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Grelko

Feb. 01, 2019

Under rating threshold (show) Well, it took 4 days but I beat it. Nice work on the game.

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(0)

3meyc

Jan. 30, 2019

Under rating threshold (show) It is idle game, ok. But it frustrates me as developer. Loops in loops, really? No recursion, no infinite loops like while(true)? JS have hundreds ways to eat your memory. Unfortunately.

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(1)

zabijaq

Jan. 27, 2019

Under rating threshold (show) Incredible game. Did 2 runs in row.

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(1)

Dragonatrix

Dec. 31, 2018

Under rating threshold (show) Having Loops start at level 0 is kinda BS because that means you spend Res to... get nothing. Should start at level 1 otherwise they implicitly multiply gain by 0 which, uh... is 0.

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(11)

willem6

Dec. 22, 2018

Under rating threshold (show) Nonsense, the order of the loops does not matter; if the loops are A,B,C,D,E then the innermost code will be executed AxBxCxDxE times. The reason for the diminishing returns is that each increase is a smaller percentage of the total, for example, going from 10 to 11 is only a 10% change whereas going from 2 to 3 is a 50% change.

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(0)

daemonwolf1

Dec. 12, 2018

Under rating threshold (show) You need to invert order of the loop variables. Right now I have loop1 through loop4, and upgrading loop1 gets the least return per upgrade. But with the way the 'code' is written, increasing loop1 would get the highest amount of change because it's the most outside loop. Easiest change would be to adjust the 'code' so that each time it adds a loop you put it on the outside of the existing loops. That would mesh with the increasing cost/return of each loop variable upgrade.

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(0)

zorro217

Dec. 12, 2018

Under rating threshold (show) great game, very tricky and epic end. thank you! i've enjoyed it.

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(1)

khephren

Dec. 06, 2018

Under rating threshold (show) Hello I lost the backup and now it does not work anymore. The game resets when I leave. Someone has the same problem ? Manual backup (export / import) works. Thank you

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(3)

670839245

Dec. 04, 2018

Under rating threshold (show) Beat game while disconnected from Kong. Then the game resets itself, causing me unable to upload my score.

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(1)

mayorovp

Nov. 27, 2018

Under rating threshold (show) First loop upgrades nothing :-(

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(1)

danlock2

Nov. 23, 2018

Under rating threshold (show) Too click heavy is cute - After you get into it you click like 25 times to set up, then every now and then.

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(1)

Mainware

Nov. 21, 2018

Under rating threshold (show) This pc have only 2 cpu?

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(0)

verbophage

Nov. 18, 2018

Under rating threshold (show) getting "Page Unresponsive" errors about twice a minute. Wondering if this is part of the action and not anyone's real error...

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(0)

run1fastlap

Nov. 18, 2018

Under rating threshold (show) Even with an auto-clicker this game is h*ckn boring

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(2)

willem6

Nov. 15, 2018

Under rating threshold (show) I did another run; turns out the mm module starts out a number of levels below the others, so that focusing on mm leads to having roughly the same level for all the modules (loop upgrade being a bit higher because it was second focus) I reached the end at about mm level 30. 119 reboots. So that's about 15 reboots per hour. 20 if you count that the first two runs are around an hour.

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(1)

willem6

Nov. 15, 2018

Under rating threshold (show) My mm gained module was way above any others. You see, when you focus exclusively on the mm upgrade, you double the mm income each time and after a while the other upgrade costs become insignificant. It's just very tedious to do dozens of runs (each lasting 2 minutes or so) that are exactly the same because the mm upgrade doesn't influence the run itself. After a while you know exactly what to click when. I don't recall at exactly what level it was when I won, but I believe it was at least around 20 or so.

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(1)

daf2210

Nov. 14, 2018

Under rating threshold (show) What level was your mm gained module when you got to the end? Mines currently at level 7. I might get it level 10 or higher before I start working on the others again. The rest of mine are at level 11-13 right now

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(1)

willem6

Nov. 14, 2018

Under rating threshold (show) The boost from the variables upgrade works from the start, whereas the boost from the loop upgrade only comes when you buy loops. So the variables upgrade is useful to get up to speed quicker. Also, the variables add up, but the loops multiply. So a x2 exploit to one loop is effectively a x2 to all of them.

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(1)

alandeanavery

Nov. 13, 2018

Under rating threshold (show) Why does loop1 have an exploit, but the others don't -- even though the variables are built out for them?

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(0)

Erendis42

Nov. 13, 2018

Under rating threshold (show) I have 625 used and 71 unused modules and I'm wondering if it ever ends or something--

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(0)

kronokiller

Nov. 12, 2018

Under rating threshold (show) why not +=

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(1)

adriangar95

Nov. 11, 2018

Under rating threshold (show) I really really like the idea of a Idle/Clicker with a End, really good game! Should have a impossible or at lest hard badge for the end!

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(2)

andrew_ortega

Nov. 11, 2018

Under rating threshold (show) +++ Well, maybe less than 20x.

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(0)

andrew_ortega

Nov. 11, 2018

Under rating threshold (show) So, the variables upgrade doubles resource production for all variables and effectively doubles the total production. The same goes for child processes upgrade. These two are the least efficient. The loops upgrade multiplies production by 2 per loop, boosting it 2, 4, 8, 16, 32 or 64 times depending on the number of loops you can afford. This is really powerful. And the exploits upgrade doubles exploit production, thus letting you buy one more resource x10 upgrade and one more loop1 x2 upgrade. It is effectively a 20x boost.

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(0)

Gaston47

Nov. 10, 2018

Under rating threshold (show) Sometimes, when I can reboot my machine like every 20 seconds, the "I need more resource" message will give you a negative number with a lot of zeros, not allowing me to use the "mm gained" option since the number does not allow the option to show itself. After some seconds, the number stops being negative and has a reasonable amount of zeros, allowing me to select the "mm gained" option.

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(0)

alandeanavery

Nov. 08, 2018

Under rating threshold (show) Not even going to lie. After two weeks, I had to cheat furiously in the console just to put this game to rest.

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(0)

Darkwep2014

Nov. 08, 2018

Under rating threshold (show) To slow even with autoclicker. 3/5

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(-2)

Darkwep2014

Nov. 08, 2018

Under rating threshold (show) It will be fun if we can write code

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(11)

DaemonChilde

Nov. 03, 2018

Under rating threshold (show) Why is there not an MM Power up that lets you get more than the ridiculous 2 autoclicks?

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(2)

meowwww

Nov. 02, 2018

Under rating threshold (show) The scaling is off in Firefox, fine in chrome

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(0)

cannon9008

Nov. 02, 2018

Under rating threshold (show) Maybe add some music? Seems kindof... empty to just have no music to egg you on..

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(0)

kwxx

Oct. 30, 2018

Under rating threshold (show) Multi-buy buttons firstly buy up to round value (10s or 25s), and only then they buy the full multi-time. OCD-friendly, great interface design. So simple and so great, that's a pearl.

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(2)

starfalls

Oct. 29, 2018

Under rating threshold (show) It might be good to put some update info in Description panel in this Kongregate. I don't know there're changes until I played it and most of us wait until updates/changes BEFORE playing again.

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(2)

Cultel

Oct. 27, 2018

Under rating threshold (show) First "loop1" buy is useless as it sets loop1 to 1, meaning that it will only loop once when you'd assume it should loop twice after.

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(6)

willem6

Oct. 25, 2018

Under rating threshold (show) Could use a statistics screen at the end, so you can see how many reboots you went through and how long it took. Beat it in about 6 hours. After the first few runs it pays off to reboot very quickly, basically as soon as you're not raking in the mm any more. Around the 500mm mark, where you start buying the mm upgrade module, I basically rebooted every minute (5/6 reboots to get the next mm upgrade, which stays the same because both your income and cost doubles) with leftovers going to the other upgrades. Loop upgrade is the best IMO because it increases each of the loops, which multiply for a cool x64 multiplier. Then exploits because each upgrade nets you one exploit on v6 and maybe one on loop, for a x10-20, and then the variables and childprocesses because those work from the start of every run.

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(4)

zappy4

Oct. 24, 2018

Under rating threshold (show) Here is a tiny suggestion, when you reboot, it is kind of annoying having to go through the dialogue with the "friend" again. Small nitpicking.

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(1)

murdrut

Oct. 23, 2018

Under rating threshold (show)

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(-5)

Kyoto8ob

Oct. 23, 2018

Under rating threshold (show) Beat it, man that took a minute!

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(0)

poilu42

Oct. 23, 2018

Under rating threshold (show) Well..... i'm a bit frustrated. This "friend" seems unable to code properly or just avoid annoying +1. No infinity loop ? Really too click consuming, with a story i'm not able to find interresting because of the stupidity of this "friend" who can't do basic iterations properly and have to make me click so many time for so few sotryline. Sorry, that's not a game for developpers..

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(0)

Mar696

Oct. 23, 2018

Under rating threshold (show) I forgot that there is overall progress table :(

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(0)

shakeup

Oct. 22, 2018

Under rating threshold (show) That was a fun ending.

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(0)

Mar696

Oct. 22, 2018

Under rating threshold (show) I'm at the point where the power ups cost 512mm each and at this point the game is just no longer fun for me. I have to reboot 5 times for single power up. And the only power up that lowers this number is the mm multiplier. But after getting all power ups to 1024 mm price it once again gets to 5 reboots per power up. And because I have no idea whether I'm almost at the end or not I don't know if I'm willing to play this game for that much longer. And the autoMM increases my mms just way too slowly. I idled all night and got something around 50? (70 at best) and when I need 512 for next power up... it is just way too slow.

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(0)

ChaoSpectre

Oct. 22, 2018

Under rating threshold (show) There appears to be some sort of bug where after reboot, autoclicks continue to use an old forked processes modifier.

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(0)

Fartonaut

Oct. 21, 2018

Under rating threshold (show)

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(-4)

Molegrave

Oct. 21, 2018

Under rating threshold (show) Not gonna lie, this game needs some kinda sounds or music. Not anything that would attract too much attention to itself - resulting in needing a mute button, but just something worth sticking around for.

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(0)

emcew

Oct. 21, 2018

Under rating threshold (show) After spending 4 days not getting any further than the message that starts with "I don't really know how old this machine is...", I have officially given up. Feel free to message me if you fix your horrendously unbalanced game.

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(-2)

AwateaDawn

Oct. 21, 2018

Under rating threshold (show) Er... just finished the game again and it just reset everything to 0?

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(-1)

d_barkan25

Oct. 21, 2018

Under rating threshold (show) resources gained using resources X 2 don't seem to count towards mm. is this intentional?

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(2)

ozzytm17

Oct. 20, 2018

Under rating threshold (show) The story reminds me of Myst

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(0)

Dunski

Oct. 20, 2018

Under rating threshold (show) Finally beat it... def need auto clicker in the beginning. Fun concept.

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(0)

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