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i just cant beat lvl 13.... damned i guess ill be failing this challenge. i dont see the switch in this area having ANY impact either...
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The controls feel very clunky. I often died because the character continued moving for a while after I stopped pressing the button. Jumps are a tad short/low. Also, the hit box seems to not match the character? Sometimes I survived touching spikes, sometimes I died while clearly not doing so.
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Needs a way to view the entire level at once. Too much of the difficulty in some stages was due to not being able to see where I'd fall. Forcing the player to make a leap of faith just to get an idea of their surroundings is bad game design.
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For those going for achievements- the superhero one can be acquired by putting on the superhero costume, selecting level 25 and skipping it.
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Wow, sorry, but two grammar/spelling mistakes on the intro alone makes me want to not even try the game. I really don't want or need a headache playing a bloody game :( A little effort by the devs would go a -long- way
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I got to 88 deaths on the last level before I gave up. I can't believe this is a featured game... there are so many issues here. Collision detection is infuriating, controls aren't precise enough to justify the platforming levels, there's no mini-map so half of the time jumps are just leaps of faith, and all text is positioned in the same spot (bottom middle), making a lot of messages illegible.
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Sorry for double comment, realized the answer to my question after I typed it. I got to the flag, and it went all the way up, but I died, and apparently I didn't complete it.
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It was an interesting concept; though the platforming was annoying considering it had an odd tendency to stick, causing you to keep moving after releasing the button especially after rotating.
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While I am sure people are able complete level 25, The tolerances are so tight as to make it unenjoyable to play, I wanted to give this game at least a 4 but level 25 makes me give it a 1,
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Good concept, terrible execution. The earlier levels had the right idea, where there was an actual puzzle element to them. But the later levels were pretty straight forward, and instead relied on platforming. The problem with that are the controls aren't precise enough for this to be a platformer. Also, allow us to zoom out so we can actually see the whole level and not have to perform blind jumps or anything.
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bumping this tip: *wow lvl 25 was a pain. Pro tip. Do the first part of the puzzle as fast as possible, when you round the corner to the second part the horizontal ball should be hitting. Let it hit 2 more times. Immediately after the it bounces back jump in. Good luck and have fun.
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Nice concept, but the jumping was a far greater challenge than the puzzles, especially since spikes can kill you even if you don't actually touch them.
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As per other comments, this is more like an arcade/action game than a puzzler. The only one that took me more than a minute was level 24. Make more levels like that one (But harder, and more interesting). Also, it's frustrating to pull a lever and not see anything happen.
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There really should just be an option to zoom out to see the whole map. By level 19 I had to jump off the cliff at random to see if there were an platforms below me.
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Give me puzzle not platformer... This is so annoying, first 24 levels has medium puzzles and some platforming (which was precise jumps)... Well 25 got only precise and timed jumps... Without beeing able to use WASD
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"Everything looked the same, but felt so different. Everything felt... wrong."
Love the end. Just the deep line that maybe doesn't mean anything... or just means everything.
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to be physically correct gravity dosent push you straight against eart, an gravity field is around every object with mass as distance e.t.c as an factor bla bla you get it but anyway nice game ^^ but still not perfect :/ 4/5 for not shouting the law of physics correctly :P
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The game is too easy without the skill-required obstacles. Maybe it's because I played too many similar games already on Kong. But with those obstacles it become tedious when you die over and over because it's the kind where it's not just skills but also luck... That's the only problem I suppose.
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Last level requires hardly any timing. The lever is extremely easy to get, just hit it once you make your first jump down. You dont have to go back to get it.
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Here's a bug that keeps killing me on the last level; when facing left, the little schmuck takes a step backward before he jumps. When he lands, he steps back forward. He doesn't do this when facing right. Don't you think this should work the same no matter how he facs?
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game was awesome last lvls were frustrating but had fun i loved the button at end that shot people out of the sky no problems with it 5/5
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Here's a list of all the achievements:
You spin me right - Go around the world;
Toggle toggle! - Toggle 50 levers;
Howdy partner - Unlock the cowboy outfit;
Arr, matey! - Unlock the pirate costume;
Fashionista - Unlock All costumes;
My hero - Complete the game in the hero costume;
Fallout - Fall off the map 12 times;
Rolling in it! - Collect 40 coins;
Ow, pointy - Die by spikes 12 times;
It's raining men! - Drop 100 characters.
Also, why are you all complaining about the last level. Sure it requires timing, but it is fairly easy to do. With this games misses mostly is more challenging puzzles. I completed the whole ting in 30 minutes. Add more maps, or perhaps a map editor so the players can build and share new levels. A very nice game, but too short. 4/5