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Comments for Savior Tower Defense

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ZenoDescent

May. 27, 2009

Under rating threshold (show) nice one^^

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Centanoul

May. 27, 2009

Under rating threshold (show) Generally an easy game. On Freeplay, Levels 3-5 and 10-15 are a bit hard, but if you prep right, you sail through. The towers, while a bit unbalanced, become required to use them all to get anywhere in freeplay, but I found you didn't really need earth, lightning, or fire in story mode. The best strat I've managed with freeplay is Fire+Ice, Ice+Earthx2+Lightning, and down the line Shadowx3. I started with the middle set of I+L, Then the F+I in front, went back and filled in the shadows, then added the earth. Earth has a great range, but the damage compared to Ice is rather low.

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killaxdrago

May. 27, 2009

Under rating threshold (show) T.T i cant even get past lvl 2

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Boneless

May. 27, 2009

Under rating threshold (show) Really great tower casting system. And I like the soul pickup since it keeps you engaged while towers do your work. But the balance between towers is off (Ice are way totally the best with splash, slow, and high damage. And I don't think the Earth guy does anything.) And the bosses at the end of each wave don't do anything special. They get to the end and I don't care. Oh, and the mouse detection for upgrading towers is way off.

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Eclecto

May. 27, 2009

Under rating threshold (show) Wow, Ogrodnick, your grasp of basic game instructions is truly legendary.

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abates98

May. 27, 2009

Under rating threshold (show) needs a restart button.

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Raamon

May. 27, 2009

Under rating threshold (show) Hate picking up the souls. No balance, fire tower too imba, and aoe frost tower too frosty. 3/5

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olympusnl

May. 27, 2009

Under rating threshold (show) nice game :) I got a nice comment: @ ice towers, dont rain on my parade! :P

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jamescyprian

May. 26, 2009

Under rating threshold (show) The creator of this game is a Castlevania fan :)

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ThunderGod

May. 26, 2009

Under rating threshold (show) 4/5, but only because its not my cup of tea, I suck with hand/eye co-ordination...but love the twist..this is no cookie cutter TD, this stands out, great work, even if I wont play it anymore

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muted

May. 26, 2009

Under rating threshold (show) it starts very quickly and could be a little easier to play, not difficulty wise but complexity

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Ogrodnick

May. 26, 2009

Under rating threshold (show) meh. didnt care much for it, and when i clicked on it, other spells came up. i click on earth tower and it says i dont have enough (and i did) i clicked it again and it gave me bomb spell... i drag out other towers and it tries to upgrade.

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Shukketsushi

May. 26, 2009

Under rating threshold (show) i played this when it was on armor games a while ago. its an ok game. seems like it needs some work still because it just looks like an unfinished game. but its an ok start on an idea

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Mephestus

May. 26, 2009

Under rating threshold (show) Its has a own idea, it runs pretty fast and no glitches or bugs, what i want more

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Fungijl

May. 26, 2009

Under rating threshold (show) slow, extremely slow :(

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Aero_Leaf

May. 26, 2009

Under rating threshold (show) why was i flagged when i last commented?

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workingrobbie

May. 26, 2009

Under rating threshold (show) Has balancing issues,but pretty good

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tyrantbane

May. 26, 2009

Under rating threshold (show) hey this is quite a good game but this is not the first one where you have to draw the symbols so its not that original but overall good game!

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SugarMonkey

May. 26, 2009

Under rating threshold (show) choppy and hard to place towers where you want them. Plus, if you have a tower under where the "upgrade" rune gets drawn on the screen, you can't get to it to upgrade it.

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Gertful

May. 26, 2009

Under rating threshold (show) awsome game at first i didnt get that you had to draw the symbols and it needs more variety

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Jnkhd

May. 26, 2009

Under rating threshold (show) Nice, restart button buggin though..

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Christhegamer

May. 26, 2009

Under rating threshold (show) Liking this so far :D going to play more tomorrow, see if I get sick of it. Could use more towers, since atm it looks like as soon as I get 2-3 Earth guardians that can cover the same area and upgrade them to max, it should be smooth sailing afterwards.

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crosancollosus

May. 26, 2009

Under rating threshold (show) soo i feel like a prick for triple posting lol buuuut...apparently i failed at first...there is a popup showing all that i asked for ;P but the circle showing range would be nice since im not sure what form of measurement you used for range...im assuming pixels?

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crosancollosus

May. 26, 2009

Under rating threshold (show) also having a little popup that appears when you mouse over a guardian that have a circle appear that shows their range when you mouseover would also be helpful...ohh and have the same popup show when you go to update

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crosancollosus

May. 26, 2009

Under rating threshold (show) not too bad of a game but i think that it needs some balancing...the most pwerful tower should not be an AoE.... as it stands from what i have seen earth+slow=insta win

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CerebralFix

May. 26, 2009

Under rating threshold (show) @jclements You need to draw the rune symbols displayed at the bottom of the screen to summon the towers for placement. Cheers, Steven.

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CerebralFix

May. 26, 2009

Under rating threshold (show) @Jakkillr You may have missed it but you get more cash (souls) by mousing over (collecting) the souls when they pop out of the enemies that you kill. Cheers, Steven.

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Enerael

May. 26, 2009

Under rating threshold (show) btw got problem at the 4. story map (mountains)... any hints?

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Jakkillr

May. 26, 2009

Under rating threshold (show) Why do I not gain more things to build stuff? seems kinda dumb to expect players to win with just starting cash but only giving enough for 2-3 towers.

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jclements

May. 26, 2009

Under rating threshold (show) Seems like it could be okay but the interface is terrible. You can't click on the tower types but have to drag the cursor over icon? Since the enemies enter *immediately* I found it very frustrating to try to select and place a tower before the first wave was halfway to the base. Meh.

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Enerael

May. 26, 2009

Under rating threshold (show) love the souls idea.

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Chindasvinto

May. 26, 2009

Under rating threshold (show) Great!!

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NoSpirit

May. 26, 2009

Under rating threshold (show) Cant Play...The Begining Is Glitched Like Hell

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FlutterbeeMLP

May. 25, 2009

Under rating threshold (show) the notice in the middle won't go away and I can't do anything. looks like it would be good if not so glitchy, 2/5 for now

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Avasar

May. 25, 2009

Under rating threshold (show) Loved it

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Dxb105

May. 25, 2009

Under rating threshold (show) love the game played it on armor 4/5

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spartyongarth

May. 25, 2009

Under rating threshold (show) calm doen jasonatwork, imitation is tha greandest form of flattery

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jasonatwork

May. 25, 2009

Under rating threshold (show) see that scrible in the corner, I PUT IT THERE

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pkedpker

May. 25, 2009

Under rating threshold (show) 1st

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jasonatwork

May. 25, 2009

Under rating threshold (show) and why is everyone stealing my picture.

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jasonatwork

May. 25, 2009

Under rating threshold (show) 10th... good game.

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wildepisode

May. 25, 2009

Under rating threshold (show) i remember playing this on armor games too gets lopsided kinda quick however 2/5

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NalrA

May. 25, 2009

Under rating threshold (show) Wow!! This really is a sensational game, a well deserved 10 out of 5! Love the art, the gameplay etc.. I see a bright future ahead of you guys =D

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ohtengeneral

May. 25, 2009

Under rating threshold (show) Not too bad for a first game I must say. 3/5- it could use more work

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atacii

May. 25, 2009

Under rating threshold (show) played this on armor games, very well done. does get a little tedious after awhile though

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deleteduser

May. 25, 2009

Under rating threshold (show) brilliant concept

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Aero_Leaf

May. 25, 2009

Under rating threshold (show) 3rd...

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UnknownGuardian

May. 25, 2009

Under rating threshold (show) EDIT: Maybe not.

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UnknownGuardian

May. 25, 2009

Under rating threshold (show) I think stolen

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frostmike

May. 25, 2009

Under rating threshold (show) first

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(0)

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