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"Why, this game seems innovative and interesting!"
Is what I said a mere 13 years ago, when this game came out on the PlayStation. I believe it was called Kula World.
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I also am quite fond of puzzle games and this game started off be quite intriguing and mentally challenging. As stated in a previous comment, the game became less of a puzzle and more of a series of perfectly timed keystrokes toward the higher levels. I really love the concept and quite enjoyed the game. I did not want to finish it though as it lost my interest that it captured so nicely in the beginning. I don't mean to bash. I want to encourage you to tap that mind of yours for even more of the good stuff you have shown us is in there.
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great idea, but - as mentioned by others - it's more like flipper than puzzle in the end. only that's why I rate 2/5 instead of 5 :-/
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There is something seriously twitchy with the controls on this game. Every so often I will simply continue moving in whatever direction I started moving in. It's especially frustrating when I hit the arrow key to move slightly to the side while falling, then end up overshooting the jump because it decides to keep on going.
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could you peeps help me at stage 8? I can't seem to figger out how to get the flag here... (I know it's kinda weird that I can't move on to the other stages and you peeps can but LITERALLY please help me)
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2 stars for the last level. Absolutely agree with other comments about puzzle games turning into something more frustrating like a platform jumper. What am I Sean Connery from THE ROCK?! 10 lives lost on 24 levels....50 lives and counting on just lvl 25. Maybe the designers of the game were just mad that everyone was beating their puzzles and wanted to screw them on lvl 25, I don't know.
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sorry i really didn't like it that much. the idea is too simple to cover for any deep game experience. there's no ~flow~ experience whatsoever.. sorry as i see you put alot of effort in this.. but not what I'd call a necessary game for the comunity at all.
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maybe a double jump? or a powerup just for certain areas, make it so u have to pass back through and it discharges? idk, but having to time jumps and judge distance is a real pisser
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im at level 23, and wondering why the hell he dosnt jump higher? to clear a patch of spikes and a moving death ball, once is hard, navagating it over three spike patchs and going back over is a real piss off.
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I think the teleporters should be color-coded because it's hard to tell which teleporter goes where. +so the developer can see
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It's an all over decent game, but it has some kinks in it. I look forward to what else i can see in the future from these developers!
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it took me 15 minutes to play through level 1-24 and another 15 minutes trying to get the timing right in level 25...