Under rating threshold (hideshow)
This game needs some serious balancing issues. I'm starting to run into fights where my ships are outgunned and outarmored by the enemy nearly 2 to 1 in terms of damage and health. ON EASY!
Under rating threshold (hideshow)
Looks great but the game seemed to be playing by itself. Fun to watch but not really a game if I do not know what is happening and my input is not necessary. More like a simulation.
Under rating threshold (hideshow)
need general maintence add this coming soon things bc now game its just pointless and more and more 8/5000
embarrassing when u look for yours stuid fleet when attack on center battle and die from one heay cruiser
Under rating threshold (hideshow)
I want to reset my progress, as in start from, well the start. How would I go about doing that without deleting all of my other games?
Under rating threshold (hideshow)
It is a very good game. As a suggestion you could turn the game more like "gratuitous space battle" where you can customise the behaviour of the ships making complex strategies possible and turning the game far more interesting. The customization can be something as simple as: "attack only weaker ships" or "stay close to a certain ship"
Under rating threshold (hideshow)
the dificulty step between certain levels seems extreme. I've been having to backtrack for hours to get my stuff upgraded and I'm still getting destroyed in LT commander 4. Apart from fixing difficulty gaps, I'd recommend making it so we can stay on a level. Tired of having to go to easy and surrender to rank back down to farm.
Under rating threshold (hideshow)
WHY, no matter how much I upgrade everything, can I not progress any further than wave 150? The enemies are obviously progressing faster than me.
I get to 150, loose, go back to 142, win many matches, get back to 150, loose, back to 141. FFS!! The levels should stay the same difficulty and not get harder if you replay them. That's what all the other levels you will play next are for.
Under rating threshold (hideshow)
I just now realized that you have to intentionally lower your rank to easily get more points, now i know that this is essentially supposed to function like an idle game, but maybe you could have waited a bit and add all the necessary features so people don't just bounce off of what seems like an impossible game.
Under rating threshold (hideshow)
It really does feel like there is no point to playing this anymore, i am at the point where no matter what i spend my points on absolutely nothing changes. seriously did you even bother play testing your game or did you just not care?
Under rating threshold (hideshow)
During the very first battle, one of the enemy ships decided to just flee, being faster than my surviving ships my fleet never cought up.
Under rating threshold (hideshow)
Instead of easy, normal, and hard how about making it into percentages on the ai, ships, and upgrades for the npc's. Also how about formations so you can make the fighters protect, ect. Other than making the graphics a little better thats all i can think of right now. Regardless, good job its a fun game.
Under rating threshold (hideshow)
I wish I could control the view better so I can choose which view angle I can use. There's a lot of action off screen that is missed by the player.
Under rating threshold (hideshow)
no idea what this is about, you show a space battle.
but nothing in this spave battle is my making.
random ships fights random ships.
if you win upgrade one of the random ships, for *random* results.
this seems fun, but there is no control.
let people know what ships do what, let people chose what ships to use.
this is just random into random, if you win your randoms win random stuf.
if you lose nothing, so from what i see its just trowing random boats at eachother... good idea but no depth, and no control makes this a 1 star...
Under rating threshold (hideshow)
A good game, i think don't crreate too elaborate control:
Attack [colours], stay, flee (or retreat to start point). It can be good control.
MAYBE, maybe add attack priority to [type of ship].
Wait, and see the futur of this game ;)
Under rating threshold (hideshow)
forget about my previous coment.easy dificulty becomes imposible in end,normal becomes imposible and for hard i dont have words.they vipe my fleet in seconds.XD.maybe try to change bonuses on fleet.you are getting constant bonus to base hp/damage instead of extra bonus which would be apropriate for hard dificulty.as things stand rn game is kinda pointless to play atm but still good game in end.
Under rating threshold (hideshow)
one thing i would like to mention is wierd.after some time idk why,maybe more exp gain,easy dificulty becomes normal,normal becomes hard or harder and hard becomes imposible.idk wat i am doing wrong but even if i put all points into hp/damage it is becoming harder and harder with each mision
Thank you. Yes it's designed so at this moment. I want to improve the game by new battle modes which bring new type of resources and upgrades. Maybe one of new modes will be battle with other player fleet.
Under rating threshold (hideshow)
Its just a fight between the largest ships. the smaller ships dont have nearly enough numbers, so they get wiped and im just staring at immobile polygons and watching a bar drain.
Under rating threshold (hideshow)
I'm not asking for RTS-like controls, but just an option to choose which color to target would be better than this randomness. Also, there's definitely a need for a better menu explaining the different types of weapon effectivenesses. I'm genuinely unsure why I went from dominating every round to losing every round...kinda hard to improve without getting stat points for losing. I don't like that you get different ships/fleets/armadas for different combat scenarios, because you don't know what you're going to face off against, you can't set-up your ships weapons accordingly. Knowing which ships you're going to deploy with/against would definitely help not get destroyed, and would allow me to not have to set up every ship to some safe set-up. Lots of work to do before this feels fair and polished.
Under rating threshold (hideshow)
when i unlocked the heavy destroyer, i noticed that the main cannon wont fire directly ahead at another destroyer, it would be nice if you fixed it, other than that its a great game, :D
Under rating threshold (hideshow)
Is there a bug with the experience points gained from fights? After defeating the colored enemies, i went on defending the black ones, wich collects experience points. Normally they ged added by clicking "return to hangar", but in two cases they were not. First time this happened, i lost over thousand points, second try failed with around 240 points. However, 165 or so works. Is there an issue?
Under rating threshold (hideshow)
nice idea,but game needs more work befor it passes as either idle or strategie game; there are to few things to upgrade,and having to start every battle manualy ruins it a bit;judguing from the Title we are playing as pirates, so why is there no salvage? whats about some economy like building up your outpost,selling gods,repairing and researching new ships/equipment? why no control over the battle at all? people want more than a small upgrade system (where most of choices are locked out till lategame) and fancy graphics.
Thank you for your feedback! The game is being developed and I want to release most of features your mentioned. I'm working on homeworld-like fleet control now
Under rating threshold (hideshow)
Good game. It's kind of fun. Could use some better descriptions on the stats of different configurations besides a couple of non descriptive bars.
Under rating threshold (hideshow)
Game looks pretty, would be good if there were some sound effects and background music. Personally, I am happy with not being able to control the ships, but that get boring after a while so maybe there can be some other "overlord/supreme commander" things that can be added like managing a basic economy to produce research/production to upgrade/expand fleets in addition to experience from winning battles. Maybe the battles are just conquering planets for resources/economic growth.
Under rating threshold (hideshow)
wow was blown a way i playe against 3 enemy at the same time ... all 3 fleets has atacked me instead of 2v2 and then winner vs winner... but against 3 no chance
Under rating threshold (hideshow)
PPl complaining you lose to many points when losing. Understand that the less points you have the easier battles you get. What really matters for your strength is the exp, which you do not lose.
I havent lost in ages. I think exp gains might be too high. What does it matter if costs for upgrades go up if exp gains raise faster?
But nice game, not that there is much control but I enjoy watching the space battles.
Please let us compare ship types without going into battle so we can judge if its worth changing ship type. Also more tooltips, unsure what a lot of the upgrades do exactly.
Under rating threshold (hideshow)
Good start. Some simple RTS button controls such as being able to target enemy ships for focus fire would be a fun addition and add some strategy beyond hoping for the best. As it stands, leaning heavily on damage upgrades seems to be the way to go. You lose rating with losses, but not experience, which does present the opportunity to grind some upgrades before advancing. I lost a few early on, leaned on the damage upgrades, and then plowed from Rank 1 to Rank 3 easily.
Under rating threshold (hideshow)
Really kills any sort of motivation to advance when a loss is so punishing. The penalties for a loss should not be more than the rewards for a win, especially since a battle can take several minutes. Then again this is all from the perspective of the early game, after 30 minutes I still haven't been able to rank up and unlock things to significantly change the gameplay.
Under rating threshold (hideshow)
A decent start to a game with potential. Now you just need to add depth and strategy. Ways to customize fleet, each ship individually (weps and armor on each ship), what ships are in your fleet(how many frigates/fighters you take with you, maybe some want to go with all fighter fleet), AI control (I wouldn't go all the way to full RTS controls if you want to keep it with the idle feel but some larger scale controls would be nice in-fight, and big picture preferences out of combat such as you want certain ships to prioritize certain ships of the enemies)
Under rating threshold (hideshow)
I can no longer play after being through the Andromeda II mission. Six teams and no control over which you target. My fleet was targeted by 2 enemy fleets which means I was completely defenseless to one of them because my whole fleet only has a single target fleet. :(
Under rating threshold (hideshow)
Great game, lovin it,
maybe in the future you can have an option of " prioritizing targets" fighters, covettes what not,
or even have subspace system fire like engines but then this wouldnt be an idle game! lololol
i dont think you should give control of the fleet or able to directly command, this wouldnt be an idle game then, maybe just... have the option of prioritizing targets, and maybe the fighters to have " guard mode" so as not to go blindly by themselves
thank you! I'm thinking about AI.
It seems to me that the direct control will not conflict with idle. In some modes (against players for example) I will disable control