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Like others said, all upgrades are totally useless cause only dreadnaugts are important....the game needs a better balance. it also takes very long in stage 2....
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The only constructive criticism I have at the moment is I am not getting any sound, I tried toggling the sound in options several times with no avail. I admittedly JUST started playing, but it is very fun, I will continue to play and see how the game progresses
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Went from 5 million PPI to 50 million and still stuck in the same spot in stage 1. Also the only ships that seem to matter are dreadnaughts. Could use larger multipliers on other ships.
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I think "better Dreadnoughts" is just doubling down on the same intrinsic design flaw: The power per price scaling for scouts is out of whack compared to the power per price scaling for dreads. Scouts need to be relevant until you reach the final endgame push.
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Would have been nice to have a small intro and guide as to what to do, otherwise it's just click every time you get enough money to buy something.
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The trick seems to be to re-start every hour or so with the 'Go Post Physical' option - that way you can rocket through the options.
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Biggest issues with the balance at the moment, as I see it: the usefulness of starting over without letting the game run for literally hours on a high income is basically negligible, dreadnoughts are 10x better than the next best thing, and the jump from something like 150 quintillion to 4 sextillion is hilariously rough.
I've managed to get to that point several times, but I still don't have enough of the PPIs to even begin to hope to get much further. Its also possible that the costs of the ships relative to the value that they provide is tuned too high on the cost for the value past the first 200 or so.
Good game in principle, and its nice to have a visual for your progress, but the numbers definitely need some more tuning.
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I like this game.
Here are some ideas about balance:
- It's too easy to get dread. (As I am playing I pay one scout, one cruiser and then make all dreads till I max it)
- 521 sextilion will give me 2x 3.79sex/s with dread whereas 2.03 octilion will give me 3x 5.35quad/s with figthers. that's bold
- Having the same amount of dread and carriers I gain 6x less with carriers but will pay 3/4 of 100 dreads to get 100 carriers.
Hope those examples will help. Not sure cause it's quite hard to explain.
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you are kidding me right? If I am correct, there is plagiarism all over this game (as in, almost all the ships designs), coming from a game called "The Ur-Quan Masters"
great game, though!
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Hi everyone!
Just wanted to let you know that I'm going to try a balancing pass right now. Hopefully I'll have some better balance in tonight or tomorrow.
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yea, so I gave this game all the time I am going too. The dev does not seem interested in fixing the balancing issue. happy holidays and see yas
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I agree with the rest. I am at 400 million PPI but I am stalled. It will take weeks (months?) to move at anything but a snails pace now. I will visit again in a while to see if there are any changes.
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At about 60 million PPIs, I still cap out at about 38/55 on Stage 1. I can get there in about 45 seconds but there is no more reasonable progress.
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saving works fine for me. check your clean master or other cleaning tools and don´t let them clear your browser cache
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I gotta agree with the majority. Unbalanced and tedious. Some games are a grind, but this is like grinding the Great Pyramid down to a pebble. With a nail file. Good concept, but needs work.
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Game needs more upgrades. I hope you will update the game and don´t leave things as they are. Current version offers roughly 3 days of gameplay till you realize you´re banging a brick wall. Not much for an idle game.
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I have used cheats to get 1e101 money and finish the game. And I'm glad that I did it. There are no great upgrades, no suprizes and it would take me more than year to finish this boring idle game. The first stage is fun and great. After that it's unbalanced and boring.
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Game is quite fun up to quintillions. Starting from 10k PPI it basically make no progress. Even at 70 mln PPI (+8.4) it seems not much different from 10k PPI. PPI gain also become much slower. Getting it doubled take full day. Seems like game stuck here and need rebalancing.
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An example:
The upgrade "Galactic Scope" costs
4.000.000.000.000.000.000.000.
It give around
400.000.000.000.000 /s (with 60k IPS)
That means it would need 10.000.000 seconds till the upgrade has paid itself.
That are about 115 days (after a playtime of less then a hour).
This is very imbalanced. All Ships and upgrades but Dreadnought are absolutely useless.
Finally: It could be a really nice idle game. The ui and the graphical representation are really good. But the math is completely broken. That makes the game boring.
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I was around 200,000 when i finally got to the sextillions, I'm now at 24 million and I'm barely just getting to the septillions...
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you should add something like fleet bonus, for example at reaching LVL 1, 2 3 etc. on all kinds of ships you get production bonus x2.