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2 problems. switches lag the game a bit which sucks when black spike balls of doom are raining down on you and you are attempting to dodge while pressing the switch (24) 2nd problem was that the hit box was nor the same shap or size as the charecter i never touched spike balls many a time only to find out that i was actually dead, and other times i took a spikeball to the face without flinching, but overall mino glitches in an overall good game :)
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Lame end level. Everything was super easy, a little cleverness required, sort of fun and interesting. And then bam, level 25. Welcome to timing annoyances, Mario style. Bah. Everything fine until last level changed the type of game this was. Lame. 3/5
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Just... Wow. I dunno if this was said once or many times but... The resemblence to "Kula World" (some seriously old playstation 1 game) is uncanny. I loved that game, and so did I love this one. Good work there.
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This shouldnt be in the puzzle category, easy to figure out what to do, its more of an action thing because its just hard.
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I think a solution to the problem of the 90 degree turn while trying to jump corners would be easily solved by making one of the keys (like '"a") disable the turn, it would also allow you to fall off a ledge (which would be useful in many of the levels)
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The idea is good, but the gameplay needs a lot of polish. You can´t make the last stages about pixel perfection if the player can´t control the character properly. Dispite of that is a nice efort. Keep working!
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The Tarot Card Card... Am I the only one thinking "Yo dawg, I heard you like card games, so we put a card in your card game so you can play card games while you play card games!"
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I STRIVE FOR BADGES ONLY this gtame actually sucks, but maybe i'm only saying that because i LUV shooter games, not games where you get stuck between a bunch of spikes that some god put there to stop you from getting home, isn't god suppose to be nice? or did the devil do this? anyways 5/5 because i ain't a pussle type, but those who are love it, though it needs upgrades that you get from coins, i AM a sucker for upgrades and pretty much 90% of people between 13 and 18 are, as well, who wouldn't like some game that allows you to mix and match over 1000 upgrades, being able to stick 5 of them in a diferent pattern to create OVER 9000 weapens, most of them aren't going to be the same, OH and you unlock the upgrades you can match, too. no point in playing a game that you unlocked everything and can beat up the boss of game, and STILL start with level 1 over sized flying rats chasing you down gori-bale sewer with 1 damage per turn thanks to the poison bite they have -_-
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Oh, one more thing I forgot. A way to see the entire stage at once would be nice. It's hard to plan what you're going to do or know if you need to jump of this ledge when the screen's zoomed in so far half the stage is hidden.
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Pretty fun game, but I did have a couple complaints. I didn't actually have to try to figure anything out until level 21, 4/5ths of the way through the game. Maybe ramp up the difficulty sooner if you do another game like this? Also, not being able to control how high I jumped was annoying. I'd be trying to get off a platform, but since you obviously can't just walk off the edge I'd have to jump, and I'd often get hit by the spikes above me. I'd have to time it to jump, wait until I started coming down then hit left or right to try to get through the gap instead of simply being able to tap the up key to do a small jump. It would also fix it if there was a toggle for rotating the screen: with it on, walking to an edge would do the exact same thing it does now. With it off, you'd just walk off and fall. 3/5
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This is the best world EVER! you can never trip because when you do the world turns with you =D!!!! I ♥ this game, 10/5
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ive played a game like this before, better controls, but what stuck me is the first few levels were pretty much identical bar the grathics... for the life of me i cant remeber what game it was it was a long time ago :( i dont like these type of games and the controls seem alittle slugglish
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My only complaint is that when you reach a corner, sometimes you are trying to jump for maximum distance. When you hit that corner and spin 90 degrees instead of jumping and land in a slab of spikeys, it is kind of frustrating. However, given how the game works, I cannot offer a solution, and will therefore not hold my complaint against the developer. Good game guys!