Under rating threshold (hideshow)
The controls don't work! It appears that to move my character, I have to move my hand a little down and about half a keyboard's length to the right, to awkwardly use the buttons with arrows on them with my left hand.
Under rating threshold (hideshow)
A deathtrap-filled last level is fine on a platform game with tight controls, but not for a puzzle game in which platforming is a secondary concern. I thoroughly enjoyed this game up until the final level. The sheer frustration inspired by dying six times as often during the last level as during the rest of the game really ruined it for me.
Under rating threshold (hideshow)
Press tab till a yellow square goes around the circle (at the end of the game ) hold enter .
have fun
+ sign if its fun!!!
Under rating threshold (hideshow)
Reasonable, but the puzzles aren't brilliant, and the implementation isn't great, either, it's a bit slow, and you often can't see most of the level you're on.
Under rating threshold (hideshow)
This is a poor puzzle game. Well-executed mechanics, but very poor level layouts (lvl 24 was the only one that needed any thought). The soothing music did little to help my mood while I had to make leaps of faith (ex lvl 19) and daring jumps over spikes while dodging balls (ex lvl 23). This game has a lot of potential, but as much as the music tries and the black silhouette color scheme tries, the Zen feeling is shattered every time I see a set of spikes or a ball serves no purpose other then to be cautiously jumped over (no to mention when I'm forced to do it twice and dying just resets the lever i spent so long trying to get to - once again lvl 23). Right now this game is mediocre for me - 3/5. Improvements would be along the lines of making complex puzzles that actually require problem solving (eg something like Shift) - and try to keep the pointless obstacles to a minimum. Oh, and a way to see the whole map really wouldn't hurt either, but other then that, this games is great.
Under rating threshold (hideshow)
I really enjoyed the puzzle-y feel of the first 24 levels... then I got to the last one and spent too much time swearing at the screen to enjoy it. The last level is just a jump'n'pray, and not in a good way. It completely obscures the finesse of the earlier levels. Either make a platform or a puzzle. Don't trick everyone into enjoying a game only to screw us all over in the end.
Under rating threshold (hideshow)
2/5. Ultimately a mediocre design; although the graphics and music were appealing, the level design was unexceptional, and the game controlled very poorly. I gave up on level 23 because the controls were poor enough for the level to be difficult, despite the level itself not being hard given good controls.
Under rating threshold (hideshow)
Not much in the way of puzzles. Pull the only lever in the level, jump on it, win. Controls are okay, not great. An okay distraction. 3/5
Under rating threshold (hideshow)
For the "It's raining men!" in-game achievement, press tab until a yellow box appears on the button. Then hold enter and enjoy the rain
Under rating threshold (hideshow)
Seconding everyone else who mentioned the need of a "zoom out" feature: I jumped into a row of spikes (or off the edge of the map) more than once because I couldn't tell where I was going to wind up. I also wasn't always sure what the effect of a switch would be; consequently, I sometimes had no idea if I'd flipped it or not. You could do a lot more with this material, but I like the basic foundation; jumping off edges in order to wind up on the right side of things is cool. A sequel might allow you to switch gravity of your own volition while in mid-air, so that you can literally jump underneath something . . . . 3/5.
Under rating threshold (hideshow)
................your sadistic for putting that button in there lol 5/5 for a good game, you really did a good job on this and im not really a fan of platforms or puzzles for that matter but i think that this was rather entertaining. im not sure if you meant to stray off from the puzzle for of the game or not but either way the last 4 or so levels were still fun (mainly bringing it up because there are people complaining about it)
Under rating threshold (hideshow)
It took me like 100 deaths, but I finally beat level 25! To hard, makes the overall appeal of the game not as good. Still a pretty good game though.
Under rating threshold (hideshow)
I know the base idea of this game is neat but I find the flaws of it as a whole to ruin the whole experience. Horrible hit boxes. Sometimes you think you'll not get killed by a spike or spike ball and then you get killed. Sometimes you think you'll get hit but you don't. At points when you go to jump, you'll go over the corner and then jump. The one song isn't bad but after hearing it on repeat the whole time, one can grow to dislike it.
Under rating threshold (hideshow)
I found the last level very disappointing, mainly because it felt like it belonged to an entirely different game. Suddenly, my thinky platformer became a twitch-timing platformer.
It would have been a fine last level if the rest of the game had been in the same style. Instead, it felt like a betrayal.
I wouldn't have been so annoyed if I hadn't liked all the other levels.
Under rating threshold (hideshow)
Fallout - Fall off the map 12 times. Rolling in it! - Collect 40 coins. Ow, pointy - Die by spikes 12 times. It's raining men! - Drop 100 characters (after beating level 25). + this for everyone's benefit.
Under rating threshold (hideshow)
This is categorized incorrectly. Puzzle wouldn't be what this game is. I have a massive fever and was looking for a game that required brains and patience, instead I got this game which made my temperature go up with frustration on unreasonable deaths and not being able to look before leaping. This required more 'skill' and reaction time then brains and thus should be, in my opinion, under a different game category.
Under rating threshold (hideshow)
it's depressing when your a thousanth of a second off on the last run during the last level making this game not even remotely fun
Under rating threshold (hideshow)
Not my type of game but creative and fairly well done nonetheless. Agreed that lvl 25 is no strategy, omly timed jumps. 3/5 for all except lvl 25.
Under rating threshold (hideshow)
A great concept, but everything after level 21 basically wasn't a puzzle at all. It was just a series of timed jumps. With all the opportunities this concept presents for great puzzles it is a shame to see it go to waste and instead just have the player get incredibly frustrated at how annoying the jumps were. A great example of how poor level design can absolutely kill a game. 3/5.
Under rating threshold (hideshow)
funny at start, and then just got more annoying with more hopeful jumping... and than landing on a spike you couldn't see or running into a moving spike for bad timing of 1 second is just lame.
Under rating threshold (hideshow)
sometimes I don't stop when I want to and just crash into spikes. Also, their is an extremely slight hit box behind your characters head that caused me to die a lot of times at the last level until I figured it out.
Under rating threshold (hideshow)
4 out of 5 for a great game with super art, but I agree with previous posts that a zoom feature is needed. Tighter controls or better collision detection for the spikes would also be a big plus.