Under rating threshold (hideshow)
Could you make the game go infinite?, Im at the point where I can't play anymore due to just beating the game within 3 minutes after rebooting which doesn't save data so it's just a waste of time now and i can't get upgrades
Under rating threshold (hideshow)
You're declaring rpc in the function aren't you? Shouldn't it be "int rpc = 0;", like "int i = 0;" Sorry I can't help but compile that code in my head lol (though in what language im not sure)
Under rating threshold (hideshow)
CPS on the monitor doesn't take the child processes into account which feels a bit weird as the monitor is your final output??
Under rating threshold (hideshow)
In monitor - when it talks about rebooting is says you can keep your upgrades, but the main screen calls them updates. I'm assuming that they are the same???
Under rating threshold (hideshow)
Bug with the memory modules. Any time that you buy an upgrade, the amount of resources needed for the next module resets.
Under rating threshold (hideshow)
Far too clicky, I would suggest that holding down mouse1 autoclicks or have a link in the description to an autoclicker. "Game" is essentially just there to trash your hardware and body otherwise.
Under rating threshold (hideshow)
Quite fun, although I can't see anyone enjoying it without an autoclicker.
To make me more motivated to keep playing it would be nice to have a conversation ability with the 'friend'. You get a choice of 2-3 responses to him which you can click to activate a secondary set of messages. Each milestone you reach unlocks one more step you can reach in the conversation - and you can choose nice / nasty / etc. conversation routes. In this way each playthrough you can discover some new conversation paths while playing.
It would require a fair amount of writing to achieve a decent set of conversation branches to keep it engaging, but would help keep both interest and atmosphere.
Under rating threshold (hideshow)
Since your last update, buying exploits doesn't give me anything I can use them on, unless you've increased the costs of the most basic exploit beyond 3, which is too much considering how much they cost to buy.
Under rating threshold (hideshow)
progress is ultra slow. I did the first few hundred clicks manually expecting I can automate it after a while, wrong. I switched to a clicker macro and even then after 20k clicks the inbuild autoclickers are laughable at like 0.6 clicks/second. Clicking should only be mandatory at the beginning to get started, or later to get some boost maybe, not be 99% of the required gameplay. It is tedious, boring and outdated.
Under rating threshold (hideshow)
So far I've noticed that buying the childProcesses and Loops don't actually do anything until you buy a second of them, which on top of not being reasonable, doesn't actually state that, so you spend resources you could use to increase your resource income, on things that don't do anything yet
Under rating threshold (hideshow)
Looks like the child processes forked memory module isn't working correctly. Supposed to have X2 multiplier at level 1. I have 3 but it is listing X3 multiplier when it should be X6. Also when the auto click ticks it is showing X3 over the function
Under rating threshold (hideshow)
why is autoclick capped at 20/2cps?
If this is to minimize the workload of our real computers, you can separate the in-universe and the real-life activity. (EG: claim it's 3 cps at 1x RPA, but actually have it be 2 cps at 1.5x RPA ... the end result will be the same but with less load on our real computers.)
Under rating threshold (hideshow)
With the huge number of clicker game, the novelty effect has worn off for me. I lost interest because nothing stimulating seemed to happen just short of 600 clicks into the game. Making things happen quicker, through the developing storyline, might make the game more fun. Too bad!
Under rating threshold (hideshow)
Sugestion, should put multiplyers that use exploit in it's own window, it's a bother when we are trying to buy only v6 and need to go up to buy exploit and then find the next v6 again, separating it, we would be able to keep window at the multi we want while buying exploit
Under rating threshold (hideshow)
at the 256/512 module range I hit a wall, mostly in fun. Sure there's a goal of what comes next in the story line (left vague on purpose), however there's just not much here to make me want to continue playing the repetitive task of getting 50-54 memory slots per run to hit the next upgrades.... 5 runs that are exactly the same and boring for 1 upgrade to do that another 18-20 times to possibly get 2-6 more memory per run. It's a great start, hopefully you will find ways to keep it interesting.
Under rating threshold (hideshow)
Wouldn't it be a better idea to make exploits only unlock the next one of the same type when it's bought and to have them continue indefinitely? Right now you have to scroll through the list finding those you need, then scroll back up to buy more exploit points and then scroll back down again trying to find where you left off. In addition to that the more exploit points upgrade becomes completely useless when you can already buy everything you need anyway and manually adding more exploits in updates just means it becomes useless at a slightly later point.
Under rating threshold (hideshow)
Used an autoclicker, hacked the variables and loops until the price maxed out, and it still takes forever to achieve the goal. i think the developer should check again if the game can really be cleared in a normal way
Under rating threshold (hideshow)
ah, i see. the initial value for the loop is not 0. so it works already as soon it appears in the code. so all is as it should be. sorry^^
Under rating threshold (hideshow)
Earning new Memory Modules seems to be based on current Res stock. So spending RES actually slows down your progress to some degree. Might it not be better to have MM earned based on total RES earned in the current run so far, rather than only what you currently have available?
Under rating threshold (hideshow)
The loop mm-upgrade doesnt seem to work. I have it on x8 atm but the first level only doubles the resource per click.
Under rating threshold (hideshow)
I have to say,this is actually a better game than I thought it would be.If this is really your first game,I look forward to seeing what you could do in the future.
Under rating threshold (hideshow)
Game gets very stagnant about half-way through. I only kept going out of curiosity, hoping there'd be new mechanics ... but nope. You play for 10 minutes, that's all there is for the rest of the game. Disappointing, because I like the idea a lot and I like the aesthetics as well.