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Everything is right, diffuctily meter is good. Until level 13. Then the meter goes out of control and hits you in the nuts.
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if someone say the secret achievements will be easier to get → "Fallout: fall off the map 12 times" "rolling in it!: collect 40 coins" "Ow, pointy: Die by spikes 12 times" "It's raining men!: Drop 100 characters"
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Very interesting game, but just as starts to get good, it abandons the clever puzzle-solving mechanics and becomes a platformer. Had the potential to be much better.
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This game was extraordinarily easy. Although it was really satisfying to play through the game in 20 minutes, it didn't make you think that hard. I even went to candystand to play your bonus levels and they weren't very challenging. I really enjoyed the game so if you make a sequel, or maybe just a pack of new levels, maybe make it a little harder.
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Not a fan of spikes that can not only kill you from the side but also when your top half is moving into the wall above the spikes. I'd want to leave a world where spikes were supreme too.
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The gravity-flipping is cool, but it's been done, in Mindscape; I think the concept is more suited to a platformer like Mindscape than a puzzler like this one.
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I just noticed if you wear hats or other things it changes your model, so you can't jump as high in some areas (Because the hat makes you hit the ceiling) making some levels impossible
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in this world levers have the amazing power to make random objects appear. WHO WOULD WANT TO GET HOME. koolkid says this, gets -7. jackledaman says it +14. Does anyone see a double standard?
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pretty good game... one tiny gripe is that you can't use wasd as well as the arrow keys. lefties are gettin left out.
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Really fun game with a great atmosphere. I had some issues with the movement, however, that kept me from enjoying it as much as I should have. Jumping felt just a bit too heavy; in order to clear the spikes, the player has to come very close to them to jump, and even still barely makes it across. This became particularly frustrating with the addition of the moving spike balls, where being concerned with timing interfered with accuracy. The inaccuracy of movement in general was a bit high for a game that requires some careful maneuvering.
I also agree with adrin that being able to zoom out would be a great help; there were several times where I was jumping blind, having to trust the level design rather than thinking through my moves strategically.
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I can't do level 24. I think I know how to star off but I just can't do it. My spiky hair keeps hitting the spikes and I keep dying.
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This game blends obstacle avoidance and puzzling in an excellent way. Unfortunately, it never really gets too difficult. I think the concept is excellent (albeit reminiscent of other games), but the difficulty curve needs to change. Some levels could be thrown out, with harder ones inserted.