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Level 25 is WAY harder than any of the other levels IMHO. Really made the game play feel uneven as I felt unprepared for how difficult it was going to be.
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The final level is incredibly poorly designed. When the entire game has been about turning the world around, making the final level a test of timing is stupid. It is especially annoying in the sense that you just get to the same point and then die over and over again.
Other than that, the game was alright. It *can* get a bit repetitive sometimes, especially when the floating orbs are involved.
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3/5 because of lvl 25, boring tedious and completely different from the enjoyable puzzle levels that started out(ie. lvl 13 ++)
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Ohey, A copy of mindscape. Either than that, it's a mediocre game that starts out sorta fun and gets reduced to mindless drivel when the game starts relying on platforming. 2/5.
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It's really simple to solve a level, if there are spikes on side, then go the other way. This concept worked for many of the levels which made the game seem a little more boring than it should have....
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i just realised that it was last level wen i was wacthing the comments and saw ppl was having trubble with it. "hey i can relate to that" XD
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Added from above, the hitbox appears to be a rectangle roughly the average of the width of your head and torso. So deadly things can go clean through your face and not kill you, but they can be ten or so pixels away from your torso and kill you. This needs to be fixed.
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The hitbox really needs to be adjusted. It's bigger and doesn't match the shape of your guy. A spike can miss your torso by a good ten pixels and still kill you.
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He should put a mini map in the top corner so u can see the whole map and see what changes when u flip a switch instead of guessing and dying
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Level 24 is Not Fun. My daughter is watching me, singing along to the music: "You're doomed, buster! Doo-ooo-oomed, buster!" That is not helping.
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Well, when i dont like a game on the first play, i dont like an dot . This game is a bushit, repetitive, boring, a retarded game that only low mind people likes, nothing more to say, this game deserves a 1/5 star.
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Once you figure out lvl 24 it's not that hard, though I was once killed by an up-side-down spike while I was falling down past it. lvl 25 is just annoying and more about timed jumps as others have said. Overall, not bad, but definitely need a zoom out button and more challenging levels towards the end instead of timing.
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not that impressed. Not that much puzzle solving just trick jumping. would have been better if gravity would rotate when your close to a wall or at the very least when a part of your body is touching it not JUST your feet. 1.5/5 There is better out there.
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Nice game the first few levels. But after that it's just a series of hard timed jumps and little puzzleling. Needs a zoom-out button or a a mini-map, now to often you need to jump for you doom to see where to go. Also the dude is game-wise bigger then the one the player sees, thus hitting spikes and balls and making it much harder then nesissary. 2/5, could have been 4/5 if not for the last few levels.
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"omg level 25 actually takes some ability and technique, it immediately makes me like this game less"
bunch of cry babies, get over it, its not a hard level
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For people stuck on the last level, every once in a while, the horizontally moving spike ball is timed with vertically moving ones, just as it moves away again, then jump again in the middle to avoid it when its coming back, then you should just have a clearing to make it through, hope this helps !
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Reminds me of Prince of Persia, JUMP JUMP JUMP JUMP JUMP >.> z.z dissapointing later on, stopped being fun after lvl 15 but kept going for the badge.
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BAH. sick of jumping those stupid spikes but popping mid air for no reason, or landing on flat pieces of ground and popping... idk if impact is suppose to do that but it's the only way to clear some levels and it only happens about 50% of the time, probably half my deaths were caused by that crap.
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Click + if you hate, when you want to jump,you automacly pressing up button. And then you falling off the stage,because it's chaging position. Better jump would be Z or Spacebar,seriosly...
And you,sir,made an awesome game,but some stages are just boring. Another ruined day.
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The collision detection needs work. Sometimes I don't even think a spike is touching me yet I die anyway. Make it more forgiving.