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It is idle game, ok. But it frustrates me as developer. Loops in loops, really? No recursion, no infinite loops like while(true)? JS have hundreds ways to eat your memory. Unfortunately.
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Having Loops start at level 0 is kinda BS because that means you spend Res to... get nothing. Should start at level 1 otherwise they implicitly multiply gain by 0 which, uh... is 0.
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Nonsense, the order of the loops does not matter; if the loops are A,B,C,D,E then the innermost code will be executed AxBxCxDxE times. The reason for the diminishing returns is that each increase is a smaller percentage of the total, for example, going from 10 to 11 is only a 10% change whereas going from 2 to 3 is a 50% change.
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You need to invert order of the loop variables. Right now I have loop1 through loop4, and upgrading loop1 gets the least return per upgrade. But with the way the 'code' is written, increasing loop1 would get the highest amount of change because it's the most outside loop. Easiest change would be to adjust the 'code' so that each time it adds a loop you put it on the outside of the existing loops. That would mesh with the increasing cost/return of each loop variable upgrade.
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Hello
I lost the backup and now it does not work anymore. The game resets when I leave. Someone has the same problem ? Manual backup (export / import) works. Thank you
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getting "Page Unresponsive" errors about twice a minute. Wondering if this is part of the action and not anyone's real error...
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I did another run; turns out the mm module starts out a number of levels below the others, so that focusing on mm leads to having roughly the same level for all the modules (loop upgrade being a bit higher because it was second focus)
I reached the end at about mm level 30. 119 reboots. So that's about 15 reboots per hour. 20 if you count that the first two runs are around an hour.
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My mm gained module was way above any others. You see, when you focus exclusively on the mm upgrade, you double the mm income each time and after a while the other upgrade costs become insignificant.
It's just very tedious to do dozens of runs (each lasting 2 minutes or so) that are exactly the same because the mm upgrade doesn't influence the run itself. After a while you know exactly what to click when.
I don't recall at exactly what level it was when I won, but I believe it was at least around 20 or so.
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What level was your mm gained module when you got to the end? Mines currently at level 7. I might get it level 10 or higher before I start working on the others again. The rest of mine are at level 11-13 right now
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The boost from the variables upgrade works from the start, whereas the boost from the loop upgrade only comes when you buy loops. So the variables upgrade is useful to get up to speed quicker.
Also, the variables add up, but the loops multiply. So a x2 exploit to one loop is effectively a x2 to all of them.
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I really really like the idea of a Idle/Clicker with a End, really good game!
Should have a impossible or at lest hard badge for the end!
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So, the variables upgrade doubles resource production for all variables and effectively doubles the total production. The same goes for child processes upgrade. These two are the least efficient. The loops upgrade multiplies production by 2 per loop, boosting it 2, 4, 8, 16, 32 or 64 times depending on the number of loops you can afford. This is really powerful. And the exploits upgrade doubles exploit production, thus letting you buy one more resource x10 upgrade and one more loop1 x2 upgrade. It is effectively a 20x boost.
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Sometimes, when I can reboot my machine like every 20 seconds, the "I need more resource" message will give you a negative number with a lot of zeros, not allowing me to use the "mm gained" option since the number does not allow the option to show itself. After some seconds, the number stops being negative and has a reasonable amount of zeros, allowing me to select the "mm gained" option.
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Multi-buy buttons firstly buy up to round value (10s or 25s), and only then they buy the full multi-time. OCD-friendly, great interface design. So simple and so great, that's a pearl.
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It might be good to put some update info in Description panel in this Kongregate. I don't know there're changes until I played it and most of us wait until updates/changes BEFORE playing again.
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First "loop1" buy is useless as it sets loop1 to 1, meaning that it will only loop once when you'd assume it should loop twice after.
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Could use a statistics screen at the end, so you can see how many reboots you went through and how long it took.
Beat it in about 6 hours. After the first few runs it pays off to reboot very quickly, basically as soon as you're not raking in the mm any more. Around the 500mm mark, where you start buying the mm upgrade module, I basically rebooted every minute (5/6 reboots to get the next mm upgrade, which stays the same because both your income and cost doubles) with leftovers going to the other upgrades.
Loop upgrade is the best IMO because it increases each of the loops, which multiply for a cool x64 multiplier. Then exploits because each upgrade nets you one exploit on v6 and maybe one on loop, for a x10-20, and then the variables and childprocesses because those work from the start of every run.
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Here is a tiny suggestion, when you reboot, it is kind of annoying having to go through the dialogue with the "friend" again. Small nitpicking.
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Really, really easy at later levels. Use a free autoclicker to speed through. Upgrade the mm gain upgrade then with leftover mm, upgrade the following in this order: exploits, resources, child processes and loops.
Oh...ending is very anticlimactic. The ending SHOULD be that you become trapped inside the machine.
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Well..... i'm a bit frustrated. This "friend" seems unable to code properly or just avoid annoying +1. No infinity loop ?
Really too click consuming, with a story i'm not able to find interresting because of the stupidity of this "friend" who can't do basic iterations properly and have to make me click so many time for so few sotryline.
Sorry, that's not a game for developpers..
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I'm at the point where the power ups cost 512mm each and at this point the game is just no longer fun for me. I have to reboot 5 times for single power up. And the only power up that lowers this number is the mm multiplier. But after getting all power ups to 1024 mm price it once again gets to 5 reboots per power up. And because I have no idea whether I'm almost at the end or not I don't know if I'm willing to play this game for that much longer. And the autoMM increases my mms just way too slowly. I idled all night and got something around 50? (70 at best) and when I need 512 for next power up... it is just way too slow.
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There appears to be some sort of bug where after reboot, autoclicks continue to use an old forked processes modifier.
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Not gonna lie, this game needs some kinda sounds or music. Not anything that would attract too much attention to itself - resulting in needing a mute button, but just something worth sticking around for.
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After spending 4 days not getting any further than the message that starts with "I don't really know how old this machine is...", I have officially given up. Feel free to message me if you fix your horrendously unbalanced game.