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I don't know why but some time when I die the character is stuck doing the same action that let me to death (jump or go right/left) I can't control it anymore...
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thought this was suppose to be a puzzle game not a dodge the obstacles and try not to get killed by spikes with pixel hunting
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Well, I liked this game, I really liked it. It would be easy 5*, but... THE LAST LEVEL. It's so frustrating, arghhhh!!! Spoiled most of the fun unfortunately :(
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I´m almost certain, hitboxes of spike balls are off a few pixels to the right. If I stand left of a vertical moving ball, it visually touches me but doing no harm. If I stand to the right, I get killed although there´s still space in between.
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I don't think the moving spike balls are lining up properly for me in level 25. I got passed it once but accidentally ran into some spikes. Now I can't get the first jump.
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The last level really brought the poor controls and badly framed hitboxes to light. This game was passable until then, but 92 of my 95 deaths took place on the last level. Maybe I suck, but take that info as you will.
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The controls are way too choppy, and after level 15 or so, so many of the jumps depend on good control that this is an absolutely broken game one you reach the jumping puzzles.
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Ran into spikes in level 2, got a warning sign in level 4. Death count begin level 25 = 8, after 25 = 28. Several levels without visable landing zone. More a reaction jump'n'run game than a puzzle. Very straight forward and repetitive. A very good idea, though, I liked it.
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I liked the game, but the jumping stuff is a little old. It took the lazy game dev thing around the 2nd to last level of "I just made you do all of this, and now you have to go back through it to 'increase difficulty" when the controls are shit. I'm fine with the controls being shit if it's a puzzle game, but then you began to rely on the games difficulty as a platformer.
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for the last level it can help to zoom in the web page so you can see the spaces in between the spikes better :D after countless deaths I got it on the first try with this trick
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The last level is not that bad. There is one tricky part, and you just have to see that the horizontal mine does not have the same movement period than the rest, so wait for the right time (1 out of 5) and go.
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PART 2. This is the hardest part, you have almost no time to run left after jumping the horizontal ball. It chases right up your arse while navigating the last two balls. Whilst haste is of course important, be mindful of executing that last spike jump. Don't stop moving til you get to the end of the platform and are safe. TAKE A BREATHER before jumping down to the final ledge. This bit isn't hard, it's just frustrating if you're a little out & wrecks your previous hard work. It is possible to jump to the final ledge & stand to the right to get your bearings, just mind the spikes on the right wall. It is virtually the same as pulling the lever at the start, except you have to 'tap' the flag then WAIT in the space between the last two balls. I wish everyone the best of luck, it IS possible but expect an ordeal (lol) The sense of achievement afterwards is a wonderful feeling, though. I did a 'yesss' air-fist-pump hehe :P This badge should certainly be a hard badge IMHO.
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PART 1.So, I was re-visiting this game after rage-quitting it nearly two years ago to have a serious go at it, and I finally got the medium badge. Level 25 takes A LOT of patience, you have to stop seeing the deaths. You have to make sure you don't even think 'I died, this is impossible' you just have to keep going for it. The manoeuvres happen fast so video walkthroughs aren't always helpful (though I would recommend watching one, to get it set in your mind) so I will try to give tips. After pulling the lever and getting to the dreaded platform with 4 moving balls, watch them for a while & get your bearings. Jump over the spikes so you're tailing the horizontal-mover, & wait for it to come back. Jump straight up so it passes under you & starts going left. This is to buy you maximum time. Start shuffling quickly til you get between the first two balls, so that when they drop down, you can jump between them without dying.
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Nice relaxing music but the last level was just stupid. It's not like others, only dodging and jumping. No puzzle aspect to it. 4/5
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I love the "feeling a get mean" feature! So evil. Like if I hadn't killed my guy like a gazillion times to get through that crazy last level.
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Also it was a tiny bit frustrating when trying to jump at the last second of a corner to be flipped just as I am jumping. There should be a way to adress that in the code.
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Cute game, decent music but repetative. I concur with Vincent1337 that the game slowly progressed from puzzle to reflex. Lost my interest on level 25. I'd love to see a sequel with more puzzles, less reflex and more interesting music.
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3/5 nice game, kept me entertained, tho the last levels began to feel tedious. nice concept and gameplay, tho i think i've seen it before
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I would have given this 5 stars, but took off 3 stars for the last levels being ALL jumping puzzles, and REALLY bad ones at that, requiring pixel perfext-millisecond timing. with poor collision. Just leave it as a puzzle game and it would be great.
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Level 25 is a lot easier when you figure out how to stand in between the spike balls when going for the lever. Took me less deaths than 24
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I am annoyed at how the game is lagging when hitting the flag won't proceed to the next level immediately, it was especially annoying when I finally succeeded level 25 and I went left and right walking past the flag, yet the flag doesn't take me to the next level and I get killed. Yucks
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MISTAKES I'VE MADE WHEN PLAYING THIS GAME : thinking that i could walk on the trees ,thinking that the trees were solid , not realizing that the up button made you jump , thinking that i could step on the spikes , thinking that i had 3 lives for each level , thinking that this wasn't a platform game ,thinking that their was a limit of times that you could turn on each level.