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That dudes mask is wrong.
His head seems to be balanced, but his backside mask is much bigger than the frontside.
Due to this illusuion I lost too many lives in the last level.
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The biggest problem with the game is that the hitbox doesn't entirely align with the animation. There were times, notably in the last level, wherein I was slightly inside a spiked ball but was safe because the hitbox alignment was a tad off, however I sometimes died for the same reason. Fix that, and maybe adjust the movement speed a tad (felt a bit anemic), and you'll have yourself a very solid platformer.
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Sometimes the game sucks to do multible things at once.
My computer don´t leak in hardware.
But it is a bit furstating. But all in all a good game.
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The change from puzzler with a couple of timed jumps to twitch game with no puzzle content on L25 just spoils what would otherwise have been a pleasant 15 minute game -- now it's a 15 minute game with a 25 minute retry retry retry until you get the timing right -- something that the rest of the game basically didn't train you for. Sadly not 5/5.
And yeah -- what are the coins for?
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Decent game. However, at times, the character's hit box to the spikes was a bit off, resulting in some of my accurately needed jumps killing my character when it didn't even touch the spikes.
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Not bad. Swear there were times I was dying without hitting anything, but whatever. I still played it through the end.
One thing, I agree with others. This game is so esey! I mean, all you do is hit the spacebar! All you can upgrade is stranth? How is this an RPG anyway? Sorry...I got carried away... It is a little easy though. For reals.
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Was this game made for a beginner's programming class? It's obvious that there was no beta testing at all. If your hitbox along the ground is the size of your head your feet should reflect that. I've had a lot of instances where I was killed by spikes that clearly were not touching me.
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@deredgar
Solution: They could implement it so that you hold a key + a direction to round corners, this way you can go right up to an edge for jumping without rounding the corner.
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The puzzles themselves are not a challenge, the only thing that makes this game hard is the sheer abuse of a glitched system. Take level 18 for example, the concept is an easy one. Playing out that concept however is borderline impossible.
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Crappy game meant to get rich quick from iTards on the iPhony, guess you don't need art and graphics when you have an iPhony. Guess you can just totally rip off SHIFT as well. Also crappy music for iTards is crappy hippie crappy.... crap crap crappity crap crap (this cold sucks)
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I'm happy enough with this gravity puzzler. Suggs: 1) More tricky coins. Game is too easy. 2) Make the Lever button the DOWN arrow. That way I can 1 hand it and not move my hand at all. 3) Flip the graphics on the coins when I rotate the world. They look odd and off after the first 90 degrees. 4) Stage 25 could be more puzzler and less timing. 5) Couple more hair styles. Bug: If you touch a flag and jump twice the flag glitches and you cannot beat the stage.
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It was a decent game, but I felt that it didn't really meet what I expected it to be: a puzzler. Sure, some of the levels required a bit of thinking, but there was some trial and error (because you can't see the whole map). To me, the hardest part was jumping over the spikes (mostly this) and avoiding the enemies (to a small extent) rather than trying to solve the level. On a side note, the button at the ending is kind of amusing.
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Great game, got 100+ deaths XD But it was still fun, 25 was hard until i got the jumping part right other then that you did great on this game, i give it a 5/5 and it was so fun im going to throw in 2kreds :D. Nice Job!
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Fun little game but seemed a bit to easy for a game of this type most levels you knew exactly what to do and were to go right from the start with no real figuring out or trial and error. But overall I liked the concept. keep up the good work.
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a lot of the levels are really really easy and then around level 23-24 become all about timing and getting it near pixel perfect
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it's okay... but i've seen it done SO SO SO much better! and the music while good gets incredibly annoying, maybe if there was three or four tracks?