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Here's a list of all the achievements:
You spin me right - Go around the world;
Toggle toggle! - Toggle 50 levers;
Howdy partner - Unlock the cowboy outfit;
Arr, matey! - Unlock the pirate costume;
Fashionista - Unlock All costumes;
My hero - Complete the game in the hero costume;
Fallout - Fall off the map 12 times;
Rolling in it! - Collect 40 coins;
Ow, pointy - Die by spikes 12 times;
It's raining men! - Drop 100 characters.
Also, why are you all complaining about the last level. Sure it requires timing, but it is fairly easy to do. With this games misses mostly is more challenging puzzles. I completed the whole ting in 30 minutes. Add more maps, or perhaps a map editor so the players can build and share new levels. A very nice game, but too short. 4/5
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I got extremely disappointed and angry when I saw the final level. Considering this is a PUZZLE game not a PLATFORMING JUMP TIMING PIECE OF SHIT game that level frustrated me beyond belief. It doesn't take any sort of thinking in order to complete you just have to be really lucky and have to have PERFECT timing there is no room for error. -_-'
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GLITCH ! ! IT HOPPS WITHOUT STOPS ! But seriously - it prances around and there's nothing i can do, it happened after i clicked somewhere outside the game while the character was jumping and now it bounces around and the only savior is the 'restart page' button ! try it - it works every time, but luckily resolves after the refresh :) please fix, i don't want to refresh after every time a pop-up arrives ;)
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Fantastic concept and idea but fails rather miserably in execution. Was really easy (took less than 10 minutes to complete), well to be honest too easy. Died only when I couldn't see where I was jumping on and that could be fixed with a zoom in and out button. Add it, increase the lenght of the game and make it harder. Huge plus for the music. It did suit flawlessly with the game. 3/5.
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the last five levels at least are platformers, not puzzles, and the game you made makes for a shoddy platformer, too. Here's a hint: platformers work out best when the player runs about as fast as mario, and can jump as high, staying in the air for as long. Not being able to view the entire level is bullshit, and it turns the game into a trial-and-error excercise. Yeah, this just isn't funny enough to swing into IWTBTG territory, it's just poorly designed.
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Although I finished the game rather quickly, I ended up mashing *the button* for 10 minutes.
5/5, good game, but I'd like to see the end would be more puzzling- literally.
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costomize the character so that it has the yellow pointed hair and the superman costume. some people would find the character familliar
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More a platformer than a puzzle game, especially on the later levels. The most frustrating things for me were (1) no idea what happened when I pulled a lever because I didn't see the entire level, and (2) very little leeway for jumping over spikes - often I jumped too early or too late, and positioning for the jump perfectly became my main preoccupation.
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To baseballfansean : You could experiment with radioactive radiation in an attempt to grow your brains so you would be smart enough to complete the"extremly difficult" level 8
(For those with douts this was a sarcastic comment)
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This game was fun, until Level 25. It begins as a real artsy Puzzle Game and turns out to be a crappy Jump ´n Run in the end. If the last level wouldn´t be about timing, maybe it wouldn´t be so boring.
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Lost interest at the point where it became a jump-timing game instead of a puzzle game. If the initial drop on level 25 had been a second or two longer, I would have thought it was a brilliant trick in lateral thinking. As it is? Meh.
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im not trying to be arrogant or even mean but i think this game was way to easy your just doing the same thing over and over again all in all ok but needs different ranks of difficulty
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OK, but as Deredgar says it's annoying when you accidentally flip the scenery when you meant to jump. I suggest two things; first, put the jump button somewhere other than the 'Up' key to make the act of jumping easier. Second, have another key that either toggles corner-touch turning on and off, either each time it's pressed or while it's held down, to prevent accidents.
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The last level was so bad that it detracted from the entire game. I was looking to do puzzles, not ridiculous mine-dodging
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i just jumped about 15 times into the same f-ingmoving-spike because the thing moves faster than you can walk, and flies just as high that you need a perfect timed jump, which is impossible with this kind of input reaction.
really funny gamce concept, but that needs a bunch of fixings..
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The number of times I was killed due to a lagged/non-existent response to my input takes away from the game for me (great game, but the controls are way to hammered by their unreliability)
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For anyone having trouble on level 25 - you can fit between the vertical deathballs. So you don't need to try to run between them and jump over the horizontal one all in one go. Makes things a bit easier - though I still don't appreciate being killed by balls I'm not touching.