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A puzzle game, involving some tricky maneuvers, with a soothing atmosphere - good for relaxing. The only missing thing is a zoom out option to see the whole level, but you can live without it. (Got to add a several deaths to the score though)
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even at the lowest quality setting, very touchy controls - not good when so many level require very accurate jumps and maneuvering.
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If you made the down arrow usable as an "interact" button this game wouldn't require keeping two hands on the keyboard.
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hmm. maybe I did it wrong. but..."the direction you enter a teleporter is the direction you exit it"? not quite - maybe the sign has it wrong though... and the teleporters work like they should ;)
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The last level (25) was a bit.. stupid. (For such platform action, the controls are not precise enough, and the 'hit zones' of the moving spikes are a bit strange.) But apart from that: Nice little game. :)
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OMG 23 is wwwwaaaayyyyyy!!!!!!!!!!!!!!!!!!!!!!! too fricken hard wtf I thought this was a puzzle game not the worlds most hardest game 5!
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needs a Hold space to not rotate gravity so we can jump and not worry about timing to just before just before we get to the actual edge (not a typo)
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The only complaints I have have already been said here: having a little too much platforming instead of puzzles, and not being able to see the whole stage at once. Having a mini-map would be really useful.
Otherwise, awesome game. I give it 4 stars.
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If you complain about Lv 25 being too "hard", you don't deserve the Medium badge. Get a frigging grip, it's a platformer with puzzle elements. I don't see anyone complaining about the SHIFT series featuring hard jump 'n run sections either.
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I'm angry, I got to the flag in level 25 and nothing happened, then I got crushed. In no other level did I have to do something when getting to the flag...not happy...
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On ne transforme pas un jeu de réflexion en jeu d'adresse si le gameplay ne répond pas ! En moyenne il faut 20 secondes pour comprendre le niveau et 10 minutes pour le franchir tellement les commandes répondent mal !
Do not transform a puzzle game to a platform game if the gameplay is to lazy ! On average it takes 20 seconds to understand the level and 10 minutes to cross it so the controls do not respond well!
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I saw it: the flag to the last badge. Then, death from above! Level 25 wasn't nice sometimes, but good game overall for 1-25 at least. Great concept and implementation.
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I've never felt vertigo when I played a 2-d side scroller before. You deserve props for creating the first game of its kind to make me involuntarily clench my ass muscles when I attempt a difficult maneuver.
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I voted 4, I liked everything, even the minor platforming, the timed jumping doesn't mesh well with the design though in my opinion. Very nice game other than that, could use more, and more interesting/larger levels.
I personally don't care for the idea of being able to just zoom out whenever you feel like it either. The memory aspect is kinda cool. Maybe limited zooms or only able to zoom from specific points of a level? Just an idea if you take the previous suggestion serious.
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The last level really bumped this from a four star game to a three star in my opinion. Turning it into a plat former instead of a puzzle game, and not being able to tell where the dang spikes start/end is quite annoying.
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As other players told, too much time-jumping for a wanna-be puzzle game...
It was worth 3/5 after all... but it becomes a 1/5 for level 25...
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anyone who rates this game above a 3/5 has to have been paid by the developer. Just like many people said, trying to jump but turning into spikes is indeed a big deal since it's so easy that it will happen often. Next, the world spins when you go in there, making it easy to jump into spikes when you need to jump down a good ways. And last (but not least) you relied on difficulty on the last stage rather than skill. As for my deaths: 7 of my own, virtually infinite of the developers