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Do you guys really not see the box above the ships with the 1, 10, 100? click that to set the amount. /reading skills + 1
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in case you clikc "buy 10x" it should also buy less than 10x in case you have no money to buy the amount of 10! like in adventure capitalist!
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i have 150 dreadnoughts and i'm looking at days and days of grinding before i can get through all these useless upgrades to frigates and gunships.
needs some progression tweaking.
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This game starts out fun, but becomes ridiculously slow once you reach stage one. You should really try to balance the value of the ships a little more as well.
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Sorry to be repetitive, but this is one of the worst games I've found for keeping me from clicking outside the page. In other words its calculations are eating my cursor response, I the further I progress the worse it gets. Don't know if it's possible, but it would be nice if that issue was addressed. Thanks.
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I was hoping that after a while scouts or some such would start to contribute to the $/s but no such luck. Think you might have to go back to the balancing drawing board a bit on this one. But as always, thanks for the game
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After playing for a day or so trying to learn and figure out a few things, I have to agree with many of the previous statements about the transition between quin and sextillion marks. The transition between them is a huge step compared to the ease of which we can get to the lower amounts. I've even tried to compensate by ascending at every dbling of PPI. This helps close the gap but not by much
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Where did the bunch of whiners come from. Boo -hoo its slow to play. Boo-hoo I can't finish it in 15 minutes. ITS AN IDLE GAME>> wake up or go play on barbiegames.com.
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By editing save game I droped "Jupiter Farming (35 sextilion)" and game is working again. I can buy every other upgrade without any problems (but I cannot get past Stage 1, because buying Jupiter Farming freezes the game.
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As BraveDog said it is pointless to upgrade any other ship than Dreadnoughts past 100 and the extras basically only exist to let the game move on.
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I still wait for an idle game creator that manage to keep my proportinnal progression speed (say 30% per minute) somewhat constant. Until then, those games a getting boring. And since nothing new is added here, I'm not really impressed.
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The upgrade before "Holo emiters (40 sextilion)" freezes my game while fully consuming one processor core (infinite loop?). Reload does not help. (Firefox 31, Linux)
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My advice for the beginner's: buy a scout ship and keep clicking till you by ten. Change the buyx1 to buyx10 and buy scouts till 50. Do the same to all and buy upgrades on the right side, if they are cheaper than the ship you want to buy. Reach the quadrillion wall and click on ascend and start it again. You'll get to quadrillion faster. Always ascend when you see a wall that is taking too much to go through.
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using FF. Mouse always clicks on main screen: switches from 1 to 10 items to buy, on options screen -- hard resets game (did like 5 times already) while just trying to turn off sound.
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The jump from quintillion and sextillion is waaaay to slow. There should be some upgrades that increase the effectiveness of Dreadnoughts or add in several more ships that are more expensive than in.
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Game grinds to a halt about 1-2 hours in. It starts off pretty cool but you can pretty much close it when it starts to get slow, even if you idle for days you will not get very far ahead of your early progress.
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the sextillion wall takes way to long to break (stage upgrades) and cause it's no upgrade for the dreadnought or over all production it doesnt increase the speed :(
It doesnt feel like progressing at all, even if I double my PPI
to this point very fun game!
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It'd be nice if if shown how much you make every second or minute.
I could always do the math, but it's nice to have it shown somewhere.
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My first impression is that this is too similar to AdCap, with the Lvl changes at 25/50/100/200/300/etc, and the ascends at 2%. The problem is no newspaper achievements, so the balance is all broken. The one upside is you get a nice visual for your upgrades, but that's about it.
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I experimented a bit with autoclickers to see about the quantity changes. Here's what I found:
Using the autoclicker resulted made the quantity change almost all the time. The strongest effect occured with the frequency set to 1.1 and 1.2 hits per sec, meaning it's not necessarily caused by too fast clicking. Clicking once a second with the mouse caused almost 0 switches(it still did when the clicking was too quick).