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I think one of my favorite things about the game was the music. It's very beautiful, I enjoy listening to it. The game itself is good, the developer of the game played with the idea more. Adding more patterns than just the timed jumping. I know this game really wants that extra star. 4/5 for NOW.
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To what many people are saying, it is indeed disappointing to know the jumps are more of the relliance. lunatone, I'm on level 13, would you please tell me when the jumping becomes overly-reliant, you know, if you still comment?
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This is a good game; however, I was not satisfied with it. First, I don't think this could be considered a puzzle game. The puzzles are far to simple for that. Second, it really needs a way to see the whole level. I find myself taking leaps of faith with no idea if I'm going to land on anything. I give it a 3/5, good game, good concept, but much, much, much, more could be done with this.
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Maybe I was just lucky but I finished level 25 on the third attempt; 23 was the hardest for me. Hints for level 25: 1) you can stand in the gaps between the four stars that move up and down together, which lets you get to the lever; 2) for the next set of four stars (one horizontal, three vertical), jump across the first set of spikes while the star is moving towards it but late enough that it's turned round and gone by the time you land. Jump over that star while you're under the middle vertical one.
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this game is really too easy -_-. you don't have to think, you just have to follow the "indications" (if there are too many spikes on the left, go to the right, if there isn't anything to jump, don't jump, just spin 90°...) I died 15 times, I can't tell this game is really challenging...
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Good game untill last level. it wasn't even fun to figure out. It was just annoying and no brain just timed jumps. Dissapointing last level but over all ok 3/5
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bugs cause keys to stick even after being released. pushing the same key a second time doesn't always solve this problem...
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From what started as a fairly easy but enjoyable game, turned more towards platforming in the end. However, the last level dropped the entire point of what gave this game any identity and instead went full precision-platformer, causing my deaths for the game to about triple from frustration, and my actively trying to jump to my death at times. 2/5 instead of 3 or 4.
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Controls keep sticking for me. I end up moving for several seconds after I let go of the keys which results in a lot of spikey deaths!
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Lol, actually.. ignore my last comments. I kinda looked at my money account and misjudged it for the level :D Haha.. now Im on level 19 :(
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it was a great game until lv 25. do you seriously expect me to beat that? i have to say that lv 25 ruined the entire game for me.
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Levels 23-25 are viciously hard. The solution to 25 is easy, but the technical prowess to get to the flag is too high for me. Oh well.
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when you beat the game and get to the button screen...hit tab a few times.....you should know what to do from there. >;3
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As a puzzle platformer, Topsy Turvy fails in two ways: the puzzles are always easy, and the platforming is only as difficult as the keyboard control bugs make it until level 25 where the platforming requires split-second timing with buggy controls.
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Great little puzzle game, but not so great as a platform game. Control confusion when jumping & corners mix up makes it needlessly repetitive. Nice look, though, fun for a while. 3/5 but would be higher if the focus was on the puzzles, that's the interesting part.
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ALL ACHIEVEMENTS: You Spin Me Right-do a full circle around a level(recommended for level 1). Toggle Toggle!-Toggle 50 levers. Howdy Partner-Unlock the cowboy outfit Arr, Matey!-Unlock the pirate costume. Fashonista-Unlock all outfits(Cowboy, Pirate and Hero). My Hero-Complete level 25 with hero suit on. Fallout-Jump off the map 12 times (I suggest level 2). Rolling in it!-Collect all 40 coins. Ow, Pointy-Die on spikes 12 times(Again i suggest level 2). It's Raining Men!-After you complete level 25 press the black button 100 times.
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I don't appreciate being forced to do a leap of faith in a puzzle game, as was the case in Level 19. Of all the levels, that one required a zoom out function.
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I thought the last level was awesome. People whining that it wasn't a puzzle are right that it's not a puzzle - the puzzles could only get so complicated with this setup, so the final level relies on SKILL instead of puzzle solving.
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hmmm i don't think i like my guy with a smile any more..... its kinda disturbing watching die and look happy about it.
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I was going to rate this game 5 stars. Then i encountered the rubbish, generally sad final level, and had to change it to 2 stars...
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5/5, I love platforming, I love puzzling. Earlier levels were better designed, imo, and the game never really got difficult. But, it was certainly fun! I look forward to a level pack, if you design one. I'd like to see a level editor too, if you'd take it upon yourself to integrate into the level pack ;) Player made levels are fun (albeit mostly inane, there's a few player made gems in every game)
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the idear is very nice.. but it's not as much a puzzle as it is a platformer.. you need more puzzleling and less timing gameplay