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Unique and fun. I think some improvements could be made, such as increasing the time before the first wave hits and souls automatically getting picked up.
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drawing rune is an interesting idea, if only the rest of the game was as good. Graphics are ok, but tower placement is clunky. Upgrades would be nice, or some sort of improvement scheme between levels. As is, it's just more of the same over and over.
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I'd love to cast spell and manage my guardians, but I just hate the art. It's fuzzy, the colors are off, I can't enjoy playing this. I deeply regret it.
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Way too Easy. But fun! I just love watching mammoths drop ice shards on walking enemies. Brings back days of playing Diablo Two and dropping blizzard all day!
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The fact that the upgrade rune makes the Shadow tower useless, why create one of those when you can have a gimmick tower?
Also, I don't like the grid used. The way its set up, I find it hard to imagine where i can put the towers, and when i have a bunch together, it gets difficult trying to place a new tower. This same issue comes up when trying to upgrade towers.
However, it has a good concept, and I like the idea of drawing the runes. The game mechanics work well, the runes are easy to draw and they are different enough to prevent confusion. The art is also quite good.
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nice game. a bit short. simple strat won the game for so a point off for that, but otherwise great graphics, no lag, good comcept. 4/5
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kinda like arx fatalis TD... though the bug where 2help" screens freezes themselves into the game is kinda disturbing
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fun game alittle to short thought and i like the new twist haveing to draw the tower insted of just click click and its there.
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i don't understand what people are saying about mammoths...
all i see are shadow,lightning,ice,fire,earth guardians...
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So, it's a standard tower defense, but you have a limited time to catch the "money". I'm underwhelmed. No feedback as to specific creep characteristics, not much use of strategy. Nice game, if rather basic. The Company shows primise, though. 3/5
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i like this game
only issues that it is very hard to quick pick a needed tower for upgrade when they stand tight
and runes "sell" and "upgrade" are to similar, which can cause selling main upgradable tower in the close to end tense phaze.
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for story stage 3 massed level 1 ice elephants in the NW to start and then goof off. Had an earth tower covering the entire area which got to stage ten np until the game was eating over 1 gb memory and crashed. buggy to say the least ehehe.
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The lines you have to "draw" with your mouse are a bit... well, not correct. It sometimes does other tower than it should.
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Really buggy TD. It has some potential but the bugs make it unplayable. An example: I have 250 runes and I cannot make a tower that requires 35 runes... you guys have some tweaking to do. 2/5.