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so much clicking, I was so relieved when i got the first autoclicker then my hopes were dashed when it was so pitiful. I give you this one, you know how to turn off new players.
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I finally unlocked autoMM which at last will mean I don't have to grind boring short runs. Is there any chance you could put autoMM stats somewhere, like time to next autoMM and autoMM gained this reboot? Would be nice to be able to keep track of those things even though any actual benefits would be marginal.
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You might want to do something about the layout at higher levels. The buttons start warping at higher numbers. It's especially annoying with exploits when the button suddenly jumps positions and you buy the wrong thing.
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No value on mm outside of spending it. Feels real bad having no gain at all from a run aside from an arbitrary number that will only affect your production later. I'm only able to spend mm every other run, and I have a feeling that will only ever get worse.
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great game and your mechanics are lovely . mm cost doubles, mm income also, but you get slightly more mm income per round, so you start at like 10 rounds to get 1 mm upgrade and it goes down. i am at less then 2 rounds (mathematically) for 1 mm upgradenow and it will decrease down to 1. which means this game becomes faster while you play it. finally some great idle game in which the progress doesn't slow down to a grinding halt and it takes years to get to the end but you have some progress while it still isn't too fast, takes several days to get there !! everything a good idle game needs. 10/ 5
All it takes is some kind of stable buttons, that don't change with the text but the text should be either scientific not or the letter size should decrese. you spam exploits and suddenly the buttons move and you waste a whole round since you accidentally wasted all your points in an unwanted upgrade
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So it currently only takes me three reboots, consistently, to upgrade my double MM gained powerup. And each run takes me about 5 minutes. So every 15 minutes I redouble my MM, and it's sort of a tedious cycle.
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sci notation would be really helpful and i don't understand why it is more common in these games that deal with huge numbers sci notation is universal anyone in high school level math should know it but how many people know what QaDc is? (I don't for one)
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So... I managed to get all my memory modules up to the point that the next one will cost 128mm. Which was a boring and repetitive process because it seemed impossible to get more then 27 modules per run. Now, to get them the 128 mm-versions I have to do the same bloody repetitive steps, because I can not get past 31 mm per run. That is ONE step further into what my friend tells me...
This game doesn't need autoclick (after a few reboots, anyway) it needs a shitload of balance.
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Not much happening on screen to be of interest, very bare system of upgrades and occasional 2-3 paragraph messages. Auto clicker makes progress okay, but it's still boring and time-consuming.
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Honestly, I enjoyed this, but it was a lot of mouse-work, and there was legitimately no benefit to a run lasting more than 5 minutes after a certain point.
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@Flambeau83: Pretty much. Ridiculous that Resource x2 just doubles the current resource total and not the generation of 1-6.
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Am I bad at math or is there no reason to use any exploit except Variable 6 and Loop1? I can see Resources being ok to use before rebooting to try and eek out another MM or two.
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oh, cool, auto-mm generates 1 mm every minute through that creation time does increase by 10% every time. So how long to get that 1,024 mm upgrade? oh, 4.6 x 10E37 years.
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What's going on with exploit costs? variable 1 has gone from 1, 7, 13, 19, 25 etc to 1, 5, 17, 65, 257 etc. The game was too slow to start with and now it's been made slower?
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is there something up with loop multipliers? I've got 8x on purchase, but buying let's say, loop3, which claims to be level 1, aka 8x, only doubled my income per click
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If the ramp-up were faster (muuuuuch faster!) I would recommend this for student programmers as it does a lovely job of explaining some basic principles and expanding them gradually while watching the function "evolve". Requiring an external clicker is like inviting cheating and very unsatisfying to me. It's carpal tunnel in a bottle as is. 5/5 for concept 2/5 for execution.
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Autoclick and childprocess is completely useless until you have rebooted enough times to make loads of res. Having to upgrade it 10 times to get 1 cps is nonsense. Especially with the cost of each upgrade. childprocess's upgrade cost is equally ridiculous.
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My fastest run involved using all my exploits on variable v6.
Max that at any point possible and always use your memory modules on the exploit upgrade when possible. If it gets to a point where the exploits required to upgrade it become unreasonable or require an extremely long wait time, upgrade the loop1 exploit until you hit the "wall" at which point you should just reboot.
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Found a bug, Rapidly clicking (i used a macro click) upto to autoclick max breaks the autoclick and allows it to click multipletimes per second.
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Game is a decently fun idle once you get past having to click, except at reboot. However, I actually "won" the game and it literally says "Game over! Thanks for playing." Why would that be in an idle game? Pointless. 1/5
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clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick
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while selected "gameiframe" write "JsClicker.winningAction = false" in the console for "free play" = cant finish this game
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Latest update for the MM buying is very good. Makes it a lot easier to select the one you want (and can now use unlimited).
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Needs a buy 5 option. That way I can keep things OCD friendly while also being able to buy in bulk. I would use buy 10, but it takes longer to purchase and also doesn't line up with 25 intervals.
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This game is genius. It's literally a perfect deconstruction of the idle game concept - i'm literally intrigued just watching the numbers, stripped of all narrative, yet given one still. This really made me think, my hat off to the developer.