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I would have liked a little more guidance when new piece types appeared. I got stuck on most of them because I wasn't doing things that would have done nothing on earlier levels. I didn't think to rotate the singles or the doubles. I didn't think to overlap those last pieces. They wer all done by accident at first.
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Seems like the lag issue is fixed. At least on chrome, I had no problems. Very nice game, just like push and scalak. Keep it up!
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Level 4 seems to not be working properly. The only thing I can match are the +'s, the other symbols cannot switch sides. :/
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PLEASE address your memory leak issues. Love the vibe and aesthetic of all your puzzle games, but this one has some problems: game seized at level 13.
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Can you make the tile moves smoother? I feel like I am lifting 10 pounds and putting it back down every time I have to move a tile. I like puzzle games, I feel like the task of matching isn't that hard (so far), the graphics are nice, probably too nice, easy on the eyes, makes the player think "high quality", and I liked another game of yours I played (Scalak), but the physical function of doing the game is the hardest part of the game, moving the tiles! Trying to solve a puzzle by moving tiles around and then having to move them back makes me want to quit. If you want to create a slow-down and relaxing kind of game that makes you think, the tiles don't have to move faster, but it feels hard physically to push them, like I am flexing muscles and that takes the quality and enjoyment down for me.
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Lovely game, but … I didn't have lag, exactly, but the sound kept buffering and became pure static eventually. Also I found the pieces difficult to move. Not too hard to grab, but you have to click on them to make them stop moving, and any tiny movement of the mouse, of course, gets them out of position until you clicked. Rather frustrating. Better if they stopped moving when the mouse stopped moving, methinks. But it's a beautiful concept, very engaging.
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I have no lag and i am at lv 13. Using mozilla firefox as the browser. The game is really good cause its one of the few challenging puzzle games on Kongregate.
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Beating the last level should give you something other that being looped to the first level. A bit of fanfare! Fireworks! Something! Otherwise, fantastic game!
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been getting lag at level 1
From computer >> right click >> properties
Window 7 Professional
Intel core i5-4460 CPU @ 3.20GHz 3.20 GHz
installed RAM 8GB (7. 88GB usable)
64bit OS
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And here I am with an ancient AMD Phenom II X2 550BE, 6GB DDR RAM and a Radeon RX570, and everything works smoooothly. My guess: it uses some arcane shader magic that older/integerated GPUs don't support that well.
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It's insane how many features you can put in a game like this. Every few levels there's something new, very well done.
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My PC is 13 years old but still good. It has an Intel Core2Quad Q6600, an Nvidia Geforce 8500GT, 8Gb RAM, SSD as primary disk. Not so up to date, of course, but I can run other flash games, as most CG software, quite smoothly. I can't understand why this game is so laggish for me
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It's an okay game. I gotta say one problem though: Slowly, the audio seems to get very crunchy. People even say it's consuming data and such. I don't see any sort of "malware" that KmobKiller is making up... Perhaps they're angry at how the game is slowing down THEIR Computer, and they had malware on there that laid dormant, and their scanner just showed it then? Still. I'm willing to think these sort of games (for how they're made) have this common data bit issue in their audio...
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This game has potential if not for the fact that it is malware. It freezes my computer every time I tried to play it. I had to hard reboot the computer to recover. A malware scan after the reboot showed new threats. This happened three times in a row. DO NOT PLAY THIS MALWARE!
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Vey good game! I love the concept, and once you get the hang of the controls it runs very smoothly. People seem to be having trouble moving some pieces, which I think is related to the rotation of the double pieces. At first it's not intuitive how the rotation will go. It would be nice to add a "ghost" piece somehow that shows you which way the rotation will go before you move the piece, with an arrow showing you how to drag it when you hover the mouse over one side of the piece. Might be hard to implement but would minimize peoples' initial frustration. I love the musical element too! 5/5
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New mechanics are introduced far before the mechanics that are already introduced are used to their fullest potential... this might be fine, but then the mechanics are dropped altogether without ever returning.
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I feel like there should be an additional level at the start that shows you that you don't need to get every tile of a certain shape into one contiguous group. You can have two pairs of circles separate from one another.
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Love your games. A great concept, and there are always new mechanics introduced every few levels, so the game doesn't get boring and keeps me playing. Twoje pozostałe gry są doskonałe, więc wiedziałem, że ta nie będzie wyjątkiem :)