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im pretty sure i have played a game like this, with pretty much the same level setups somewhere else, but nonetheless, it is a good game
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I found it to be a fun and interesting game, certainly worth at least one play through. If I would change anything it would be the slight lag of picking up coins. All the people who complain it needs a zoom out feature miss the point. You see the level in its entirety as you start, if that's not enough, you're just not suited for a game like this one.
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I stopped after a couple levels because i wanted puzzle not platforming but i got what i didnt want. It wouldnt let me jump and go left or right at same time which was annoying and levels didnt get harder. Overall fun but not what i expeted. Good game 5/5 :)
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Not a bad game, just never got very difficult o_O. i found the jump button had a fair amount of lag and didnt like movign left or right so i died mainly from falling on spikes >_>.
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I like the concept but overall ridiculous jumps to platforms you only see in the level intro and the fact that your character jumps over the traps with about a pixel of breathing room makes the game just plain annoying. The whole moving mine coupled with spikes only increases your aggravation because your character has a stop time between jumps that can kill your timing this game is a 2.5/5 at best
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very disappointed. initial good use of an old concept, but a very poor implementation of platforming. i refer to the spike collision, corner collision, and jump strength. just as everyone has said, the last level is pure platforming.
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Good concept, but two words dude. COLLISION DETECTION. It really sucked the fun out of the game. That coupled with not being able to see the entire level (or even the next platform to jump to in certain instances) mean this shouldn't be higher than a 3/5.
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Unresponsive controls, lags everytime you touch a coin, terrible hitboxes (teleporters have to be hit in the middle, touching their edges does nothing, and spikes extend a few pixels past what you can see). It shouldn't be frustrating to try and make a simple jump because sometimes your character decides to move then jump and sometimes the spikes kill you before you touch them.
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Per deredgar's complaint... an easy fix would be to make it so that you CAN'T turn a corner if the other side has spikes.
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Very nicely made, and started off as quite a nice puzzle platformer. I do have to agree that later stages started outright losing the puzzle aspect, though. Especially level 25. There is nothing even relating to a puzzle, it's just jump timing.
Still very well executed, I just can't help but feel it could have been a bit... more.
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Downrated my initial rating after seeing the crap that is level 25. Just way too much needing to be perfect timing on the jumps to avoid the death balls. Really became a crappy platformer halfway through this game.
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Very repetitive, relining too much on jumps and reflexes. Since you have to start every level over each time you die, and thus get punished for every little mistake or miscalculation you do the game very frustrating, very fast. Had the game been a little more oirginale much of this could have been excused. Still, very pretty and the first levels are stimulating. 3/5
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I've never understood the point of keeping score of deaths if it doesn't actually affect anything. You Suck This Much: #