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I understand the hate of the last level, because it's one of those things where you know exactly what you have to do, and it's not hard in of itself, it just requires split-second timing. Nobody likes false difficulty like that.
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Why must developers insist on having the non-hurtful parts of a spike kill you? It is possible to touch the spike on its side and not die!!
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ffs, i played for like 40 minutes on levels 1-24 and now level 25 is just some stupid timing maneuver that's impossible? 1/5
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Agreed with everyone's complaint about the controls being imprecise. Last levels weren't hard to figure out, but they were unreasonably difficult to navigate. Indeed, a good quarter of my deaths were because I had to make a blind guess as to where to go from the start because there's no zoom-out function or something similar to see the whole level. Kind of a SHIFT clone.
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I jumped over the ball sacks on lvl 25 but then I got popped by the spikes and now I can't jump over those flying balls
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I dislike in general how the jump is only slightly longer than one row of spikes. A little more leeway on this could have made things a lot nicer without detracting from the game. (less stupid deaths. Like on level 25 when I made it past the desynched balls only to nick the left edge of the second set of spikes and die)
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Inconsistent collision detection, leaps of faith, not making it clear where you're changing things when you flip a switch, and a stupidly hard final level. 1986 called and they want their game design back. Much, much better than I could do, but so it goes. 2/5
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There's already a comment about rotating instead of jumping. How about adding a key to toggle rotation on/off or holding it to prevent rotation?
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This is a nice casual puzzle game. However for those who are into more difficult puzzlers this game isn't for you. The quality is good and it is simple. ot to complex makes it very soothing. Even hardcore puzzle solvers will enjoy this game as it is a nice break from things. The soundtrack is very soothing as well. I look forward to a sequal to this game.
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Pressing the button continuously at the end reminded me of the song 'It's Raining Men.' Which in turn reminds me of The Happening....strange connections, but meh. I like the game, though! The last level was in fact a little disappointing and more irritating, but it's alright. I hope there will be a sequel at some point in the near future. =]
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This game is easy and somewhat fun, except it's also incredibly frustrating, and ONLY because it's so frakking hard to jump with the "up" arrow on a laptop. There is no reason I can see why the game design can't have included different button options. I also agree with deredgar that the distance you see from the edge of a surface - spikes or something to jump from - often is irrelevant to the point at which you actually turn/diem making jumping at the last point possible overly difficult to guage. Not being able to trust your eyes kills the point of hand-eye coordination and generally really sucks!
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To me the puzzle concept was easy the whole time, and at the end it seemed all you did was make tricky jumps 2/5 for interesting concept and half decent music.
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5/5 until I got to level 25. I only had 8 deaths before that level, and I finished it with ~45. That level alone lowered my rating to a 3/5.