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Comments for call click()

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hexxon1

Oct. 08, 2018

Under rating threshold (show) Please have it save the buy selector (1, 10, 25, max). Every time you reboot, it sets it back to 1.

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(14)

GeorgeH51

Oct. 08, 2018

Under rating threshold (show) Can you put up something to tell us when we arent able to collect any more MM before a reboot?

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(-1)

Mitchell99241

Oct. 08, 2018

Under rating threshold (show) Could you make the game go infinite?, Im at the point where I can't play anymore due to just beating the game within 3 minutes after rebooting which doesn't save data so it's just a waste of time now and i can't get upgrades

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(5)

RemziKG

Oct. 07, 2018

Under rating threshold (show)

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(-4)

gukinator

Oct. 07, 2018

Under rating threshold (show)

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(-3)

ernio

Oct. 07, 2018

Under rating threshold (show) How to go faster: 1.- Use exploits ONLY for V1 2.- Buy upgrades ONLY for V1 3.- Enjoy ;-)

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(1)

reznov629

Oct. 07, 2018

Under rating threshold (show) CPS on the monitor doesn't take the child processes into account which feels a bit weird as the monitor is your final output??

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(1)

Chaosinmotion

Oct. 07, 2018

Under rating threshold (show) For a first game - good work. It's way more than I could do. But the balance needs some work.

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(1)

Chaosinmotion

Oct. 07, 2018

Under rating threshold (show) In monitor - when it talks about rebooting is says you can keep your upgrades, but the main screen calls them updates. I'm assuming that they are the same???

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(-1)

PlanetBob

Oct. 07, 2018

Under rating threshold (show) Bug with the memory modules. Any time that you buy an upgrade, the amount of resources needed for the next module resets.

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(1)

Wedalti

Oct. 07, 2018

Under rating threshold (show) Far too clicky, I would suggest that holding down mouse1 autoclicks or have a link in the description to an autoclicker. "Game" is essentially just there to trash your hardware and body otherwise.

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(1)

kittemple

Oct. 07, 2018

Under rating threshold (show) Quite fun, although I can't see anyone enjoying it without an autoclicker. To make me more motivated to keep playing it would be nice to have a conversation ability with the 'friend'. You get a choice of 2-3 responses to him which you can click to activate a secondary set of messages. Each milestone you reach unlocks one more step you can reach in the conversation - and you can choose nice / nasty / etc. conversation routes. In this way each playthrough you can discover some new conversation paths while playing. It would require a fair amount of writing to achieve a decent set of conversation branches to keep it engaging, but would help keep both interest and atmosphere.

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(10)

golyana

Oct. 07, 2018

Under rating threshold (show) Good idea, but very bad balance. Absolutely unplayable without some clicking script.

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(66)

jverity

Oct. 07, 2018

Under rating threshold (show) Since your last update, buying exploits doesn't give me anything I can use them on, unless you've increased the costs of the most basic exploit beyond 3, which is too much considering how much they cost to buy.

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(3)

dubesor

Oct. 07, 2018

Under rating threshold (show) progress is ultra slow. I did the first few hundred clicks manually expecting I can automate it after a while, wrong. I switched to a clicker macro and even then after 20k clicks the inbuild autoclickers are laughable at like 0.6 clicks/second. Clicking should only be mandatory at the beginning to get started, or later to get some boost maybe, not be 99% of the required gameplay. It is tedious, boring and outdated.

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(20)

joec921

Oct. 07, 2018

Under rating threshold (show) Game Over , thanks for playing LOL

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(4)

DITO8SHADOW

Oct. 06, 2018

Under rating threshold (show) So far I've noticed that buying the childProcesses and Loops don't actually do anything until you buy a second of them, which on top of not being reasonable, doesn't actually state that, so you spend resources you could use to increase your resource income, on things that don't do anything yet

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(1)

inpacem

Oct. 06, 2018

Under rating threshold (show) updates for loop2 and higher are gone

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(2)

Kame

Oct. 06, 2018

Under rating threshold (show) The display of variables in "Function" seems to break once "Loops" are unlocked D:

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(-1)

CuAnnan

Oct. 06, 2018

Under rating threshold (show) What's with the exploits. You buy them and they do nothing.

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(0)

Lustre

Oct. 06, 2018

Under rating threshold (show) Progress is too slow, rather boring.

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(0)

mati6049

Oct. 06, 2018

Under rating threshold (show) bröther may i have some lööps

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(10)

qArtist

Oct. 06, 2018

Under rating threshold (show) Im addicted to that game, I love it, just a little bit more updates: I dont want an end (Sexagintillion)

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(1)

CPTdune

Oct. 06, 2018

Under rating threshold (show) Way too much clicking to get going.

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(14)

Smer4

Oct. 06, 2018

Under rating threshold (show) dude just do res = res + res or better res = res * res

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(2)

Flambeau83

Oct. 06, 2018

Under rating threshold (show) Looks like the child processes forked memory module isn't working correctly. Supposed to have X2 multiplier at level 1. I have 3 but it is listing X3 multiplier when it should be X6. Also when the auto click ticks it is showing X3 over the function

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(0)

dudewithabox

Oct. 06, 2018

Under rating threshold (show) game balance went from bad to worst now its a joke

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(1)

wjyg

Oct. 06, 2018

Under rating threshold (show) 2/5 too slow

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(5)

SkyCharger001

Oct. 06, 2018

Under rating threshold (show) why is autoclick capped at 20/2cps? If this is to minimize the workload of our real computers, you can separate the in-universe and the real-life activity. (EG: claim it's 3 cps at 1x RPA, but actually have it be 2 cps at 1.5x RPA ... the end result will be the same but with less load on our real computers.)

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(4)

mur5268

Oct. 06, 2018

Under rating threshold (show) Please lower the price of MM upgrade in reboot menu.

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(0)

BlackCobra009

Oct. 06, 2018

Under rating threshold (show) I "finished" this game but I want to play further :( let me play further

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(-1)

qArtist

Oct. 06, 2018

Under rating threshold (show) I "finished" this game but I want to play further :( let me play further

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(1)

Galandris2

Oct. 06, 2018

Under rating threshold (show) With the huge number of clicker game, the novelty effect has worn off for me. I lost interest because nothing stimulating seemed to happen just short of 600 clicks into the game. Making things happen quicker, through the developing storyline, might make the game more fun. Too bad!

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(-1)

onurdem

Oct. 05, 2018

Under rating threshold (show) I have 20 exploits and i can't use any of them. With last upgrade something exploits are broken?

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(5)

Vulpion

Oct. 05, 2018

Under rating threshold (show) I bought two exploits but can't see any way to spend them. What am I doing wrong?

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(4)

gamer1o8

Oct. 05, 2018

Under rating threshold (show) SPACEPLAN, anyone?

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(0)

Mategi

Oct. 05, 2018

Under rating threshold (show)

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(-9)

ikkiprocs

Oct. 05, 2018

Under rating threshold (show) Sugestion, should put multiplyers that use exploit in it's own window, it's a bother when we are trying to buy only v6 and need to go up to buy exploit and then find the next v6 again, separating it, we would be able to keep window at the multi we want while buying exploit

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(15)

hardcz

Oct. 05, 2018

Under rating threshold (show) at the 256/512 module range I hit a wall, mostly in fun. Sure there's a goal of what comes next in the story line (left vague on purpose), however there's just not much here to make me want to continue playing the repetitive task of getting 50-54 memory slots per run to hit the next upgrades.... 5 runs that are exactly the same and boring for 1 upgrade to do that another 18-20 times to possibly get 2-6 more memory per run. It's a great start, hopefully you will find ways to keep it interesting.

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(78)

e487

Oct. 05, 2018

Under rating threshold (show) Wouldn't it be a better idea to make exploits only unlock the next one of the same type when it's bought and to have them continue indefinitely? Right now you have to scroll through the list finding those you need, then scroll back up to buy more exploit points and then scroll back down again trying to find where you left off. In addition to that the more exploit points upgrade becomes completely useless when you can already buy everything you need anyway and manually adding more exploits in updates just means it becomes useless at a slightly later point.

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(6)

gzx12

Oct. 05, 2018

Under rating threshold (show) Used an autoclicker, hacked the variables and loops until the price maxed out, and it still takes forever to achieve the goal. i think the developer should check again if the game can really be cleared in a normal way

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(13)

DoubleForte

Oct. 05, 2018

Under rating threshold (show) Carpal Tunnel Simulator 2018

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(19)

pax78

Oct. 05, 2018

Under rating threshold (show) ah, i see. the initial value for the loop is not 0. so it works already as soon it appears in the code. so all is as it should be. sorry^^

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(0)

fostaerou

Oct. 05, 2018

Under rating threshold (show) Earning new Memory Modules seems to be based on current Res stock. So spending RES actually slows down your progress to some degree. Might it not be better to have MM earned based on total RES earned in the current run so far, rather than only what you currently have available?

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(28)

Developer response from cephei277

Yes sounds legit. I will do this in next releases.

LockPick

Oct. 05, 2018

Under rating threshold (show) Looks interesting but way too click-heavy.

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(152)

pax78

Oct. 05, 2018

Under rating threshold (show) The loop mm-upgrade doesnt seem to work. I have it on x8 atm but the first level only doubles the resource per click.

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(0)

megaman558

Oct. 04, 2018

Under rating threshold (show) I have to say,this is actually a better game than I thought it would be.If this is really your first game,I look forward to seeing what you could do in the future.

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(2)

AldoB30

Oct. 04, 2018

Under rating threshold (show) dev,can u ban the hacker in leaderboard ? in max memory modules is many hack

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(0)

Developer response from cephei277

I wish I could. But in some days when those scamps are going to annoy elsewhere the daily and weekly charts should be more accurate.

Geofferic

Oct. 04, 2018

Under rating threshold (show) Game gets very stagnant about half-way through. I only kept going out of curiosity, hoping there'd be new mechanics ... but nope. You play for 10 minutes, that's all there is for the rest of the game. Disappointing, because I like the idea a lot and I like the aesthetics as well.

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(20)

Developer response from cephei277

I am thinking of new mechanics at this time.

venti5

Oct. 04, 2018

Under rating threshold (show) i like it good story

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(1)

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