and commented the second they lost interest
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@dragonatrix that's now how loops work in code. 0 is 1. it's the first character, if I = 0 and that was the end the loop runs one time. it's not multiplying it it's adding the number on for i + 1 what the number is.