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Comments for Topsy Turvy

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H3R0K1LL3R

Jan. 22, 2011

Under rating threshold (show) If it wasn't for the last level I might have actually like this game...

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(4)

yurikk

Jan. 22, 2011

Under rating threshold (show) There seems to be a bit of lag when collecting coins, but other than that this is a fine game.

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(3)

joe1kol

Jan. 22, 2011

Under rating threshold (show) how can some wird looking.... thing have a ability to shift gravity?!?!?!

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(0)

RanDomino

Jan. 22, 2011

Under rating threshold (show) Congratulations on finding what I pray is the last unused iteration of room-flipping/inverting/rotating degenerate puzzle game

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(0)

saadtohid

Jan. 22, 2011

Under rating threshold (show) this is a coppy of LIMBO

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(1)

krinndnz

Jan. 22, 2011

Under rating threshold (show) Although it's cute and has some virtues, Topsy Turvy is derivative and shows a poor grasp of game design issues, especially level design.

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(0)

taised

Jan. 22, 2011

Under rating threshold (show) I downgraded my evaluation when I saw level 25 that has nothing to do in a puzzle game.

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(2)

Vitortcb

Jan. 22, 2011

Under rating threshold (show) loved loading scene

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(1)

CrazyL

Jan. 22, 2011

Under rating threshold (show) Great game! (:

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(2)

laxking1031

Jan. 22, 2011

Under rating threshold (show) It's annoying when you jump and hit the side of the wall, but it doesnt turn because you have to walk into it from the corner. You should make it so you can change the gravity when you hit the wall in the middle too

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(-2)

RoninKain

Jan. 22, 2011

Under rating threshold (show) Fun concept, perhaps if say holding shift while walking into walls to initiate gravity switch would solve problems with unwanted shifting while trying to jump.

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(3)

Guitos

Jan. 22, 2011

Under rating threshold (show) Spikes ARE NOT Swords! Why the hell do they kill you if you touch it on the sides?

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(5)

BobSaggetftw

Jan. 22, 2011

Under rating threshold (show)

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(-14)

centrefuge

Jan. 22, 2011

Under rating threshold (show) I freaking got to the end of level 25, hit the flag, walked past it, hit the flag AGAIN, walked past it again and hit the spikes. This is not the only level where I've walked into the flag over and over and it doesn't accept it. Fix this.

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(3)

qqwref

Jan. 22, 2011

Under rating threshold (show) If you're interested in making a sequel, perhaps you could go for a story/worldmap type approach with many interlinked levels and keys and such. Focus more on the coin idea (extra out-of-the-way items for the completionists) and make some levels with much more complicated switch usage.

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(0)

Esus67

Jan. 22, 2011

Under rating threshold (show) In brief : lvl 1-24 : 2 deaths lvl 25 : 64 deaths

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(2)

BobSaggetftw

Jan. 22, 2011

Under rating threshold (show) I dislike how you lag when you get a coin.

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(0)

Flashhead

Jan. 22, 2011

Under rating threshold (show)

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(-3)

dan131m

Jan. 22, 2011

Under rating threshold (show) It's extremely disappointing when you're trying to carry out a puzzle solution and the main problem boils down to constructing a jump in precisely such a way as to avoid bumping your head on spikes. There may be some way to find a middle ground between puzzles and action, but this isn't it.

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(9)

atlafan

Jan. 22, 2011

Under rating threshold (show) I like the concept, but it fails on execution. Like others have said, the turning mechanism is flawed -- you try to jump, but instead you turn (often into spikes). The spikes themselves are over-sensitive, meaning that sometimes you have to try the same jump dozens of times just to get past the spikes (it's especially frustrating when you're hitting them with your head, and the only reason you hit them is because you're trying to jump _down_). It has too many flaws to be enjoyable, because you end up frustrated.

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(7)

hatthemadman

Jan. 22, 2011

Under rating threshold (show) the idea is cool but the last stage come on its kinda cheep and almost too challenging

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(2)

super0anoniem

Jan. 22, 2011

Under rating threshold (show) Viewing the complete map would be usefull in the later levels.

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(0)

iTzTHATguy15

Jan. 22, 2011

Under rating threshold (show) @ianba You know you can jump, RIGHT?

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(0)

fabrice79

Jan. 22, 2011

Under rating threshold (show) Category: frustrating game.

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(0)

cooldud484

Jan. 22, 2011

Under rating threshold (show) once i figured out what i need to do on lvl 25 it wasn't that hard for me and i only died 1 or 2 times.

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(0)

Alternatives

Jan. 22, 2011

Under rating threshold (show) Fool! You activated my tarot card!

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(-2)

CodeHeads

Jan. 22, 2011

Under rating threshold (show) Online level pack, if you want to see some more levels, like this comments :) Thanks for the support so far everyone! CodeHeads

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(9)

gogglesonmyhead

Jan. 22, 2011

Under rating threshold (show) I stand by my belief that no platformer game is *improved* with the inclusion of spiked surfaces.

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(7)

caland

Jan. 22, 2011

Under rating threshold (show) not really a new idea, poor execution. The kind of game the should be puzzle but the puzzle is so obvious and poorly lay out, make it become a skill platformer, which would still be fine but control is not working that well(mostly when trying to jump on edge, it walk wall to the other side instead of jumping with momentum, a key to force character staying on the side would be good). Level design is really poor 'cause it get old quickly (like on level 6,7) it become avoiding spike while staying on the obvious path(which sometimes is good because some other times you need to take a "leap of faith" just because there is no way to zoom out). I DO think that the game engine may have some potential, but not until the developer is willing to put some heart into the game.

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(3)

Bluji

Jan. 22, 2011

Under rating threshold (show) Level 25 has a very bad design, because I thought this was meant to be a puzzle game, not a rhythm game which requires extreme dodging.

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(5)

Rstohr

Jan. 22, 2011

Under rating threshold (show) Fairly good game, but way to easy. The puzzle's don't require real thinking, and the last lvl is just involves 2 good timed jumps

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(0)

revstevil

Jan. 22, 2011

Under rating threshold (show) on level 20 I just started by going left and I passed through the mine and got to the flag!!

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(0)

grahampc

Jan. 22, 2011

Under rating threshold (show) The spikes are just a little too active -- pull back their kill range a couple of pixels and it'll be more of a puzzle, less of a hand-eye challenge.

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(0)

ianba

Jan. 22, 2011

Under rating threshold (show)

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(-3)

johnofjack

Jan. 22, 2011

Under rating threshold (show) 25 is, instead of being challenging in a logical sense, just a tedious game of "time this exactly right and tap just so." I liked the game until level 25, then after about 20 deaths gave up.

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(2)

Draco18s

Jan. 22, 2011

Under rating threshold (show) Ugh. The momentary lag as important things happen (say, when you die) is really annoying.

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(-2)

Eversor86

Jan. 22, 2011

Under rating threshold (show) Whole game was nice till last lvl. That was ridiculously hard compared to other lvls. And like few people said it wasn't really a puzzle lvl at all.

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(3)

drunkenstick

Jan. 22, 2011

Under rating threshold (show) It's a good game, but it relies more on timed jumps than actual puzzle solving. This isn't that great of a puzzle game, but it is still a good game overall. 3.5/5

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(4)

swordofhell

Jan. 22, 2011

Under rating threshold (show) Sigh, why do spikes kill me when im not even near them...

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(3)

swordofhell

Jan. 22, 2011

Under rating threshold (show) 23 is a VERY frustrating lvl, i died around 42 times on it so far, and there is way to much crap going on in the map.

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(5)

swordofhell

Jan. 22, 2011

Under rating threshold (show) Licourtrix, what they mean is that if you hit a switch, then you cant see what it does until you reach the place, and, at the beginning, its spinning way too fast to realize what it is.

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(1)

Heredom

Jan. 22, 2011

Under rating threshold (show) I found it cool and chalenging. Good Job, man!

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(-1)

meganleb

Jan. 22, 2011

Under rating threshold (show) Others have said it, and I'll add my vote: could be an awesome puzzle game, but instead it turned into an irritating platformer at the end, and that is absolutely not what I was looking for. That last stupid puzzle-less level prevented me from getting the final badge. I do not care enough about 15 points to spend the next hour trying to figure out the timing.

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(3)

WolfTheCheater

Jan. 22, 2011

Under rating threshold (show) The idea is kind of neat. It is kind of like Shift without the shift key. Unfortunately, the puzzles are not challenging, the collision detection isn't very good, and it needs to be zoomed out for some stages.

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(1)

wigitywak

Jan. 22, 2011

Under rating threshold (show) fun but a bit too confusing at times 4/5

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(-1)

Savior42

Jan. 22, 2011

Under rating threshold (show) Thanks for not having an auto-pause feature AND counting the number of deaths :(

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(0)

endotoxin

Jan. 22, 2011

Under rating threshold (show) Call me crazy, but in a platformer, if you let up on a direction aren't you supposed to... STOP moving? Great game design. Irritating lag.

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(0)

Ucamulbas

Jan. 22, 2011

Under rating threshold (show) ias a aschivement if you click fast the final button that is at the end of game

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(0)

Zumaya

Jan. 22, 2011

Under rating threshold (show) omg! I hate lvl 25!! Kill me!!

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(1)

ftpbrutaly

Jan. 22, 2011

Under rating threshold (show) many spiky balls in last couple of levels make hulk MMMAAAADDD lol AAAARRRRGGGGGG

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(-1)

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