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Like the "Finding my Heart" game that was a BotD last week, this game also has links that definitely no longer go to where they were meant to go to. Too bad these games can't have links retroactively updated so they work.
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I like how when you go within ten feet of the spikes on the last level you die due to your character having a heart attack. Very realistic 10/10
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Not being able to see the whole map or know what a switch did removed a ton of points from the game for me. Janky hitboxes also did a number on my enjoyment.
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The collision detection and movement accuracy isn't nearly good enough for that last level that relies on both so completely. 44 deaths on the first 24 levels, over a hundred more on that last level alone. My enjoyment of the game went from mildly amusing to flat out frustrating in one level. Many of the deaths were from simply coming near an obstacle and not even actually hitting it.
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@joeyjoey90 I had the same experience in the "O" level with two gaps. It is possible to jump from within the gap down to the lever - but there is a much easier way to get there.
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spent like 20 minutes on level 24 only to thread the needle between the wall and the teleporter to reach the finish line. I couldn't figure out the real solution but hey this works.
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Level 25 should be an impossible badge. 3 deaths until level 25 and then up to 100 deaths and I quit this trash. You call this a puzzle game? Absolute garbage 1/5
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I read all the comments about the last level thinking it would be Nintendo Hard but I thought it was just the right amount of difficulty. Loved the game.
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Pro tip to speed up a few levels (mainly the last one): you can flip levers as you fall past them. Totally didn't misspell it the first time or anything.
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I really hated the how you cannot see where the hitbox ends because you cannot see the bottom of the character sprite making jumping off platforms unnecessarily tedious.
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Nice game. I liked the challenge of the platform. I did get stuck on level 24 (died about 40 times) but I only died on level 25 about 4-5 times before completing.
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Tip for the final level. U can always fit between the falling spikes. Also I found if u ignore his head, it is easier to gauge if he will miss the spikes by focusing only on his torso, and ignoring his head.
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Ok, I take everything back, game volume is fine I can use 8/100 volume and be quite happy, however the volume of the music in the intro is way too loud and needs to be fixed.
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Game's music is too loud if I set computer's volume at 4/100 and too quiet if I set computer's volume at 2/100 I know that games tend to be loud I usualy use from 8/100 to 12/100 but this game is above.
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Maybe there's an issue with stage 25 on certain computers, I've had that with other games where timing makes a difference. However, this one was fine on mine, I did it on my second attempt. I also did it back in 2011, apparently.
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I'm not really getting the complaints about difficulty. I suck major *** at platformers typically but managed only 37 deaths total and at least 10 are from messing around. Many of the levels you can skip the puzzle parts using some janky jumping. On lvl 25 you can hit the switch while you jump down. Most of my deaths came from not being able to see the whole stage which is my major complaint with the game. Way too many leaps of faith or leaping to my death so that I can see where the spikes aren't.
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I can see you got ideas for the game from Kula World for PS1, the puzzles feel exactly alike, just in 2D. However, the hitboxes feel like they're way too sharp, there no room for error in some parts. The puzzles themselves were nice.
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I got stuck on level 23. When I click on the Walkthrough button, I just get a Candystand page with half a dozen ads and links to dozens of other games, but no walkthrough. I like puzzle games, but any game where getting stuck on one level makes it impossible to continue increases frustration and causes one to lose interest very quickly.