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Comments for Dodge Two

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ryan_pants

Feb. 06, 2018

Under rating threshold (show) my computer hates me :(

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(1)

gnat1441

Sep. 05, 2016

Under rating threshold (show) Would you like seizures on or off? off please.

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(1)

moskaubear

May. 01, 2016

Under rating threshold (show) Even better than more flashing: ALTERNATING FLASHING 4 sets of colours to cycle through, one ball is on one, another ball on the second, wall on third, cursor on fourth. Every 30 secs they SWAP AT RANDOM wheeeeheeheeheehee!

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(3)

blackangela

Sep. 30, 2015

Under rating threshold (show) for some reason i can consentrate better with flashy likes... anyone else or am i jus weird?

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(4)

jlwill69

Jun. 01, 2015

Under rating threshold (show) ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...... (more of me being mad at moving walls) I thought it would be easy... then the walls derped :P

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(3)

Jeff_T_K

Feb. 25, 2015

Under rating threshold (show) man.this...this i just...just no.. first game was 2 sec now its decreasing into 40 sec lol im just bad

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(3)

tiagomartins222

Jan. 10, 2015

Under rating threshold (show) 4/5 maybe add a little more to it :P

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(2)

0flamebreath0

Jan. 02, 2015

Under rating threshold (show) I was staring so long my eyes where watery

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(3)

Mr_Ashitkov

Oct. 26, 2014

Under rating threshold (show) )))fienserson

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(1)

wayno75

Oct. 12, 2014

Under rating threshold (show)

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(-3)

postys5

Oct. 09, 2014

Under rating threshold (show) 91 first try. :D

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(1)

reksa11

Oct. 06, 2014

Under rating threshold (show) 93 !!! OH MY GOD I MADE IT PAST 60s!

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(1)

OllyBolly2

Oct. 05, 2014

Under rating threshold (show) Now 50!

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(1)

Developer response from CHARLESing

Woohoo!

OllyBolly2

Oct. 05, 2014

Under rating threshold (show) Once i got 0 :/ Me: Realy im that bad my high score is 38

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(0)

Developer response from CHARLESing

Keep at it!

BlackLoter

Sep. 13, 2014

Under rating threshold (show) How come lights bounce off each other? Look more like balls

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(2)

Developer response from CHARLESing

Shhh... I made them bounce to add an extra challenge :)

AkZi

May. 25, 2014

Under rating threshold (show) Must... Not.. Blink! :p

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(3)

Developer response from CHARLESing

Now turn on flashing :p

yoloman15243

May. 20, 2014

Under rating threshold (show) made it to 123 funny

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(1)

Developer response from CHARLESing

Nice!

SylarPetrelli

May. 16, 2014

Under rating threshold (show) Definitely a great time murderer. On another note, how did I get 2 highest score??! XD

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(2)

Developer response from CHARLESing

Thanks! You got skills :p

Shibuiul

Mar. 28, 2014

Under rating threshold (show) 63

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(0)

Developer response from CHARLESing

Nice!

derpymandude

Feb. 19, 2014

Under rating threshold (show) NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 99 score... ;(

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(1)

Developer response from CHARLESing

This game is very unforgiving :p

redmario3000

Feb. 19, 2014

Under rating threshold (show) the walls look alot like they are going into a position where the ball can go directly toward your mouse. THE WALLS ARE THE HEATSEEKERS!

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(3)

Developer response from CHARLESing

The walls keep closing in until a light collides with it, which also happens to be where your mouse is :0

derpymandude

Feb. 18, 2014

Under rating threshold (show) I hate how the balls follow your mouse WHEREVER IT GOES. '_' its really getting on my nerves...

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(0)

Developer response from CHARLESing

They actually aren't programmed to follow your mouse :0

Ensaien

Feb. 18, 2014

Under rating threshold (show) The physic is amazing and realistic. Balls are just touching each other and bounce in the exact opposite direction. Like they would do in real life I guess.

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(0)

Developer response from CHARLESing

The physics in this game is the result of me knowing nothing about physics :p

sarnag123

Feb. 16, 2014

Under rating threshold (show) Flashing lights and moving flashy objects... okay, maybe you aren't taking copious amounts of LSD. But moving walls? uh-oh.

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(27)

Developer response from CHARLESing

Don't forget, the walls flash too!

derpymandude

Feb. 16, 2014

Under rating threshold (show) Did you have to see a video to learn how to make a game, and is this your first game? or have you already created another one before this. if you have a link on how to make a game sorta like this then please reply. thanks :D

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(0)

Developer response from CHARLESing

Just pm'ed you! Good luck!

derpymandude

Feb. 15, 2014

Under rating threshold (show) This game is really hard! On a rating of how hard this game was to make can you please tell me how hard it was for you to create this :) thank you.

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(1)

Developer response from CHARLESing

Actually this game was pretty easy to make!

Catmando95

Feb. 15, 2014

Under rating threshold (show) Hah! 79 seconds! I may not be able to make it five minutes but I'll settle for beating the dev. :)

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(0)

Developer response from CHARLESing

My all time highest score is 117! Beat that!

derpymandude

Feb. 15, 2014

Under rating threshold (show) I will be number one!

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(1)

Developer response from CHARLESing

Good luck!

GhostNapa2

Feb. 15, 2014

Under rating threshold (show) think there should be a badge if you manage to survive 5 mins. love this but my eyes now hurt

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(22)

Developer response from CHARLESing

Thanks I agree, and I usually don't play with flashing on... I don't know why people keep asking for MORE :)

Payneinsane

Feb. 11, 2014

Under rating threshold (show) A new seizure epidemic hits people across the kong on par with the pikachu crisis of almost, but not quite before my time.

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(2)

Developer response from CHARLESing

:)

booop

Feb. 09, 2014

Under rating threshold (show) Do you think it would be possible to implement unlockable third or fourth balls?

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(1)

Developer response from CHARLESing

The way it's coded now really sucks and would be extremely tedious. Stay tuned for a sequel.

developedby

Feb. 08, 2014

Under rating threshold (show) Flashing balls an walls actually helps a lot, if you don't have seizures.

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(1)

Developer response from CHARLESing

I usually have the lights flash and that's it. The walls are too flashy for me!

Frazzledragon

Feb. 05, 2014

Under rating threshold (show) Is this bugged or something? I'm not getting music, nor is there any game to it. Two balls fly off the screen, after that there aren't any more and the timer just keeps ticking up. I tried playing with the settings but it didn't change. Now I'm at 2 minutes by doing literally nothing. I've been writing the comment and waiting, mouse not even in the gamewindow.

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(2)

Developer response from CHARLESing

Can you message me the specs for like your browser, version of flash, etc? Right now (at least for me) the game seems to be functioning properly. EDIT: Fixed (hopefully)

Canvas

Feb. 03, 2014

Under rating threshold (show) Right mouse click and you've won :P

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(-2)

Developer response from CHARLESing

Not really, the cursor just stays where you right clicked!

burningBomber5

Feb. 02, 2014

Under rating threshold (show) Great game, I especially like the flashiness. The only thing I dislike is that you aparently have to sell your soul to the devil to get a good score. Either that or I am just bad.

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(31)

Developer response from CHARLESing

Thanks! As for how people survived for over 5 minutes...

Dingleberry_Puff

Feb. 01, 2014

Under rating threshold (show) Nauseating but fun!

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(3)

Developer response from CHARLESing

Thanks for playing!

SirFred131

Feb. 01, 2014

Under rating threshold (show) I know it's probably not very practical, but it would be fun if we could see a replay with a small circle representing where the cursor was.

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(0)

Developer response from CHARLESing

That would be really hard to implement... I did have the cursor originally be a small 5px radius circle (which I later turned into the red collision markers) but the game got a bit too difficult, so I stuck to the original (1px x 1px) mouse cursor.

Emeraldf1re

Feb. 01, 2014

Under rating threshold (show) so had to create an account for this. good game but it is somewhat dissapointing that the balls just go in the opposing direction after a collision

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(0)

Developer response from CHARLESing

Yeah that's basically physics engine working on this game, I found a little tutorial on a real physics engine with speed and velocity and all that stuff, and put it in the game, but occasionally it will cause the two lights to spin infinitely around in a circle and I haven't found a workaround for that scenario, so I reverted to just the basic switch of direction.

c0n0rul3z

Jan. 31, 2014

Under rating threshold (show) play this game with elictronic music on

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(0)

Developer response from CHARLESing

I'm open to more suggestions to free music if you know of any :)

Rawrsaur

Jan. 30, 2014

Under rating threshold (show) You could make the graphic effects unlockables, like seconds/score is used as currency, that you gain with each play. Add in the balls as soccer balls, being able to change the background colors, etc. Would still be pretty minimalist, but would add more replay value.

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(13)

Developer response from CHARLESing

Nice ideas! Replay value currently is a problem, I agree. I'm probably going to have to rewrite all my code right now to implement these features, possibly in a Dodge Two sequel?

fienderson

Jan. 29, 2014

Under rating threshold (show) 170 seconds + flashing walls + flashing balls = MY EYES

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(41)

Developer response from CHARLESing

That's even crazier... (how are people doing this...) Anyways, congrats to you too!

Xotick

Jan. 29, 2014

Under rating threshold (show) Huzzah I beat aardvark!!

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(6)

Developer response from CHARLESing

Congrats!

Xotick

Jan. 29, 2014

Under rating threshold (show) Being that I play a lot of Osu! this game is rather easy but still fun. Too bad after you get to about 140ish the walls can just suddenly close so small soooo fast that it is hard to react sometimes. Otherwise, fun little mini-game.

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(2)

Developer response from CHARLESing

Thanks for the comment! Right now the walls' speed linearly increases as time increases, maybe I should make the walls speed grow not as fast once you get further into the game.

jano950

Jan. 29, 2014

Under rating threshold (show) need music :/

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(0)

Developer response from CHARLESing

Working on it! EDIT: added!

Wredie

Jan. 29, 2014

Under rating threshold (show) Is it save to say you beat the game if you beat the dev? Great game btw

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(1)

Developer response from CHARLESing

Thanks! I still can't figure out how people survive over two minutes.

nijmeh

Jan. 28, 2014

Under rating threshold (show) Wait under the tags this game is labeled as a five minute game, but I don't see how it is possible to get to five minutes?

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(36)

Developer response from CHARLESing

I want to see someone survive 5 minutes, I couldn't even test it after about 2 minutes since I kept dieing...

nijmeh

Jan. 28, 2014

Under rating threshold (show) use hacks turn of collision

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(0)

Developer response from CHARLESing

NOOOOOO

DeathByBattleaxe

Jan. 28, 2014

Under rating threshold (show) If I click to start while the cursor is over text, nothing happens :(

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(0)

Developer response from CHARLESing

Fixed :)

thunderchickn

Jan. 28, 2014

Under rating threshold (show) That was the longest 37 seconds of my life.

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(-1)

Developer response from CHARLESing

Somehow aaardvark managed 151 seconds :0

MarzZee

Jan. 28, 2014

Under rating threshold (show) Seems everyone here touched on what I would have, being one, (Epileptic). Think more on the lines of adding a color blind-mode option, this will omit flashing without ruining your game. 3/5 (room for improvement). -Marz

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(1)

Developer response from CHARLESing

Thanks for the comment! I'm currently working on an update for the flashing stay tuned! EDIT: Flashing defaults to off now, and I think I solved the color blind issue hopefully?

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